CV64: Fix the first Waterway 3HB ledge setting the flag of one of the Nitro room item locations. #4277
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@ -684,38 +684,37 @@ class CV64PatchExtensions(APPatchExtension):
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# Disable the 3HBs checking and setting flags when breaking them and enable their individual items checking and
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# setting flags instead.
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if options["multi_hit_breakables"]:
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rom_data.write_int32(0xE87F8, 0x00000000) # NOP
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rom_data.write_int16(0xE836C, 0x1000)
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rom_data.write_int32(0xE8B40, 0x0C0FF3CD) # JAL 0x803FCF34
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rom_data.write_int32s(0xBFCF34, patches.three_hit_item_flags_setter)
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# Villa foyer chandelier-specific functions (yeah, IDK why KCEK made different functions for this one)
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rom_data.write_int32(0xE7D54, 0x00000000) # NOP
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rom_data.write_int16(0xE7908, 0x1000)
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rom_data.write_byte(0xE7A5C, 0x10)
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rom_data.write_int32(0xE7F08, 0x0C0FF3DF) # JAL 0x803FCF7C
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rom_data.write_int32s(0xBFCF7C, patches.chandelier_item_flags_setter)
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rom_data.write_int32(0xE87F8, 0x00000000) # NOP
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rom_data.write_int16(0xE836C, 0x1000)
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rom_data.write_int32(0xE8B40, 0x0C0FF3CD) # JAL 0x803FCF34
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rom_data.write_int32s(0xBFCF34, patches.three_hit_item_flags_setter)
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# Villa foyer chandelier-specific functions (yeah, IDK why KCEK made different functions for this one)
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rom_data.write_int32(0xE7D54, 0x00000000) # NOP
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rom_data.write_int16(0xE7908, 0x1000)
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rom_data.write_byte(0xE7A5C, 0x10)
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rom_data.write_int32(0xE7F08, 0x0C0FF3DF) # JAL 0x803FCF7C
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rom_data.write_int32s(0xBFCF7C, patches.chandelier_item_flags_setter)
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# New flag values to put in each 3HB vanilla flag's spot
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rom_data.write_int32(0x10C7C8, 0x8000FF48) # FoS dirge maiden rock
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rom_data.write_int32(0x10C7B0, 0x0200FF48) # FoS S1 bridge rock
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rom_data.write_int32(0x10C86C, 0x0010FF48) # CW upper rampart save nub
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rom_data.write_int32(0x10C878, 0x4000FF49) # CW Dracula switch slab
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rom_data.write_int32(0x10CAD8, 0x0100FF49) # Tunnel twin arrows slab
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rom_data.write_int32(0x10CAE4, 0x0004FF49) # Tunnel lonesome bucket pit rock
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rom_data.write_int32(0x10CB54, 0x4000FF4A) # UW poison parkour ledge
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rom_data.write_int32(0x10CB60, 0x0080FF4A) # UW skeleton crusher ledge
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rom_data.write_int32(0x10CBF0, 0x0008FF4A) # CC Behemoth crate
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rom_data.write_int32(0x10CC2C, 0x2000FF4B) # CC elevator pedestal
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rom_data.write_int32(0x10CC70, 0x0200FF4B) # CC lizard locker slab
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rom_data.write_int32(0x10CD88, 0x0010FF4B) # ToE pre-midsavepoint platforms ledge
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rom_data.write_int32(0x10CE6C, 0x4000FF4C) # ToSci invisible bridge crate
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rom_data.write_int32(0x10CF20, 0x0080FF4C) # CT inverted battery slab
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rom_data.write_int32(0x10CF2C, 0x0008FF4C) # CT inverted door slab
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rom_data.write_int32(0x10CF38, 0x8000FF4D) # CT final room door slab
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rom_data.write_int32(0x10CF44, 0x1000FF4D) # CT Renon slab
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rom_data.write_int32(0x10C908, 0x0008FF4D) # Villa foyer chandelier
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rom_data.write_byte(0x10CF37, 0x04) # pointer for CT final room door slab item data
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# New flag values to put in each 3HB vanilla flag's spot
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rom_data.write_int32(0x10C7C8, 0x8000FF48) # FoS dirge maiden rock
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rom_data.write_int32(0x10C7B0, 0x0200FF48) # FoS S1 bridge rock
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rom_data.write_int32(0x10C86C, 0x0010FF48) # CW upper rampart save nub
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rom_data.write_int32(0x10C878, 0x4000FF49) # CW Dracula switch slab
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rom_data.write_int32(0x10CAD8, 0x0100FF49) # Tunnel twin arrows slab
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rom_data.write_int32(0x10CAE4, 0x0004FF49) # Tunnel lonesome bucket pit rock
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rom_data.write_int32(0x10CB54, 0x4000FF4A) # UW poison parkour ledge
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rom_data.write_int32(0x10CB60, 0x0080FF4A) # UW skeleton crusher ledge
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rom_data.write_int32(0x10CBF0, 0x0008FF4A) # CC Behemoth crate
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rom_data.write_int32(0x10CC2C, 0x2000FF4B) # CC elevator pedestal
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rom_data.write_int32(0x10CC70, 0x0200FF4B) # CC lizard locker slab
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rom_data.write_int32(0x10CD88, 0x0010FF4B) # ToE pre-midsavepoint platforms ledge
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rom_data.write_int32(0x10CE6C, 0x4000FF4C) # ToSci invisible bridge crate
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rom_data.write_int32(0x10CF20, 0x0080FF4C) # CT inverted battery slab
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rom_data.write_int32(0x10CF2C, 0x0008FF4C) # CT inverted door slab
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rom_data.write_int32(0x10CF38, 0x8000FF4D) # CT final room door slab
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rom_data.write_int32(0x10CF44, 0x1000FF4D) # CT Renon slab
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rom_data.write_int32(0x10C908, 0x0008FF4D) # Villa foyer chandelier
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rom_data.write_byte(0x10CF37, 0x04) # pointer for CT final room door slab item data
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# Once-per-frame gameplay checks
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rom_data.write_int32(0x6C848, 0x080FF40D) # J 0x803FD034
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