parent
483fc6950a
commit
3da9b1df7b
12
ItemPool.py
12
ItemPool.py
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@ -368,17 +368,13 @@ def shuffle_shops(world, items, player: int):
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shops = []
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upgrade_shops = []
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total_inventory = []
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potion_option = world.potion_shop_shuffle[player]
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for shop in world.shops:
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if shop.region.player == player:
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if shop.type == ShopType.UpgradeShop:
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upgrade_shops.append(shop)
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elif shop.type == ShopType.Shop:
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if shop.region.name == 'Potion Shop' and potion_option in [None, '', 'none']:
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upgrade_shops.append(shop) # just put it with the upgrade shops/caves so we don't shuffle the items, just prices
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else:
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shops.append(shop)
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total_inventory.extend(shop.inventory)
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elif shop.type == ShopType.Shop and shop.region.name != 'Potion Shop':
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shops.append(shop)
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total_inventory.extend(shop.inventory)
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if 'p' in option:
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def price_adjust(price: int) -> int:
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@ -474,7 +470,7 @@ def create_dynamic_shop_locations(world, player):
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world.clear_location_cache()
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world.push_item(loc, ItemFactory(item['item'], player), False)
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world.push_item(loc, ItemFactory(item['item'], player), False)
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loc.event = True
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loc.locked = True
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@ -368,10 +368,6 @@ def roll_settings(weights):
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if not ret.shop_shuffle:
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ret.shop_shuffle = ''
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ret.potion_shop_shuffle = get_choice('potion_shop_shuffle', weights, '')
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if not ret.potion_shop_shuffle:
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ret.potion_shop_shuffle = ''
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ret.mode = get_choice('world_state', weights, None) # legacy support
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if ret.mode == 'retro':
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ret.mode = 'open'
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2
Rules.py
2
Rules.py
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@ -85,7 +85,7 @@ def set_rules(world, player):
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add_rule(world.get_entrance('Ganons Tower', player), lambda state: state.world.get_entrance('Ganons Tower Ascent', player).can_reach(state), 'or')
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set_bunny_rules(world, player, world.mode[player] == 'inverted')
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def mirrorless_path_to_castle_courtyard(world, player):
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# If Agahnim is defeated then the courtyard needs to be accessible without using the mirror for the mirror offset glitch.
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