Add unplaced_items into the fill sweep
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								Fill.py
								
								
								
								
							
							
						
						
									
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								Fill.py
								
								
								
								
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			@ -38,7 +38,7 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations,
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                          for items in reachable_items.values() if items]
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        for item in items_to_place:
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            itempool.remove(item)
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        maximum_exploration_state = sweep_from_pool(base_state, itempool)
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        maximum_exploration_state = sweep_from_pool(base_state, itempool + unplaced_items)
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        has_beaten_game = world.has_beaten_game(maximum_exploration_state)
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