Separate triforce pieces in pool from the item pool setting
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@ -723,13 +723,20 @@ Ocarina of Time:
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triforce_hunt: # Gather pieces of the Triforce scattered around the world to complete the game.
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triforce_hunt: # Gather pieces of the Triforce scattered around the world to complete the game.
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false: 50
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false: 50
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true: 0
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true: 0
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triforce_goal: # Number of Triforce pieces required to complete the game. Total number placed determined by the Item Pool setting.
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triforce_goal: # Number of Triforce pieces required to complete the game.
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# you can add additional values between minimum and maximum
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# you can add additional values between minimum and maximum
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1: 0 # minimum value
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1: 0 # minimum value
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50: 0 # maximum value
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50: 0 # maximum value
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random: 50
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random: 50
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random-low: 0
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random-low: 0
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random-high: 0
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random-high: 0
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extra_triforce_percentage: # Percentage of additional Triforce pieces in the pool, separate from the item pool setting.
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# you can add additional values between minimum and maximum
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0: 0 # minimum value
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100: 0 # maximum value
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random: 50
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random-low: 0
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random-high: 0
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bombchus_in_logic: # Bombchus are properly considered in logic. The first found pack will have 20 chus; Kokiri Shop and Bazaar sell refills; bombchus open Bombchu Bowling.
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bombchus_in_logic: # Bombchus are properly considered in logic. The first found pack will have 20 chus; Kokiri Shop and Bazaar sell refills; bombchus open Bombchu Bowling.
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false: 50
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false: 50
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true: 0
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true: 0
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@ -115,13 +115,6 @@ item_difficulty_max = {
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},
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},
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}
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}
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TriforceCounts = {
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'plentiful': Decimal(2.00),
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'balanced': Decimal(1.50),
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'scarce': Decimal(1.25),
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'minimal': Decimal(1.00),
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}
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DT_vanilla = (
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DT_vanilla = (
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['Recovery Heart'] * 2)
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['Recovery Heart'] * 2)
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@ -1356,7 +1349,7 @@ def get_pool_core(world):
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world.remove_from_start_inventory.append(item.name)
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world.remove_from_start_inventory.append(item.name)
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if world.triforce_hunt:
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if world.triforce_hunt:
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triforce_count = int((TriforceCounts[world.item_pool_value] * world.triforce_goal).to_integral_value(rounding=ROUND_HALF_UP))
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triforce_count = int((Decimal(100 + world.extra_triforce_percentage)/100 * world.triforce_goal).to_integral_value(rounding=ROUND_HALF_UP))
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pending_junk_pool.extend(['Triforce Piece'] * triforce_count)
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pending_junk_pool.extend(['Triforce Piece'] * triforce_count)
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if world.shuffle_ganon_bosskey == 'on_lacs':
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if world.shuffle_ganon_bosskey == 'on_lacs':
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@ -109,13 +109,21 @@ class TriforceHunt(Toggle):
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class TriforceGoal(Range):
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class TriforceGoal(Range):
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"""Number of Triforce pieces required to complete the game. Total number placed determined by the Item Pool setting."""
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"""Number of Triforce pieces required to complete the game."""
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displayname = "Required Triforce Pieces"
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displayname = "Required Triforce Pieces"
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range_start = 1
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range_start = 1
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range_end = 50
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range_end = 100
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default = 20
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default = 20
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class ExtraTriforces(Range):
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"""Percentage of additional Triforce pieces in the pool, separate from the item pool setting."""
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displayname = "Percentage of Extra Triforce Pieces"
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range_start = 0
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range_end = 100
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default = 50
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class LogicalChus(Toggle):
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class LogicalChus(Toggle):
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"""Bombchus are properly considered in logic. The first found pack will have 20 chus; Kokiri Shop and Bazaar sell refills; bombchus open Bombchu Bowling."""
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"""Bombchus are properly considered in logic. The first found pack will have 20 chus; Kokiri Shop and Bazaar sell refills; bombchus open Bombchu Bowling."""
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displayname = "Bombchus Considered in Logic"
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displayname = "Bombchus Considered in Logic"
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@ -132,6 +140,7 @@ world_options: typing.Dict[str, type(Option)] = {
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# "spawn_positions": Toggle,
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# "spawn_positions": Toggle,
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"triforce_hunt": TriforceHunt,
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"triforce_hunt": TriforceHunt,
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"triforce_goal": TriforceGoal,
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"triforce_goal": TriforceGoal,
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"extra_triforce_percentage": ExtraTriforces,
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"bombchus_in_logic": LogicalChus,
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"bombchus_in_logic": LogicalChus,
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# "mq_dungeons": make_range(0, 12),
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# "mq_dungeons": make_range(0, 12),
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}
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}
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