WebHost: Address PR feedback and run another reformat.
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@ -11,7 +11,7 @@ website: [FF1R Website](https://finalfantasyrandomizer.com/)
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A better questions is what isn't randomized at this point. Enemies stats and spell, character spells, shop inventory and
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boss stats and spells are all commonly randomized. Unlike most other randomizers it is also most standard to shuffle
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progression items and non-progression items into separate pools and then redistribute them to their respective
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locations. So ,for example, Princess Sarah may have the CANOE instead of the LUTE; however, she will never have a Heal
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locations. So, for example, Princess Sarah may have the CANOE instead of the LUTE; however, she will never have a Heal
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Pot or some armor. There are plenty of other things that can be randomized on the main randomizer
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site: [FF1R Website](https://finalfantasyrandomizer.com/)
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@ -24,7 +24,7 @@ certain items to your own world.
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## What does another world's item look like in OoT?
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Items belonging to other worlds are represented by Zelda's Letter.
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Items belonging to other worlds are represented by the Zelda's Letter item.
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## When the player receives an item, what happens?
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@ -54,6 +54,8 @@ including the exclamation point.
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- `!help` Returns a listing of available remote commands.
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- `!license` Returns the software licensing information.
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- `!countdown <countdown in seconds>` Starts a countdown using the given seconds value. Useful for synchronizing starts.
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Defaults to 10 seconds if no argument is provided.
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- `!options` Returns the current server options, including password in plaintext.
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- `!admin <command>` Executes a command as if you typed it into the server console. Remote administration must be
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enabled.
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@ -38,8 +38,13 @@ Generate a game by going to the site and performing the following steps:
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It should download two files. One is the `*.nes` file which your emulator will run and the other is the yaml file
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required by Archipelago.gg
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At this point you are ready to join the multiworld. If you are uncertain on how to generate, host or join a multiworld
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please refer to the [game agnostic setup guide](/tutorial/archipelago/setup/en).
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## Running the Client Program and Connecting to the Server
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Once the Archipelago server has been hosted:
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1. Navigate to your Archipelago install folder and run `ArchipelagoFF1Client.exe`
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2. Notice the `/connect command` on the server hosting page (It should look like `/connect archipelago.gg:*****`
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where ***** are numbers)
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