Document Connection Plando
and show where Connection Plando Errors come from
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@ -2251,7 +2251,10 @@ def plando_connect(world, player: int):
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if world.plando_connections[player]:
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for connection in world.plando_connections[player]:
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func = lookup[connection.direction]
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try:
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func(world, connection.entrance, connection.exit, player)
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except Exception as e:
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raise Exception(f"Could not connect using {connection}") from e
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LW_Dungeon_Entrances = ['Desert Palace Entrance (South)',
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@ -134,3 +134,32 @@ plando_texts:
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This has a 50% chance to trigger at all, if it does,
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it throws a coin between "uncle_leaving_text" and "uncle_dying_sewer", then places the text
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"This is a plando.\nYou've been warned." at that location.
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### Connections
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- This module is disabled by default.
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- Has the options "percentage", "entrance", "exit" and "direction".
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- All options support subweights
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- percentage is the percentage chance for this to be connected, can be omitted entirely for 100%
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- Any Door has 4 total directions, as a door can be unlinked like in insanity ER
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- entrance is the overworld door
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- exit is the underworld exit
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- direction can be "both", "entrance" or "exit"
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- doors can be found in [this file](https://github.com/Berserker66/MultiWorld-Utilities/blob/main/EntranceShuffle.py)
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#### Example
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```yaml
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plando_connections:
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- entrance: Links House
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exit: Hyrule Castle Exit (West)
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direction: both
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- entrance: Hyrule Castle Entrance (West)
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exit: Links House Exit
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direction: both
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```
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The first block connects the overworld entrance that normally leads to Link's House
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to put you into the HC West Wing instead, exiting from within there will put you at the Overworld exiting Link's House.
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Without the second block, you'd still exit from within Link's House to outside Link's House and the left side
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Balcony Entrance would still lead into HC West Wing
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