Clarify not being able hand craft automation science if it has fluids.
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worlds/factorio
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@ -483,6 +483,7 @@ def get_science_pack_pools() -> Dict[str, Set[str]]:
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current |= set(recipe.products)
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if science_pack == "automation-science-pack":
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current |= {"iron-ore", "copper-ore", "coal", "stone"}
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current -= liquids # Can't hand craft automation science if liquids end up in its recipe, making the seed impossible.
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elif science_pack == "logistic-science-pack":
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current |= {"water", "steam", "crude-oil"}
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current -= already_taken
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