Make bridge notification less spammy
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250099f5fd
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@ -76,7 +76,8 @@ async def game_watcher(ctx: FactorioContext):
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researches_done_file = os.path.join(script_folder, "research_done.json")
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if os.path.exists(researches_done_file):
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os.remove(researches_done_file)
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from worlds.factorio.Technologies import lookup_id_to_name, tech_table
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from worlds.factorio.Technologies import lookup_id_to_name
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bridge_counter = 0
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try:
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while 1:
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if os.path.exists(researches_done_file):
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@ -92,8 +93,11 @@ async def game_watcher(ctx: FactorioContext):
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await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": tuple(research_data)}])
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await asyncio.sleep(1)
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else:
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research_logger.info("Did not find Factorio Bridge file.")
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await asyncio.sleep(5)
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bridge_counter += 1
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if bridge_counter >= 60:
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research_logger.info("Did not find Factorio Bridge file, waiting for mod to run.")
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bridge_counter = 1
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await asyncio.sleep(1)
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except Exception as e:
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logging.exception(e)
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logging.error("Aborted Factorio Server Bridge")
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