Spire: Convert options, clean up random calls, and add DeathLink (#3704)
* Convert StS options * probably a bad idea * Update worlds/spire/Options.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> --------- Co-authored-by: Kono Tyran <Kono@koifysh.dev> Co-authored-by: Scipio Wright <scipiowright@gmail.com>
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@ -1,5 +1,7 @@
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import typing
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from Options import TextChoice, Option, Range, Toggle
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from dataclasses import dataclass
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from Options import TextChoice, Range, Toggle, PerGameCommonOptions
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class Character(TextChoice):
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@ -55,9 +57,18 @@ class Downfall(Toggle):
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default = 0
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spire_options: typing.Dict[str, type(Option)] = {
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"character": Character,
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"ascension": Ascension,
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"final_act": FinalAct,
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"downfall": Downfall,
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}
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class DeathLink(Range):
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"""Percentage of health to lose when a death link is received."""
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display_name = "Death Link %"
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range_start = 0
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range_end = 100
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default = 0
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@dataclass
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class SpireOptions(PerGameCommonOptions):
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character: Character
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ascension: Ascension
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final_act: FinalAct
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downfall: Downfall
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death_link: DeathLink
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@ -3,7 +3,7 @@ import string
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from BaseClasses import Entrance, Item, ItemClassification, Location, MultiWorld, Region, Tutorial
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from .Items import event_item_pairs, item_pool, item_table
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from .Locations import location_table
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from .Options import spire_options
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from .Options import SpireOptions
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from .Regions import create_regions
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from .Rules import set_rules
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from ..AutoWorld import WebWorld, World
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@ -27,7 +27,8 @@ class SpireWorld(World):
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immense power, and Slay the Spire!
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"""
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option_definitions = spire_options
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options_dataclass = SpireOptions
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options: SpireOptions
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game = "Slay the Spire"
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topology_present = False
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web = SpireWeb()
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@ -63,15 +64,13 @@ class SpireWorld(World):
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def fill_slot_data(self) -> dict:
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slot_data = {
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'seed': "".join(self.multiworld.per_slot_randoms[self.player].choice(string.ascii_letters) for i in range(16))
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'seed': "".join(self.random.choice(string.ascii_letters) for i in range(16))
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}
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for option_name in spire_options:
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option = getattr(self.multiworld, option_name)[self.player]
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slot_data[option_name] = option.value
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slot_data.update(self.options.as_dict("character", "ascension", "final_act", "downfall", "death_link"))
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return slot_data
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def get_filler_item_name(self) -> str:
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return self.multiworld.random.choice(["Card Draw", "Card Draw", "Card Draw", "Relic", "Relic"])
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return self.random.choice(["Card Draw", "Card Draw", "Card Draw", "Relic", "Relic"])
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def create_region(world: MultiWorld, player: int, name: str, locations=None, exits=None):
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