meta.yaml: update progression balancing (#1283)
* Update meta.yaml to numeric progression balancing Instead of the old on/off system * normal/disabled
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@ -7,9 +7,9 @@
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meta_description: Meta-Mystery file with the intention of having similar-length completion times for a hopefully better experience
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meta_description: Meta-Mystery file with the intention of having similar-length completion times for a hopefully better experience
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null:
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null:
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progression_balancing: # Progression balancing tries to make sure that the player has *something* towards any players goal in each "sphere"
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progression_balancing: # Progression balancing tries to make sure that the player has *something* towards any players goal in each "sphere"
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on: 0 # Force every player into progression balancing
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normal: 0 # Force every player into default progression balancing
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off: 0 # Force every player out of progression balancing, then prepare for a lot of logical BK
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disabled: 0 # Force every player out of progression balancing, then prepare for a lot of logical BK
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null: 1 # Let players decide via their own progression_balancing flag in their yaml, defaulting to on
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null: 1 # Let players decide via their own progression_balancing setting in their yaml, defaulting to 50
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A Link to the Past:
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A Link to the Past:
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goals:
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goals:
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ganon: 100 # Climb GT, defeat Agahnim 2, and then kill Ganon
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ganon: 100 # Climb GT, defeat Agahnim 2, and then kill Ganon
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@ -36,4 +36,4 @@ A Link to the Past:
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30: 50
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30: 50
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triforce_pieces_required: # Set to how many out of X triforce pieces you need to win the game in a triforce hunt. Default is 20. Max is 90, Min is 1
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triforce_pieces_required: # Set to how many out of X triforce pieces you need to win the game in a triforce hunt. Default is 20. Max is 90, Min is 1
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# Format "pieces: chance"
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# Format "pieces: chance"
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25: 50
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25: 50
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