add Botte Merchant hint
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parent
1eaab4e843
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35eb2067f2
14
Rom.py
14
Rom.py
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@ -1977,8 +1977,16 @@ def write_strings(rom, world, player, team):
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player_text = f" for {world.player_names[zora_location.item.player][team]}"
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else:
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player_text = ""
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tt['zora_tells_cost'] = f"You got 500 rupees to buy {zora_location.item.name}{player_text}" \
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tt['zora_tells_cost'] = f"You got 500 rupees to buy {hint_text(zora_location.item)}" \
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f"\n ≥ Duh\n Oh carp\n{{CHOICE}}"
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# Bottle Vendor hint
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vendor_location = world.get_location("Bottle Merchant", player)
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if vendor_location.player != vendor_location.item.player:
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player_text = f" for {world.player_names[vendor_location.item.player][team]}"
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else:
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player_text = ""
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tt['bottle_vendor_choice'] = f"I gots {hint_text(vendor_location.item)}\nYous gots 100 rupees?"\
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f"\n ≥ I want\n no way!\n{{CHOICE}}"
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tt['sign_north_of_links_house'] = '> Randomizer The telepathic tiles can have hints!'
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hint_locations = HintLocations.copy()
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@ -2067,7 +2075,7 @@ def write_strings(rom, world, player, team):
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del locations_to_hint[hint_count:]
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for location in locations_to_hint:
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if location == 'Swamp Left':
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if local_random.randint(0, 1) == 0:
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if local_random.randint(0, 1):
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first_item = hint_text(world.get_location('Swamp Palace - West Chest', player).item)
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second_item = hint_text(world.get_location('Swamp Palace - Big Key Chest', player).item)
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else:
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@ -2076,7 +2084,7 @@ def write_strings(rom, world, player, team):
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this_hint = ('The westmost chests in Swamp Palace contain ' + first_item + ' and ' + second_item + '.')
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tt[hint_locations.pop(0)] = this_hint
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elif location == 'Mire Left':
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if local_random.randint(0, 1) == 0:
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if local_random.randint(0, 1):
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first_item = hint_text(world.get_location('Misery Mire - Compass Chest', player).item)
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second_item = hint_text(world.get_location('Misery Mire - Big Key Chest', player).item)
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else:
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