SMZ3: Fix minimal logic considering SM boss tokens unnecessary (#4377)
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@ -140,7 +140,8 @@ class GanonsTower(Z3Region):
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# added for AP completion_condition when TowerCrystals is lower than GanonCrystals
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# added for AP completion_condition when TowerCrystals is lower than GanonCrystals
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def CanComplete(self, items: Progression):
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def CanComplete(self, items: Progression):
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return self.world.CanAcquireAtLeast(self.world.GanonCrystals, items, RewardType.AnyCrystal)
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return self.world.CanAcquireAtLeast(self.world.GanonCrystals, items, RewardType.AnyCrystal) and \
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self.world.CanAcquireAtLeast(self.world.TourianBossTokens, items, RewardType.AnyBossToken)
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def CanFill(self, item: Item):
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def CanFill(self, item: Item):
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if (self.Config.Multiworld):
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if (self.Config.Multiworld):
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@ -230,7 +230,7 @@ class SMZ3World(World):
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self.multiworld.itempool += itemPool
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self.multiworld.itempool += itemPool
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def set_rules(self):
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def set_rules(self):
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# SM G4 is logically required to access Ganon's Tower in SMZ3
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# SM G4 is logically required to complete Ganon's Tower
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self.multiworld.completion_condition[self.player] = lambda state: \
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self.multiworld.completion_condition[self.player] = lambda state: \
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self.smz3World.GetRegion("Ganon's Tower").CanEnter(state.smz3state[self.player]) and \
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self.smz3World.GetRegion("Ganon's Tower").CanEnter(state.smz3state[self.player]) and \
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self.smz3World.GetRegion("Ganon's Tower").TowerAscend(state.smz3state[self.player]) and \
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self.smz3World.GetRegion("Ganon's Tower").TowerAscend(state.smz3state[self.player]) and \
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