FF1: Fix terminated_event access_rule not getting set (#2648)
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@ -74,6 +74,7 @@ class FF1World(World):
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items = get_options(self.multiworld, 'items', self.player)
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items = get_options(self.multiworld, 'items', self.player)
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goal_rule = generate_rule([[name for name in items.keys() if name in FF1_PROGRESSION_LIST and name != "Shard"]],
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goal_rule = generate_rule([[name for name in items.keys() if name in FF1_PROGRESSION_LIST and name != "Shard"]],
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self.player)
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self.player)
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terminated_event.access_rule = goal_rule
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if "Shard" in items.keys():
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if "Shard" in items.keys():
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def goal_rule_and_shards(state):
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def goal_rule_and_shards(state):
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return goal_rule(state) and state.has("Shard", self.player, 32)
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return goal_rule(state) and state.has("Shard", self.player, 32)
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