Fork of Archipelago Multi-Game Randomizer and Server that runs on https://ap.hollymcfarland.com
Go to file
Fabian Dill 38fe292acb allow aliases in tracker and prevent them from causing html/js/database "stuff"
Though technically they can still do unicode "stuff"
2020-06-24 13:29:40 +02:00
.github use pytest for github unittests 2020-04-29 18:44:03 +02:00
WebHost allow aliases in tracker and prevent them from causing html/js/database "stuff" 2020-06-24 13:29:40 +02:00
data update sprites and double the width for sprites 2020-06-23 05:58:27 +02:00
test Split mirror glitches into clips and offsets, with different rules (offsets need boots). 2020-06-13 15:39:58 +10:00
.gitignore implement lazy multisave saving using a daemon thread 2020-06-20 15:46:33 +02:00
Adjuster.py store last used adjuster settings and use them for patching 2020-04-26 15:14:30 +02:00
AdjusterMain.py adjuster no longer needs to work with other basepatches, so it should not overwrite other basepatches. 2020-06-12 21:50:10 +02:00
BaseClasses.py implement "crossover logic". 2020-06-19 03:01:23 +02:00
Bosses.py rename has_blunt_weapon to has_melee_weapon 2020-04-20 19:17:10 +02:00
Dungeons.py Place skull woods or universal key into generated item pools as appropriate. (and pop skull woods small key if explicitly placed in pinball chest). (5 rupees instead of universal key on hard/expert pool) 2020-06-10 13:41:28 -07:00
ER_hint_reference.txt Replace keysanity with map/compass/key/bk shuffle 2019-12-13 22:37:52 +01:00
EntranceRandomizer.py Max triforce pieces reduced to 90 2020-06-18 08:48:33 -07:00
EntranceShuffle.py Reduce mandatory exits for OWG logic to only those that cannot be reached by glitches 2020-06-13 19:12:01 +10:00
Fill.py fix crash when quick filling locally locked trash items 2020-06-04 03:30:59 +02:00
Gui.py update sprites and double the width for sprites 2020-06-23 05:58:27 +02:00
GuiUtils.py Fix json decoding 2018-01-01 12:13:39 -05:00
InvertedRegions.py Replace world exploration with a faster algorithm - use BFS and keep track of all entrances that are currently blocked by progression items 2020-05-10 19:27:13 +10:00
ItemList.py Actually make sure excess heart pieces/containers become 20 rupees, since the max is 20 hearts anyways. 2020-06-18 08:49:54 -07:00
Items.py implement "crossover logic". 2020-06-19 03:01:23 +02:00
LICENSE Following this howto in the hopes of doing it right. IANAL. 2020-01-28 22:54:19 +01:00
Main.py track precollected items after first location check and add some non-progressive item handling 2020-06-23 23:50:37 +02:00
ModuleUpdate.py Run update/install once, as it installs/updates everything in one go 2020-03-22 02:34:24 +01:00
MultiClient.py allow aliases in tracker and prevent them from causing html/js/database "stuff" 2020-06-24 13:29:40 +02:00
MultiMystery.py missed a rename 2020-06-11 22:19:46 +02:00
MultiServer.py save client activity data to multisave 2020-06-23 14:12:27 +02:00
Mystery.py Add local_keys option to go in line with the *_shuffle options, and document both local_keys and l in easy.yaml 2020-06-19 16:10:22 -07:00
NetUtils.py WebUI (#100) 2020-06-03 21:29:43 +02:00
Options.py Skeleton of new Options module 2020-03-18 16:15:32 +01:00
OverworldGlitchRules.py Reduce mandatory exits for OWG logic to only those that cannot be reached by glitches 2020-06-13 19:12:01 +10:00
Patch.py Create basepatch in proper directory if required. 2020-06-20 19:14:09 -07:00
README.md Update readme 2020-06-19 03:35:21 +02:00
Regions.py do not include entrance hint data if entrance is vanilla 2020-06-20 12:22:50 +02:00
Rom.py Fix fake lightworld bug with climbing GT a second time. @compiling 2020-06-20 19:47:07 -07:00
Rules.py fix no_logic crash 2020-06-23 05:45:44 +02:00
Text.py Update texts to be in line with website randomizer 2020-06-21 01:20:49 -07:00
Utils.py text fixes 2020-06-21 16:13:42 +02:00
WebHost.py after some testing, introduce multithreading 2020-06-24 08:34:53 +02:00
WebUI.py add available hint points to UI 2020-06-15 06:30:51 +02:00
_config.yml Set theme jekyll-theme-slate 2020-06-19 03:22:27 +02:00
appveyor.yml Drop Python 3.7 auto builds 2020-05-30 02:07:29 +02:00
easy.yaml Add local_keys option to go in line with the *_shuffle options, and document both local_keys and l in easy.yaml 2020-06-19 16:10:22 -07:00
host.yaml update webhost 2020-06-13 22:49:57 +02:00
icon.ico the setup experience 2020-04-07 04:18:26 +02:00
inno_setup.iss Adjust output to "BM" (Berserker's Multiworld) to differentiate spoiler logs, roms and server data at a glance 2020-06-10 21:25:14 +02:00
meta.yaml update meta.yaml with new progression balancing 2020-05-19 02:57:34 +02:00
pytest.ini use pytest for github unittests 2020-04-29 18:44:03 +02:00
requirements.txt rip out port forwarding. Broken and as a result mostly unused. 2020-05-30 03:47:40 +02:00
setup.py WebUI (#100) 2020-06-03 21:29:43 +02:00

README.md

Berserker's Multiworld

A Multiworld implementation for the Legend of Zelda: A Link to the Past Randomizer
For setup and instructions there's a Wiki
Downloads can be found at Releases, including compiled windows binaries.

Additions/Changes compared to Bonta's V31

Project

  • Available in precompiled form and guided setup for Windows 64Bit on Releases page.
  • Compatible with Python 3.7 and 3.8. Forward Checks for Python 4.0 are done.
  • Update modules if they are too old, preventing a crash when trying to connect among potential other issues
  • Autoinstall missing modules
  • Allow newer versions of modules than specified, as they will usually not break compatibility
  • Uses "V32" MSU
  • Has support for binary patching to allow legal distribution of multiworld rom files
  • Various performance improvements (over 100% faster in most cases)
  • Various fixes
  • Overworld Glitches Logic
  • Newer Entrance Randomizer Logic, allowing more potential item and boss locations
  • completely redesigned command interface, with !help and /help
  • New Goal: local triforce hunt - limits triforce pieces to your own world so it is your own goal to accomplish

MultiMystery.py

  • Allows you to generate a Multiworld with individual player mystery weights. Since weights can also be set to 100%, this also allows for individual settings for each player in a regular multiworld. Basis is a .yaml file that sets these weights. You can find an easy.yaml in this project folder to get started.
  • Additional instructions are at the start of the file. Open with a text editor.
  • Configuration options in the host.yaml file.
  • Allows a new Mode called "Meta-Mystery", allowing certain mystery settings to apply to all players.
    • For example, everyone gets the same but random goal.

MultiServer.py

  • Supports automatic port-forwarding, can be enabled in host.yaml
  • improved !players command, mentioning how many players are currently connected of how many expected and who's missing
  • /forfeit Playername now works when the player is not currently connected
  • Added /hint and !hint, configuration in host.yaml and description in help
  • various commands, like /send and /hint use "fuzzy text matching", no longer requiring you to enter a location, player name or item name perfectly
  • Some item groups also exist, so /hint Bottles lists all bottle varieties

Mystery.py

  • Defaults to generating a non-race ROM (Bonta's only makes race ROMs at this time) If a race ROM is desired, pass --create-race as argument to it
  • When an error is generated due to a broken .yaml file, it now mentions in the error trace which file, line and character is the culprit
  • Option for progressive items, allowing you to turn them off (see easy.yaml for more info)
  • Rom-Option for extendedmsu (see easy.yaml for more info)
  • Option for "timer"
  • Option for "dungeon_counters", allowing you to configure the dungeon item counter
  • Option for "glitch_boots", allowing to run glitched modes without automatic boots
  • Supports new Meta-Mystery mode. Read meta.yaml for details.
  • Added dungeonssimple and dungeonsfull ER modes
  • Option for local items
  • Option for linked options
  • Added 'l' to dungeon_items to have a local-world keysanity

MultiClient.py

  • Has a Webbrowser based UI now
  • Awaits a QUsb2Snes connection when started, latching on when available
  • completely redesigned command interface, with !help and /help
  • Running it with a patch file will patch out the multiworld rom and then automatically connect to the host that created the multiworld
  • Cheating is now controlled by the server and can be disabled through host.yaml
  • Automatically starts QUsb2Snes, if it isn't running
  • Better reconnect to both snes and server