CV64: Fix the first Waterway 3HB ledge setting the flag of one of the Nitro room item locations. #4277
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				|  | @ -684,38 +684,37 @@ class CV64PatchExtensions(APPatchExtension): | |||
| 
 | ||||
|         # Disable the 3HBs checking and setting flags when breaking them and enable their individual items checking and | ||||
|         # setting flags instead. | ||||
|         if options["multi_hit_breakables"]: | ||||
|             rom_data.write_int32(0xE87F8, 0x00000000)  # NOP | ||||
|             rom_data.write_int16(0xE836C, 0x1000) | ||||
|             rom_data.write_int32(0xE8B40, 0x0C0FF3CD)  # JAL 0x803FCF34 | ||||
|             rom_data.write_int32s(0xBFCF34, patches.three_hit_item_flags_setter) | ||||
|             # Villa foyer chandelier-specific functions (yeah, IDK why KCEK made different functions for this one) | ||||
|             rom_data.write_int32(0xE7D54, 0x00000000)  # NOP | ||||
|             rom_data.write_int16(0xE7908, 0x1000) | ||||
|             rom_data.write_byte(0xE7A5C, 0x10) | ||||
|             rom_data.write_int32(0xE7F08, 0x0C0FF3DF)  # JAL 0x803FCF7C | ||||
|             rom_data.write_int32s(0xBFCF7C, patches.chandelier_item_flags_setter) | ||||
|         rom_data.write_int32(0xE87F8, 0x00000000)  # NOP | ||||
|         rom_data.write_int16(0xE836C, 0x1000) | ||||
|         rom_data.write_int32(0xE8B40, 0x0C0FF3CD)  # JAL 0x803FCF34 | ||||
|         rom_data.write_int32s(0xBFCF34, patches.three_hit_item_flags_setter) | ||||
|         # Villa foyer chandelier-specific functions (yeah, IDK why KCEK made different functions for this one) | ||||
|         rom_data.write_int32(0xE7D54, 0x00000000)  # NOP | ||||
|         rom_data.write_int16(0xE7908, 0x1000) | ||||
|         rom_data.write_byte(0xE7A5C, 0x10) | ||||
|         rom_data.write_int32(0xE7F08, 0x0C0FF3DF)  # JAL 0x803FCF7C | ||||
|         rom_data.write_int32s(0xBFCF7C, patches.chandelier_item_flags_setter) | ||||
| 
 | ||||
|             # New flag values to put in each 3HB vanilla flag's spot | ||||
|             rom_data.write_int32(0x10C7C8, 0x8000FF48)  # FoS dirge maiden rock | ||||
|             rom_data.write_int32(0x10C7B0, 0x0200FF48)  # FoS S1 bridge rock | ||||
|             rom_data.write_int32(0x10C86C, 0x0010FF48)  # CW upper rampart save nub | ||||
|             rom_data.write_int32(0x10C878, 0x4000FF49)  # CW Dracula switch slab | ||||
|             rom_data.write_int32(0x10CAD8, 0x0100FF49)  # Tunnel twin arrows slab | ||||
|             rom_data.write_int32(0x10CAE4, 0x0004FF49)  # Tunnel lonesome bucket pit rock | ||||
|             rom_data.write_int32(0x10CB54, 0x4000FF4A)  # UW poison parkour ledge | ||||
|             rom_data.write_int32(0x10CB60, 0x0080FF4A)  # UW skeleton crusher ledge | ||||
|             rom_data.write_int32(0x10CBF0, 0x0008FF4A)  # CC Behemoth crate | ||||
|             rom_data.write_int32(0x10CC2C, 0x2000FF4B)  # CC elevator pedestal | ||||
|             rom_data.write_int32(0x10CC70, 0x0200FF4B)  # CC lizard locker slab | ||||
|             rom_data.write_int32(0x10CD88, 0x0010FF4B)  # ToE pre-midsavepoint platforms ledge | ||||
|             rom_data.write_int32(0x10CE6C, 0x4000FF4C)  # ToSci invisible bridge crate | ||||
|             rom_data.write_int32(0x10CF20, 0x0080FF4C)  # CT inverted battery slab | ||||
|             rom_data.write_int32(0x10CF2C, 0x0008FF4C)  # CT inverted door slab | ||||
|             rom_data.write_int32(0x10CF38, 0x8000FF4D)  # CT final room door slab | ||||
|             rom_data.write_int32(0x10CF44, 0x1000FF4D)  # CT Renon slab | ||||
|             rom_data.write_int32(0x10C908, 0x0008FF4D)  # Villa foyer chandelier | ||||
|             rom_data.write_byte(0x10CF37, 0x04)  # pointer for CT final room door slab item data | ||||
|         # New flag values to put in each 3HB vanilla flag's spot | ||||
|         rom_data.write_int32(0x10C7C8, 0x8000FF48)  # FoS dirge maiden rock | ||||
|         rom_data.write_int32(0x10C7B0, 0x0200FF48)  # FoS S1 bridge rock | ||||
|         rom_data.write_int32(0x10C86C, 0x0010FF48)  # CW upper rampart save nub | ||||
|         rom_data.write_int32(0x10C878, 0x4000FF49)  # CW Dracula switch slab | ||||
|         rom_data.write_int32(0x10CAD8, 0x0100FF49)  # Tunnel twin arrows slab | ||||
|         rom_data.write_int32(0x10CAE4, 0x0004FF49)  # Tunnel lonesome bucket pit rock | ||||
|         rom_data.write_int32(0x10CB54, 0x4000FF4A)  # UW poison parkour ledge | ||||
|         rom_data.write_int32(0x10CB60, 0x0080FF4A)  # UW skeleton crusher ledge | ||||
|         rom_data.write_int32(0x10CBF0, 0x0008FF4A)  # CC Behemoth crate | ||||
|         rom_data.write_int32(0x10CC2C, 0x2000FF4B)  # CC elevator pedestal | ||||
|         rom_data.write_int32(0x10CC70, 0x0200FF4B)  # CC lizard locker slab | ||||
|         rom_data.write_int32(0x10CD88, 0x0010FF4B)  # ToE pre-midsavepoint platforms ledge | ||||
|         rom_data.write_int32(0x10CE6C, 0x4000FF4C)  # ToSci invisible bridge crate | ||||
|         rom_data.write_int32(0x10CF20, 0x0080FF4C)  # CT inverted battery slab | ||||
|         rom_data.write_int32(0x10CF2C, 0x0008FF4C)  # CT inverted door slab | ||||
|         rom_data.write_int32(0x10CF38, 0x8000FF4D)  # CT final room door slab | ||||
|         rom_data.write_int32(0x10CF44, 0x1000FF4D)  # CT Renon slab | ||||
|         rom_data.write_int32(0x10C908, 0x0008FF4D)  # Villa foyer chandelier | ||||
|         rom_data.write_byte(0x10CF37, 0x04)  # pointer for CT final room door slab item data | ||||
| 
 | ||||
|         # Once-per-frame gameplay checks | ||||
|         rom_data.write_int32(0x6C848, 0x080FF40D)  # J 0x803FD034 | ||||
|  |  | |||
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