MultiServer: check for correct game
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parent
1943586221
commit
3858a12f26
6
Main.py
6
Main.py
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@ -493,8 +493,10 @@ def main(args, seed=None):
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rom_names.append(rom_name)
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rom_names.append(rom_name)
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client_versions = {}
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client_versions = {}
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minimum_versions = {"server": (0, 0, 3), "clients": client_versions}
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minimum_versions = {"server": (0, 0, 3), "clients": client_versions}
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games = {}
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for slot in world.player_ids:
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for slot in world.player_ids:
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client_versions[slot] = (0, 0, 3)
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client_versions[slot] = (0, 0, 3)
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games[slot] = world.game[slot]
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connect_names = {base64.b64encode(rom_name).decode(): (team, slot) for
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connect_names = {base64.b64encode(rom_name).decode(): (team, slot) for
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slot, team, rom_name in rom_names}
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slot, team, rom_name in rom_names}
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@ -503,7 +505,9 @@ def main(args, seed=None):
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if player not in world.alttp_player_ids:
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if player not in world.alttp_player_ids:
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connect_names[name] = (i, player)
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connect_names[name] = (i, player)
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multidata = zlib.compress(pickle.dumps({"names": parsed_names,
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multidata = zlib.compress(pickle.dumps({
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"games": games,
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"names": parsed_names,
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"connect_names": connect_names,
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"connect_names": connect_names,
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"remote_items": {player for player in range(1, world.players + 1) if
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"remote_items": {player for player in range(1, world.players + 1) if
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world.remote_items[player] or
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world.remote_items[player] or
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@ -110,6 +110,7 @@ class Context(Node):
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self.auto_saver_thread = None
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self.auto_saver_thread = None
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self.save_dirty = False
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self.save_dirty = False
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self.tags = ['AP']
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self.tags = ['AP']
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self.games = {}
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self.minimum_client_versions: typing.Dict[int, Utils.Version] = {}
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self.minimum_client_versions: typing.Dict[int, Utils.Version] = {}
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def load(self, multidatapath: str, use_embedded_server_options: bool = False):
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def load(self, multidatapath: str, use_embedded_server_options: bool = False):
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@ -127,6 +128,7 @@ class Context(Node):
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return restricted_loads(zlib.decompress(data[1:]))
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return restricted_loads(zlib.decompress(data[1:]))
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def _load(self, decoded_obj: dict, use_embedded_server_options: bool):
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def _load(self, decoded_obj: dict, use_embedded_server_options: bool):
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mdata_ver = decoded_obj["minimum_versions"]["server"]
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mdata_ver = decoded_obj["minimum_versions"]["server"]
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if mdata_ver > Utils._version_tuple:
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if mdata_ver > Utils._version_tuple:
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raise RuntimeError(f"Supplied Multidata requires a server of at least version {mdata_ver},"
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raise RuntimeError(f"Supplied Multidata requires a server of at least version {mdata_ver},"
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@ -145,6 +147,7 @@ class Context(Node):
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self.locations = decoded_obj['locations']
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self.locations = decoded_obj['locations']
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self.er_hint_data = {int(player): {int(address): name for address, name in loc_data.items()}
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self.er_hint_data = {int(player): {int(address): name for address, name in loc_data.items()}
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for player, loc_data in decoded_obj["er_hint_data"].items()}
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for player, loc_data in decoded_obj["er_hint_data"].items()}
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self.games = decoded_obj["games"]
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if use_embedded_server_options:
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if use_embedded_server_options:
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server_options = decoded_obj.get("server_options", {})
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server_options = decoded_obj.get("server_options", {})
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self._set_options(server_options)
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self._set_options(server_options)
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@ -976,6 +979,9 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
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errors.add('InvalidSlot')
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errors.add('InvalidSlot')
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else:
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else:
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team, slot = ctx.connect_names[args['name']]
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team, slot = ctx.connect_names[args['name']]
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game = ctx.games[slot]
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if args['game'] != game:
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errors.add('InvalidSlot')
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# this can only ever be 0 or 1 elements
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# this can only ever be 0 or 1 elements
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clients = [c for c in ctx.endpoints if c.auth and c.slot == slot and c.team == team]
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clients = [c for c in ctx.endpoints if c.auth and c.slot == slot and c.team == team]
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if clients:
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if clients:
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