Fix issue where wrong chest in hookshot cave is marked reachable with boots.

This commit is contained in:
LLCoolDave 2017-05-25 12:20:38 +02:00
parent 1630215a24
commit 32538c41d2
1 changed files with 2 additions and 2 deletions

View File

@ -172,8 +172,8 @@ def global_rules(world):
set_rule(world.get_location('[cave-055] Spike Cave'), lambda state: state.has('Hammer') and state.can_lift_rocks()) # damage should be survivable always somehow. MAY need more logic ToDo
set_rule(world.get_location('[cave-056] Hookshot Cave [top right chest]'), lambda state: state.has('Hookshot'))
set_rule(world.get_location('[cave-056] Hookshot Cave [top left chest]'), lambda state: state.has('Hookshot'))
set_rule(world.get_location('[cave-056] Hookshot Cave [bottom right chest]'), lambda state: state.has('Hookshot'))
set_rule(world.get_location('[cave-056] Hookshot Cave [bottom left chest]'), lambda state: state.has('Hookshot') or state.has('Pegasus Boots'))
set_rule(world.get_location('[cave-056] Hookshot Cave [bottom right chest]'), lambda state: state.has('Hookshot') or state.has('Pegasus Boots'))
set_rule(world.get_location('[cave-056] Hookshot Cave [bottom left chest]'), lambda state: state.has('Hookshot'))
set_rule(world.get_location('Piece of Heart (Death Mountain - Floating Island)'), lambda state: state.has_Mirror())
set_rule(world.get_entrance('Turtle Rock'), lambda state: state.has_Pearl() and state.has_sword() and state.has_turtle_rock_medallion()) # sword required to cast magic (!)
set_rule(world.get_location('[cave-013] Mimic Cave'), lambda state: state.has('Hammer'))