Stardew Valley: Fix extended family legendary fishes being locations with fishsanity set to exclude legendary (#2967)
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@ -6,7 +6,7 @@ from typing import Optional, Dict, Protocol, List, FrozenSet, Iterable
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from . import data
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from .bundles.bundle_room import BundleRoom
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from .data.fish_data import legendary_fish, special_fish, get_fish_for_mods
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from .data.fish_data import special_fish, get_fish_for_mods
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from .data.museum_data import all_museum_items
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from .data.villagers_data import get_villagers_for_mods
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from .mods.mod_data import ModNames
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@ -206,7 +206,8 @@ def extend_fishsanity_locations(randomized_locations: List[LocationData], option
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if fishsanity == Fishsanity.option_none:
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return
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elif fishsanity == Fishsanity.option_legendaries:
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randomized_locations.extend(location_table[f"{prefix}{legendary.name}"] for legendary in legendary_fish)
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fish_locations = [location_table[f"{prefix}{fish.name}"] for fish in active_fish if fish.legendary]
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randomized_locations.extend(filter_disabled_locations(options, fish_locations))
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elif fishsanity == Fishsanity.option_special:
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randomized_locations.extend(location_table[f"{prefix}{special.name}"] for special in special_fish)
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elif fishsanity == Fishsanity.option_randomized:
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@ -216,7 +217,7 @@ def extend_fishsanity_locations(randomized_locations: List[LocationData], option
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fish_locations = [location_table[f"{prefix}{fish.name}"] for fish in active_fish]
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randomized_locations.extend(filter_disabled_locations(options, fish_locations))
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elif fishsanity == Fishsanity.option_exclude_legendaries:
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fish_locations = [location_table[f"{prefix}{fish.name}"] for fish in active_fish if fish not in legendary_fish]
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fish_locations = [location_table[f"{prefix}{fish.name}"] for fish in active_fish if not fish.legendary]
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randomized_locations.extend(filter_disabled_locations(options, fish_locations))
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elif fishsanity == Fishsanity.option_exclude_hard_fish:
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fish_locations = [location_table[f"{prefix}{fish.name}"] for fish in active_fish if fish.difficulty < 80]
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@ -356,7 +356,7 @@ class QuestLocations(NamedRange):
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class Fishsanity(Choice):
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"""Locations for catching a fish the first time?
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None: There are no locations for catching fish
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Legendaries: Each of the 5 legendary fish are checks
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Legendaries: Each of the 5 legendary fish are checks, plus the extended family if qi board is turned on
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Special: A curated selection of strong fish are checks
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Randomized: A random selection of fish are checks
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All: Every single fish in the game is a location that contains an item. Pairs well with the Master Angler Goal
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