include player name in factorio mod name.
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@ -41,7 +41,7 @@ def generate_mod(world: MultiWorld, player: int, seedname: str):
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for location in world.get_filled_locations(player):
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for location in world.get_filled_locations(player):
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if not location.name.startswith("recipe-"): # introduce this as a new location property?
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if not location.name.startswith("recipe-"): # introduce this as a new location property?
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locations.append((location.name, location.item.name, location.item.player))
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locations.append((location.name, location.item.name, location.item.player))
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mod_name = f"archipelago-client-{seedname}-{player}"
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mod_name = f"AP-{seedname}-P{player}-{world.player_names[player][0]}"
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tech_cost = {0: 0.1,
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tech_cost = {0: 0.1,
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1: 0.25,
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1: 0.25,
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2: 0.5,
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2: 0.5,
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