WebHost: Address PR feedback and run another reformat.

This commit is contained in:
Hussein Farran 2022-01-09 15:12:36 -05:00
parent 88ce841bf6
commit 3ca8164326
4 changed files with 9 additions and 2 deletions

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@ -11,7 +11,7 @@ website: [FF1R Website](https://finalfantasyrandomizer.com/)
A better questions is what isn't randomized at this point. Enemies stats and spell, character spells, shop inventory and
boss stats and spells are all commonly randomized. Unlike most other randomizers it is also most standard to shuffle
progression items and non-progression items into separate pools and then redistribute them to their respective
locations. So ,for example, Princess Sarah may have the CANOE instead of the LUTE; however, she will never have a Heal
locations. So, for example, Princess Sarah may have the CANOE instead of the LUTE; however, she will never have a Heal
Pot or some armor. There are plenty of other things that can be randomized on the main randomizer
site: [FF1R Website](https://finalfantasyrandomizer.com/)

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@ -24,7 +24,7 @@ certain items to your own world.
## What does another world's item look like in OoT?
Items belonging to other worlds are represented by Zelda's Letter.
Items belonging to other worlds are represented by the Zelda's Letter item.
## When the player receives an item, what happens?

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@ -54,6 +54,8 @@ including the exclamation point.
- `!help` Returns a listing of available remote commands.
- `!license` Returns the software licensing information.
- `!countdown <countdown in seconds>` Starts a countdown using the given seconds value. Useful for synchronizing starts.
Defaults to 10 seconds if no argument is provided.
- `!options` Returns the current server options, including password in plaintext.
- `!admin <command>` Executes a command as if you typed it into the server console. Remote administration must be
enabled.

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@ -38,8 +38,13 @@ Generate a game by going to the site and performing the following steps:
It should download two files. One is the `*.nes` file which your emulator will run and the other is the yaml file
required by Archipelago.gg
At this point you are ready to join the multiworld. If you are uncertain on how to generate, host or join a multiworld
please refer to the [game agnostic setup guide](/tutorial/archipelago/setup/en).
## Running the Client Program and Connecting to the Server
Once the Archipelago server has been hosted:
1. Navigate to your Archipelago install folder and run `ArchipelagoFF1Client.exe`
2. Notice the `/connect command` on the server hosting page (It should look like `/connect archipelago.gg:*****`
where ***** are numbers)