Fix virtual hole drop regions in skull wood being in the wrong connection set, should be global.
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@ -1082,6 +1082,9 @@ mandatory_connections = [('Links House', 'Links House'), # unshuffled. For now
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('Skull Woods Torch Room', 'Skull Woods Final Section (Mothula)'),
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('Skull Woods Burn Skull', 'Skull Woods Skull'),
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('Skull Woods Skull Reverse', 'Skull Woods Forest (West)'),
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('Skull Woods First Section (Right)', 'Skull Woods First Section'), # exist only for unique hole reference points
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('Skull Woods First Section (Left)', 'Skull Woods First Section'),
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('Skull Woods First Section (Top)', 'Skull Woods First Section'),
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('Blind Fight', 'Blind Fight'),
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('Ice Palace Entrance Room', 'Ice Palace (Main)'),
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('Ice Palace (East)', 'Ice Palace (East)'),
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@ -1306,9 +1309,6 @@ default_dungeon_connections = [('Desert Palace Entrance (South)', 'Desert Palace
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('Skull Woods First Section Hole (East)', 'Skull Woods First Section (Right)'),
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('Skull Woods First Section Hole (West)', 'Skull Woods First Section (Left)'),
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('Skull Woods First Section Hole (North)', 'Skull Woods First Section (Top)'),
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('Skull Woods First Section (Right)', 'Skull Woods First Section'), # exist only for unique hole reference points
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('Skull Woods First Section (Left)', 'Skull Woods First Section'),
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('Skull Woods First Section (Top)', 'Skull Woods First Section'),
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('Skull Woods First Section Door', 'Skull Woods First Section'),
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('Skull Woods First Section Exit', 'Skull Woods Forest'),
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('Skull Woods Second Section Hole', 'Skull Woods Second Section'),
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