Clarify not being able hand craft automation science if it has fluids.

This commit is contained in:
CaitSith2 2021-11-25 09:59:07 -08:00
parent 722af0a3ca
commit 31b93dc2f4
1 changed files with 1 additions and 0 deletions
worlds/factorio

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@ -483,6 +483,7 @@ def get_science_pack_pools() -> Dict[str, Set[str]]:
current |= set(recipe.products)
if science_pack == "automation-science-pack":
current |= {"iron-ore", "copper-ore", "coal", "stone"}
current -= liquids # Can't hand craft automation science if liquids end up in its recipe, making the seed impossible.
elif science_pack == "logistic-science-pack":
current |= {"water", "steam", "crude-oil"}
current -= already_taken