meta.yaml: update progression balancing (#1283)
* Update meta.yaml to numeric progression balancing Instead of the old on/off system * normal/disabled
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				|  | @ -7,9 +7,9 @@ | |||
| meta_description: Meta-Mystery file with the intention of having similar-length completion times for a hopefully better experience | ||||
| null: | ||||
|   progression_balancing: # Progression balancing tries to make sure that the player has *something* towards any players goal in each "sphere" | ||||
|     on: 0 # Force every player into progression balancing | ||||
|     off: 0 # Force every player out of progression balancing, then prepare for a lot of logical BK | ||||
|     null: 1 # Let players decide via their own progression_balancing flag in their yaml, defaulting to on | ||||
|     normal: 0 # Force every player into default progression balancing | ||||
|     disabled: 0 # Force every player out of progression balancing, then prepare for a lot of logical BK | ||||
|     null: 1 # Let players decide via their own progression_balancing setting in their yaml, defaulting to 50 | ||||
| A Link to the Past: | ||||
|   goals: | ||||
|     ganon: 100 # Climb GT, defeat Agahnim 2, and then kill Ganon | ||||
|  | @ -36,4 +36,4 @@ A Link to the Past: | |||
|     30: 50 | ||||
|   triforce_pieces_required: # Set to how many out of X triforce pieces you need to win the game in a triforce hunt. Default is 20. Max is 90, Min is 1 | ||||
|     # Format "pieces: chance" | ||||
|     25: 50 | ||||
|     25: 50 | ||||
|  |  | |||
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