Spoiler: reorder some settings for visibility
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			@ -1092,6 +1092,8 @@ class Spoiler(object):
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        self.parse_data()
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        with open(filename, 'w') as outfile:
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            outfile.write('ALttP Entrance Randomizer Version %s  -  Seed: %s\n\n' % (self.metadata['version'], self.world.seed))
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            outfile.write('Players:                         %d\n' % self.world.players)
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            outfile.write('Filling Algorithm:               %s\n' % self.world.algorithm)
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            outfile.write('Logic:                           %s\n' % self.metadata['logic'])
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            outfile.write('Mode:                            %s\n' % self.metadata['mode'])
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            outfile.write('Retro:                           %s\n' % {k: 'Yes' if v else 'No' for k, v in self.metadata['retro'].items()})
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			@ -1103,10 +1105,7 @@ class Spoiler(object):
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            outfile.write('Crystals required for GT:        %s\n' % self.metadata['gt_crystals'])
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            outfile.write('Crystals required for Ganon:     %s\n' % self.metadata['ganon_crystals'])
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            outfile.write('Pyramid hole pre-opened:         %s\n' % {k: 'Yes' if v else 'No' for k, v in self.metadata['open_pyramid'].items()})
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            outfile.write('Filling Algorithm:               %s\n' % self.world.algorithm)
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            outfile.write('Accessibility:                   %s\n' % self.metadata['accessibility'])
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            outfile.write('L\\R Quickswap enabled:           %s\n' % ('Yes' if self.world.quickswap else 'No'))
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            outfile.write('Menu speed:                      %s\n' % self.world.fastmenu)
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            outfile.write('Map shuffle:                     %s\n' % {k: 'Yes' if v else 'No' for k, v in self.metadata['mapshuffle'].items()})
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            outfile.write('Compass shuffle:                 %s\n' % {k: 'Yes' if v else 'No' for k, v in self.metadata['compassshuffle'].items()})
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            outfile.write('Small Key shuffle:               %s\n' % {k: 'Yes' if v else 'No' for k, v in self.metadata['keyshuffle'].items()})
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			@ -1116,7 +1115,8 @@ class Spoiler(object):
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            outfile.write('Enemy health:                    %s\n' % self.metadata['enemy_health'])
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            outfile.write('Enemy damage:                    %s\n' % self.metadata['enemy_damage'])
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            outfile.write('Hints:                           %s\n' % {k: 'Yes' if v else 'No' for k, v in self.metadata['hints'].items()})
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            outfile.write('Players:                         %d' % self.world.players)
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            outfile.write('L\\R Quickswap enabled:           %s\n' % ('Yes' if self.world.quickswap else 'No'))
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            outfile.write('Menu speed:                      %s' % self.world.fastmenu)
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            if self.entrances:
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                outfile.write('\n\nEntrances:\n\n')
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                outfile.write('\n'.join(['%s%s %s %s' % ('Player {0}: '.format(entry['player']) if self.world.players >1 else '', entry['entrance'], '<=>' if entry['direction'] == 'both' else '<=' if entry['direction'] == 'exit' else '=>', entry['exit']) for entry in self.entrances.values()]))
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