MultiServer: print which game is being played.
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			@ -421,7 +421,8 @@ async def on_client_joined(ctx: Context, client: Client):
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    update_client_status(ctx, client, ClientStatus.CLIENT_CONNECTED)
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    version_str = '.'.join(str(x) for x in client.version)
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    ctx.notify_all(
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        f"{ctx.get_aliased_name(client.team, client.slot)} (Team #{client.team + 1}) has joined the game. "
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        f"{ctx.get_aliased_name(client.team, client.slot)} (Team #{client.team + 1}) "
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        f"playing {ctx.games[client.slot]} has joined. "
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        f"Client({version_str}), {client.tags}).")
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    ctx.client_connection_timers[client.team, client.slot] = datetime.datetime.now(datetime.timezone.utc)
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