Spoiler: reorder some settings for visibility
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@ -1092,6 +1092,8 @@ class Spoiler(object):
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self.parse_data()
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with open(filename, 'w') as outfile:
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outfile.write('ALttP Entrance Randomizer Version %s - Seed: %s\n\n' % (self.metadata['version'], self.world.seed))
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outfile.write('Players: %d\n' % self.world.players)
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outfile.write('Filling Algorithm: %s\n' % self.world.algorithm)
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outfile.write('Logic: %s\n' % self.metadata['logic'])
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outfile.write('Mode: %s\n' % self.metadata['mode'])
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outfile.write('Retro: %s\n' % {k: 'Yes' if v else 'No' for k, v in self.metadata['retro'].items()})
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@ -1103,10 +1105,7 @@ class Spoiler(object):
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outfile.write('Crystals required for GT: %s\n' % self.metadata['gt_crystals'])
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outfile.write('Crystals required for Ganon: %s\n' % self.metadata['ganon_crystals'])
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outfile.write('Pyramid hole pre-opened: %s\n' % {k: 'Yes' if v else 'No' for k, v in self.metadata['open_pyramid'].items()})
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outfile.write('Filling Algorithm: %s\n' % self.world.algorithm)
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outfile.write('Accessibility: %s\n' % self.metadata['accessibility'])
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outfile.write('L\\R Quickswap enabled: %s\n' % ('Yes' if self.world.quickswap else 'No'))
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outfile.write('Menu speed: %s\n' % self.world.fastmenu)
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outfile.write('Map shuffle: %s\n' % {k: 'Yes' if v else 'No' for k, v in self.metadata['mapshuffle'].items()})
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outfile.write('Compass shuffle: %s\n' % {k: 'Yes' if v else 'No' for k, v in self.metadata['compassshuffle'].items()})
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outfile.write('Small Key shuffle: %s\n' % {k: 'Yes' if v else 'No' for k, v in self.metadata['keyshuffle'].items()})
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@ -1116,7 +1115,8 @@ class Spoiler(object):
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outfile.write('Enemy health: %s\n' % self.metadata['enemy_health'])
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outfile.write('Enemy damage: %s\n' % self.metadata['enemy_damage'])
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outfile.write('Hints: %s\n' % {k: 'Yes' if v else 'No' for k, v in self.metadata['hints'].items()})
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outfile.write('Players: %d' % self.world.players)
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outfile.write('L\\R Quickswap enabled: %s\n' % ('Yes' if self.world.quickswap else 'No'))
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outfile.write('Menu speed: %s' % self.world.fastmenu)
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if self.entrances:
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outfile.write('\n\nEntrances:\n\n')
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outfile.write('\n'.join(['%s%s %s %s' % ('Player {0}: '.format(entry['player']) if self.world.players >1 else '', entry['entrance'], '<=>' if entry['direction'] == 'both' else '<=' if entry['direction'] == 'exit' else '=>', entry['exit']) for entry in self.entrances.values()]))
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