factorio: award free samples to entire force
This commit is contained in:
parent
96a28ed41e
commit
4c71662719
|
@ -0,0 +1,23 @@
|
|||
function filter_ingredients(ingredients)
|
||||
local new_ingredient_list = {}
|
||||
for _, ingredient_table in pairs(ingredients) do
|
||||
if allowed_ingredients[ingredient_table[1]] then -- name of ingredient_table
|
||||
table.insert(new_ingredient_list, ingredient_table)
|
||||
end
|
||||
end
|
||||
|
||||
return new_ingredient_list
|
||||
end
|
||||
|
||||
function get_any_stack_size(name)
|
||||
local item = game.item_prototypes[name]
|
||||
if item ~= nil then
|
||||
return item.stack_size
|
||||
end
|
||||
item = game.equipment_prototypes[name]
|
||||
if item ~= nil then
|
||||
return item.stack_size
|
||||
end
|
||||
-- failsafe
|
||||
return 1
|
||||
end
|
|
@ -1,18 +1,43 @@
|
|||
require "lib"
|
||||
-- for testing
|
||||
-- script.on_event(defines.events.on_tick, function(event)
|
||||
-- if event.tick%600 == 0 then
|
||||
-- dumpTech()
|
||||
-- dumpTech(game.forces["player"])
|
||||
-- end
|
||||
-- end)
|
||||
|
||||
-- hook into researches done
|
||||
script.on_event(defines.events.on_research_finished, function(event)
|
||||
dumpTech()
|
||||
local technology = event.research
|
||||
dumpTech(technology.force)
|
||||
{% if free_samples %}
|
||||
local players = technology.force.players
|
||||
if technology.effects then
|
||||
for _, effect in pairs(technology.effects) do
|
||||
if effect.type == "unlock-recipe" then
|
||||
local recipe = game.recipe_prototypes[effect.recipe]
|
||||
for _, result in pairs(recipe.products) do
|
||||
if result.type == "item" and result.amount then
|
||||
{% if free_samples == 1 %}
|
||||
local new = {count=result.amount, name=result.name}
|
||||
{% elif free_samples == 2 %}
|
||||
local new = {count=get_any_stack_size(result.name) * 0.5, name=result.name}
|
||||
{% else %}
|
||||
local new = {count=get_any_stack_size(result.name), name=result.name}
|
||||
{% endif %}
|
||||
for _, player in pairs(players) do
|
||||
player.insert(new)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
{% endif %}
|
||||
|
||||
end)
|
||||
|
||||
function dumpTech()
|
||||
|
||||
local force = game.forces["player"]
|
||||
function dumpTech(force)
|
||||
local data_collection = {}
|
||||
for tech_name, tech in pairs(force.technologies) do
|
||||
if tech.researched and string.find(tech_name, "ap-") == 1 then
|
|
@ -1,4 +1,6 @@
|
|||
-- this file gets written automatically by the Archipelago Randomizer and is in its raw form a Jinja2 Template
|
||||
require('lib')
|
||||
|
||||
local technologies = data.raw["technology"]
|
||||
local original_tech
|
||||
local new_tree_copy
|
||||
|
@ -13,75 +15,10 @@ template_tech.upgrade = false
|
|||
template_tech.effects = {}
|
||||
template_tech.prerequisites = {}
|
||||
|
||||
function filter_ingredients(ingredients)
|
||||
local new_ingredient_list = {}
|
||||
for _, ingredient_table in pairs(ingredients) do
|
||||
if allowed_ingredients[ingredient_table[1]] then -- name of ingredient_table
|
||||
table.insert(new_ingredient_list, ingredient_table)
|
||||
end
|
||||
end
|
||||
|
||||
return new_ingredient_list
|
||||
end
|
||||
|
||||
function get_any_stack_size(name)
|
||||
local item = data.raw["item"][name]
|
||||
if item ~= nil then
|
||||
return item.stack_size
|
||||
end
|
||||
{#- need to search #}
|
||||
for _, group in pairs(data.raw) do
|
||||
for _, testitem in pairs(group) do
|
||||
if testitem.name == name then
|
||||
return testitem.stack_size
|
||||
end
|
||||
end
|
||||
end
|
||||
{#- failsafe #}
|
||||
return 1
|
||||
end
|
||||
|
||||
function prep_copy(new_copy, old_tech)
|
||||
old_tech.enabled = false
|
||||
new_copy.unit = table.deepcopy(old_tech.unit)
|
||||
new_copy.unit.ingredients = filter_ingredients(new_copy.unit.ingredients)
|
||||
{% if free_samples %}
|
||||
local new_effects = {}
|
||||
if old_tech.effects then
|
||||
for _, effect in pairs(old_tech.effects) do
|
||||
if effect.type == "unlock-recipe" then
|
||||
local recipe = data.raw["recipe"][effect.recipe]
|
||||
local results
|
||||
if recipe.normal then
|
||||
if recipe.normal.result then
|
||||
results = { {type = "item", amount= recipe.normal.result_count, name=recipe.normal.result} }
|
||||
else
|
||||
results = recipe.normal.results
|
||||
end
|
||||
elseif recipe.result then
|
||||
results = { {type = "item", amount= recipe.result_count, name=recipe.result} }
|
||||
else
|
||||
results = recipe.results
|
||||
end
|
||||
for _, result in pairs(results) do
|
||||
if result.type == "item" then
|
||||
{% if free_samples == 1 %}
|
||||
local new = {type="give-item", count=result.amount, item=result.name}
|
||||
{% elif free_samples == 2 %}
|
||||
local new = {type="give-item", count=get_any_stack_size(result.name) * 0.5, item=result.name}
|
||||
{% else %}
|
||||
local new = {type="give-item", count=get_any_stack_size(result.name), item=result.name}
|
||||
{% endif %}
|
||||
table.insert(new_effects, new)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
for _, effect in pairs(new_effects) do
|
||||
table.insert(old_tech.effects, effect)
|
||||
end
|
||||
{% endif %}
|
||||
end
|
||||
|
||||
|
||||
|
|
|
@ -30,8 +30,10 @@ def generate_mod(world: MultiWorld, player: int):
|
|||
global template, locale_template
|
||||
with template_load_lock:
|
||||
if not template:
|
||||
template = jinja2.Template(open(Utils.local_path("data", "factorio", "mod_template", "data-final-fixes.lua")).read())
|
||||
locale_template = jinja2.Template(open(Utils.local_path("data", "factorio", "mod_template", "locale", "en", "locale.cfg")).read())
|
||||
mod_template_folder = Utils.local_path("data", "factorio", "mod_template")
|
||||
template = jinja2.Template(open(os.path.join(mod_template_folder, "data-final-fixes.lua")).read())
|
||||
locale_template = jinja2.Template(open(os.path.join(mod_template_folder, "locale", "en", "locale.cfg")).read())
|
||||
control_template = jinja2.Template(open(os.path.join(mod_template_folder, "control.lua")).read())
|
||||
# get data for templates
|
||||
player_names = {x: world.player_names[x][0] for x in world.player_ids}
|
||||
locations = []
|
||||
|
@ -49,15 +51,17 @@ def generate_mod(world: MultiWorld, player: int):
|
|||
template_data = {"locations": locations, "player_names" : player_names, "tech_table": tech_table,
|
||||
"mod_name": mod_name, "allowed_science_packs": world.max_science_pack[player].get_allowed_packs(),
|
||||
"tech_cost": tech_cost, "free_samples": world.free_samples[player].value}
|
||||
|
||||
mod_code = template.render(**template_data)
|
||||
control_code = control_template.render(**template_data)
|
||||
data_final_fixes_code = template.render(**template_data)
|
||||
|
||||
mod_dir = Utils.output_path(mod_name)+"_"+Utils.__version__
|
||||
en_locale_dir = os.path.join(mod_dir, "locale", "en")
|
||||
os.makedirs(en_locale_dir, exist_ok=True)
|
||||
shutil.copytree(Utils.local_path("data", "factorio", "mod"), mod_dir, dirs_exist_ok=True)
|
||||
with open(os.path.join(mod_dir, "data-final-fixes.lua"), "wt") as f:
|
||||
f.write(mod_code)
|
||||
f.write(data_final_fixes_code)
|
||||
with open(os.path.join(mod_dir, "control.lua"), "wt") as f:
|
||||
f.write(control_code)
|
||||
locale_content = locale_template.render(**template_data)
|
||||
with open(os.path.join(en_locale_dir, "locale.cfg"), "wt") as f:
|
||||
f.write(locale_content)
|
||||
|
|
Loading…
Reference in New Issue