allow aliases in tracker and prevent them from causing html/js/database "stuff"
Though technically they can still do unicode "stuff"
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@ -443,7 +443,7 @@ async def get_snes_devices(ctx: Context):
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async def snes_connect(ctx: Context, address):
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if ctx.snes_socket is not None:
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if ctx.snes_socket is not None and ctx.snes_state == SNES_CONNECTED:
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ctx.ui_node.log_error('Already connected to snes')
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return
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@ -8,18 +8,22 @@
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src="https://cdn.datatables.net/v/bs4/jq-3.3.1/dt-1.10.21/fh-3.1.7/datatables.min.js"></script>
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<script>
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$(document).ready(function () {
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$(".table").DataTable({
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var tables = $(".table").DataTable({
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"paging": false,
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"ordering": true,
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"info": false,
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"fixedHeader": true,
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"dom": "t"
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});
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$('#searchbox').keyup(function () {
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tables.search($(this).val()).draw();
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})
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})
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</script>
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<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="static.css") }}"/>
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{% endblock %}
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{% block body %}
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<input id="searchbox" class="form-control" type="text" placeholder="Search">
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{% for team, players in inventory.items() %}
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<table class="table table-striped table-bordered table-hover table-sm">
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<thead class="thead-dark">
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@ -30,9 +34,9 @@
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{% if name in icons %}
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<th style="text-align: center"><img height="32" width="32" style="object-fit: contain"
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src="{{ icons[name] }}"
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alt="{{ name }}"></th>
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alt="{{ name|e }}"></th>
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{% else %}
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<th>{{ name }}</th>
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<th>{{ name|e }}</th>
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{% endif %}
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{% endfor %}
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</tr>
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@ -78,7 +82,7 @@
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{% for player, checks in players.items() %}
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<tr>
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<td class="table-info">{{ loop.index }}</td>
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<td class="table-info">{{ player_names[(team, loop.index)] }}</td>
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<td class="table-info">{{ player_names[(team, loop.index)]|e }}</td>
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{% for area in ordered_areas %}
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{% set checks_done = checks[area] %}
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{% set checks_total = checks_in_area[area] %}
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@ -188,6 +188,7 @@ def get_tracker(room: int):
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attribute_item(inventory, team, recipient, item)
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checks_done[team][player][location_to_area[location]] += 1
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checks_done[team][player]["Total"] += 1
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for (team, player), game_state in room.multisave.get("client_game_state", []):
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if game_state:
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inventory[team][player][106] = 1 # Triforce
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@ -200,6 +201,8 @@ def get_tracker(room: int):
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for team, names in enumerate(multidata['names']):
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for player, name in enumerate(names, 1):
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player_names[(team, player)] = name
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for (team, player), alias in room.multisave.get("name_aliases", []):
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player_names[team, player] = alias
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return render_template("tracker.html", inventory=inventory, get_item_name_from_id=get_item_name_from_id,
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lookup_id_to_name=Items.lookup_id_to_name, player_names=player_names,
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