FF1: Fix terminated_event access_rule not getting set (#2648)
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				|  | @ -74,6 +74,7 @@ class FF1World(World): | |||
|         items = get_options(self.multiworld, 'items', self.player) | ||||
|         goal_rule = generate_rule([[name for name in items.keys() if name in FF1_PROGRESSION_LIST and name != "Shard"]], | ||||
|                                   self.player) | ||||
|         terminated_event.access_rule = goal_rule | ||||
|         if "Shard" in items.keys(): | ||||
|             def goal_rule_and_shards(state): | ||||
|                 return goal_rule(state) and state.has("Shard", self.player, 32) | ||||
|  |  | |||
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