move LttP create_regions and set_rules to AutoWorld

This commit is contained in:
Fabian Dill 2021-07-22 15:51:50 +02:00
parent b2f5f095fc
commit 21af3bf563
6 changed files with 76 additions and 65 deletions

66
Main.py
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@ -12,16 +12,12 @@ from typing import Dict, Tuple
from BaseClasses import MultiWorld, CollectionState, Region, Item
from worlds.alttp.Items import item_name_groups
from worlds.alttp.Regions import create_regions, mark_light_world_regions, \
lookup_vanilla_location_to_entrance
from worlds.alttp.InvertedRegions import create_inverted_regions, mark_dark_world_regions
from worlds.alttp.EntranceShuffle import link_entrances, link_inverted_entrances, plando_connect
from worlds.alttp.Regions import lookup_vanilla_location_to_entrance
from worlds.alttp.Rom import patch_rom, patch_race_rom, patch_enemizer, apply_rom_settings, LocalRom, get_hash_string
from worlds.alttp.Rules import set_rules
from worlds.alttp.Dungeons import create_dungeons, fill_dungeons, fill_dungeons_restrictive
from worlds.alttp.Dungeons import fill_dungeons, fill_dungeons_restrictive
from Fill import distribute_items_restrictive, flood_items, balance_multiworld_progression, distribute_planned
from worlds.alttp.Shops import create_shops, ShopSlotFill, SHOP_ID_START, total_shop_slots, FillDisabledShopSlots
from worlds.alttp.ItemPool import generate_itempool, difficulties, fill_prizes
from worlds.alttp.Shops import ShopSlotFill, SHOP_ID_START, total_shop_slots, FillDisabledShopSlots
from worlds.alttp.ItemPool import difficulties, fill_prizes
from Utils import output_path, parse_player_names, get_options, __version__, version_tuple
from worlds.generic.Rules import locality_rules, exclusion_rules
from worlds import AutoWorld
@ -195,56 +191,11 @@ def main(args, seed=None):
# items can't be both local and non-local, prefer local
world.non_local_items[player] -= world.local_items[player]
logger.info('Creating World.')
AutoWorld.call_all(world, "create_regions")
for player in world.get_game_players("A Link to the Past"):
if world.open_pyramid[player] == 'goal':
world.open_pyramid[player] = world.goal[player] in {'crystals', 'ganontriforcehunt',
'localganontriforcehunt', 'ganonpedestal'}
elif world.open_pyramid[player] == 'auto':
world.open_pyramid[player] = world.goal[player] in {'crystals', 'ganontriforcehunt',
'localganontriforcehunt', 'ganonpedestal'} and \
(world.shuffle[player] in {'vanilla', 'dungeonssimple', 'dungeonsfull',
'dungeonscrossed'} or not world.shuffle_ganon)
else:
world.open_pyramid[player] = {'on': True, 'off': False, 'yes': True, 'no': False}.get(
world.open_pyramid[player], 'auto')
world.triforce_pieces_available[player] = max(world.triforce_pieces_available[player],
world.triforce_pieces_required[player])
if world.mode[player] != 'inverted':
create_regions(world, player)
else:
create_inverted_regions(world, player)
create_shops(world, player)
create_dungeons(world, player)
logger.info('Shuffling the World about.')
for player in world.get_game_players("A Link to the Past"):
if world.logic[player] not in ["noglitches", "minorglitches"] and world.shuffle[player] in \
{"vanilla", "dungeonssimple", "dungeonsfull", "simple", "restricted", "full"}:
world.fix_fake_world[player] = False
# seeded entrance shuffle
old_random = world.random
world.random = random.Random(world.er_seeds[player])
if world.mode[player] != 'inverted':
link_entrances(world, player)
mark_light_world_regions(world, player)
else:
link_inverted_entrances(world, player)
mark_dark_world_regions(world, player)
world.random = old_random
plando_connect(world, player)
logger.info('Generating Item Pool.')
for player in world.get_game_players("A Link to the Past"):
generate_itempool(world, player)
logger.info('Creating Items.')
AutoWorld.call_all(world, "create_items")
logger.info('Calculating Access Rules.')
if world.players > 1:
@ -253,9 +204,6 @@ def main(args, seed=None):
AutoWorld.call_all(world, "set_rules")
for player in world.get_game_players("A Link to the Past"):
set_rules(world, player)
for player in world.player_ids:
exclusion_rules(world, player, args.excluded_locations[player])

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@ -82,13 +82,16 @@ class World(metaclass=AutoWorldRegister):
self.world = world
self.player = player
# overwritable methods that get called by Main.py, sorted by execution order
# overridable methods that get called by Main.py, sorted by execution order
def generate_early(self):
pass
def create_regions(self):
pass
def create_items(self):
pass
def set_rules(self):
pass
@ -100,7 +103,7 @@ class World(metaclass=AutoWorldRegister):
If you need any last-second randomization, use MultiWorld.slot_seeds[slot] instead."""
pass
def fill_slot_data(self):
def fill_slot_data(self) -> dict:
"""Fill in the slot_data field in the Connected network package."""
return {}

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@ -222,7 +222,9 @@ for diff in {'easy', 'normal', 'hard', 'expert'}:
)
def generate_itempool(world, player: int):
def generate_itempool(world):
player = world.player
world = world.world
if world.difficulty[player] not in difficulties:
raise NotImplementedError(f"Diffulty {world.difficulty[player]}")
if world.goal[player] not in {'ganon', 'pedestal', 'bosses', 'triforcehunt', 'localtriforcehunt', 'icerodhunt',

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@ -10,7 +10,9 @@ from worlds.generic.Rules import set_rule, add_rule, forbid_item, add_item_rule,
item_name
def set_rules(world, player):
def set_rules(world):
player = world.player
world = world.world
if world.logic[player] == 'nologic':
logging.info(
'WARNING! Seeds generated under this logic often require major glitches and may be impossible!')

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@ -1,10 +1,18 @@
import random
from BaseClasses import Item, CollectionState
from .SubClasses import ALttPItem
from ..AutoWorld import World
from .Options import alttp_options
from .Items import as_dict_item_table, item_name_groups, item_table
from .Regions import lookup_name_to_id
from .Regions import lookup_name_to_id, create_regions, mark_light_world_regions
from .Rules import set_rules
from .ItemPool import generate_itempool
from .Shops import create_shops
from .Dungeons import create_dungeons
from .InvertedRegions import create_inverted_regions, mark_dark_world_regions
from .EntranceShuffle import link_entrances, link_inverted_entrances, plando_connect
class ALTTPWorld(World):
game: str = "A Link to the Past"
@ -21,6 +29,54 @@ class ALTTPWorld(World):
data_version = 7
remote_items: bool = False
set_rules = set_rules
create_items = generate_itempool
def create_regions(self):
world = self.world
for player in world.get_game_players("A Link to the Past"):
if world.open_pyramid[player] == 'goal':
world.open_pyramid[player] = world.goal[player] in {'crystals', 'ganontriforcehunt',
'localganontriforcehunt', 'ganonpedestal'}
elif world.open_pyramid[player] == 'auto':
world.open_pyramid[player] = world.goal[player] in {'crystals', 'ganontriforcehunt',
'localganontriforcehunt', 'ganonpedestal'} and \
(world.shuffle[player] in {'vanilla', 'dungeonssimple', 'dungeonsfull',
'dungeonscrossed'} or not world.shuffle_ganon)
else:
world.open_pyramid[player] = {'on': True, 'off': False, 'yes': True, 'no': False}.get(
world.open_pyramid[player], 'auto')
world.triforce_pieces_available[player] = max(world.triforce_pieces_available[player],
world.triforce_pieces_required[player])
if world.mode[player] != 'inverted':
create_regions(world, player)
else:
create_inverted_regions(world, player)
create_shops(world, player)
create_dungeons(world, player)
for player in world.get_game_players("A Link to the Past"):
if world.logic[player] not in ["noglitches", "minorglitches"] and world.shuffle[player] in \
{"vanilla", "dungeonssimple", "dungeonsfull", "simple", "restricted", "full"}:
world.fix_fake_world[player] = False
# seeded entrance shuffle
old_random = world.random
world.random = random.Random(world.er_seeds[player])
if world.mode[player] != 'inverted':
link_entrances(world, player)
mark_light_world_regions(world, player)
else:
link_inverted_entrances(world, player)
mark_dark_world_regions(world, player)
world.random = old_random
plando_connect(world, player)
def collect(self, state: CollectionState, item: Item) -> bool:
if item.name.startswith('Progressive '):
if 'Sword' in item.name:

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@ -25,7 +25,7 @@ class Factorio(World):
item_name_to_id = tech_table
location_name_to_id = base_tech_table
def generate_basic(self):
def create_items(self):
for tech_name in base_tech_table:
if self.world.progressive:
item_name = tech_to_progressive_lookup.get(tech_name, tech_name)