AHIT: Fix Your Contract has Expired being placed on the first level when it shouldn't (#3379)
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				|  | @ -699,11 +699,14 @@ def is_valid_first_act(world: "HatInTimeWorld", act: Region) -> bool: | ||||||
|         # Needs to be at least moderate to cross the big dweller wall |         # Needs to be at least moderate to cross the big dweller wall | ||||||
|         if act.name == "Queen Vanessa's Manor" and diff < Difficulty.MODERATE: |         if act.name == "Queen Vanessa's Manor" and diff < Difficulty.MODERATE: | ||||||
|             return False |             return False | ||||||
|         elif act.name == "Your Contract has Expired" and diff < Difficulty.EXPERT:  # Snatcher Hover |  | ||||||
|             return False |  | ||||||
|         elif act.name == "Heating Up Mafia Town":  # Straight up impossible |         elif act.name == "Heating Up Mafia Town":  # Straight up impossible | ||||||
|             return False |             return False | ||||||
| 
 | 
 | ||||||
|  |     # Need to be able to hover | ||||||
|  |     if act.name == "Your Contract has Expired": | ||||||
|  |         if diff < Difficulty.EXPERT or world.options.ShuffleSubconPaintings and world.options.NoPaintingSkips: | ||||||
|  |             return False | ||||||
|  | 
 | ||||||
|     if act.name == "Dead Bird Studio": |     if act.name == "Dead Bird Studio": | ||||||
|         # No umbrella logic = moderate, umbrella logic = expert. |         # No umbrella logic = moderate, umbrella logic = expert. | ||||||
|         if diff < Difficulty.MODERATE or world.options.UmbrellaLogic and diff < Difficulty.EXPERT: |         if diff < Difficulty.MODERATE or world.options.UmbrellaLogic and diff < Difficulty.EXPERT: | ||||||
|  | @ -718,12 +721,7 @@ def is_valid_first_act(world: "HatInTimeWorld", act: Region) -> bool: | ||||||
|         return False |         return False | ||||||
| 
 | 
 | ||||||
|     if world.options.ShuffleSubconPaintings and act_chapters.get(act.name, "") == "Subcon Forest": |     if world.options.ShuffleSubconPaintings and act_chapters.get(act.name, "") == "Subcon Forest": | ||||||
|         # This requires a cherry hover to enter Subcon |         # Only allow Subcon levels if painting skips are allowed | ||||||
|         if act.name == "Your Contract has Expired": |  | ||||||
|             if diff < Difficulty.EXPERT or world.options.NoPaintingSkips: |  | ||||||
|                 return False |  | ||||||
|         else: |  | ||||||
|             # Only allow Subcon levels if paintings can be skipped |  | ||||||
|         if diff < Difficulty.MODERATE or world.options.NoPaintingSkips: |         if diff < Difficulty.MODERATE or world.options.NoPaintingSkips: | ||||||
|             return False |             return False | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
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