Merge branch 'Archipelago_Main' into new_shops

This commit is contained in:
Fabian Dill 2021-09-13 02:52:03 +02:00
commit 4ed185a155
8 changed files with 104 additions and 150 deletions

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@ -10,6 +10,8 @@ from typing import List, Dict, Optional, Set, Iterable, Union, Any, Tuple
import secrets
import random
import Utils
class MultiWorld():
debug_types = False
@ -77,14 +79,11 @@ class MultiWorld():
set_player_attr('shuffle', "vanilla")
set_player_attr('logic', "noglitches")
set_player_attr('mode', 'open')
set_player_attr('swordless', False)
set_player_attr('difficulty', 'normal')
set_player_attr('item_functionality', 'normal')
set_player_attr('timer', False)
set_player_attr('goal', 'ganon')
set_player_attr('accessibility', 'items')
set_player_attr('retro', False)
set_player_attr('hints', True)
set_player_attr('required_medallions', ['Ether', 'Quake'])
set_player_attr('swamp_patch_required', False)
set_player_attr('powder_patch_required', False)
@ -97,12 +96,8 @@ class MultiWorld():
set_player_attr('fix_fake_world', True)
set_player_attr('difficulty_requirements', None)
set_player_attr('boss_shuffle', 'none')
set_player_attr('enemy_shuffle', False)
set_player_attr('enemy_health', 'default')
set_player_attr('enemy_damage', 'default')
set_player_attr('killable_thieves', False)
set_player_attr('tile_shuffle', False)
set_player_attr('bush_shuffle', False)
set_player_attr('beemizer', 0)
set_player_attr('escape_assist', [])
set_player_attr('open_pyramid', False)
@ -123,7 +118,6 @@ class MultiWorld():
set_player_attr('shuffle_prizes', "g")
set_player_attr('sprite_pool', [])
set_player_attr('dark_room_logic', "lamp")
set_player_attr('restrict_dungeon_item_on_boss', False)
set_player_attr('plando_items', [])
set_player_attr('plando_texts', {})
set_player_attr('plando_connections', [])
@ -1012,7 +1006,6 @@ class Spoiler():
self.startinventory = []
self.locations = {}
self.paths = {}
self.metadata = {}
self.shops = []
self.bosses = OrderedDict()
@ -1107,41 +1100,6 @@ class Spoiler():
self.bosses[str(player)]["Ganons Tower"] = "Agahnim 2"
self.bosses[str(player)]["Ganon"] = "Ganon"
from Utils import __version__ as APVersion
self.metadata = {'version': APVersion,
'logic': self.world.logic,
'dark_room_logic': self.world.dark_room_logic,
'mode': self.world.mode,
'retro': self.world.retro,
'swordless': self.world.swordless,
'goal': self.world.goal,
'shuffle': self.world.shuffle,
'item_pool': self.world.difficulty,
'item_functionality': self.world.item_functionality,
'open_pyramid': self.world.open_pyramid,
'accessibility': self.world.accessibility,
'hints': self.world.hints,
'boss_shuffle': self.world.boss_shuffle,
'enemy_shuffle': self.world.enemy_shuffle,
'enemy_health': self.world.enemy_health,
'enemy_damage': self.world.enemy_damage,
'killable_thieves': self.world.killable_thieves,
'tile_shuffle': self.world.tile_shuffle,
'bush_shuffle': self.world.bush_shuffle,
'beemizer': self.world.beemizer,
'shufflepots': self.world.shufflepots,
'players': self.world.players,
'progression_balancing': self.world.progression_balancing,
'triforce_pieces_available': self.world.triforce_pieces_available,
'triforce_pieces_required': self.world.triforce_pieces_required,
'shop_shuffle': self.world.shop_shuffle,
'shuffle_prizes': self.world.shuffle_prizes,
'sprite_pool': self.world.sprite_pool,
'restrict_dungeon_item_on_boss': self.world.restrict_dungeon_item_on_boss,
'game': self.world.game,
'er_seeds': self.world.er_seeds
}
def to_json(self):
self.parse_data()
out = OrderedDict()
@ -1156,7 +1114,6 @@ class Spoiler():
out['playthrough'] = self.playthrough
out['paths'] = self.paths
out['Bosses'] = self.bosses
out['meta'] = self.metadata
return json.dumps(out)
@ -1171,7 +1128,7 @@ class Spoiler():
with open(filename, 'w', encoding="utf-8-sig") as outfile:
outfile.write(
'Archipelago Version %s - Seed: %s\n\n' % (
self.metadata['version'], self.world.seed))
Utils.__version__, self.world.seed))
outfile.write('Filling Algorithm: %s\n' % self.world.algorithm)
outfile.write('Players: %d\n' % self.world.players)
@ -1181,8 +1138,8 @@ class Spoiler():
outfile.write('Game: %s\n' % self.world.game[player])
if self.world.players > 1:
outfile.write('Progression Balanced: %s\n' % (
'Yes' if self.metadata['progression_balancing'][player] else 'No'))
outfile.write('Accessibility: %s\n' % self.metadata['accessibility'][player])
'Yes' if self.world.progression_balancing[player] else 'No'))
outfile.write('Accessibility: %s\n' % self.world.accessibility[player])
options = self.world.worlds[player].options
if options:
for f_option, option in options.items():
@ -1193,54 +1150,39 @@ class Spoiler():
if player in self.world.get_game_players("A Link to the Past"):
outfile.write('%s%s\n' % ('Hash: ', self.hashes[player]))
outfile.write('Logic: %s\n' % self.metadata['logic'][player])
outfile.write('Dark Room Logic: %s\n' % self.metadata['dark_room_logic'][player])
outfile.write('Restricted Boss Drops: %s\n' %
bool_to_text(self.metadata['restrict_dungeon_item_on_boss'][player]))
outfile.write('Mode: %s\n' % self.metadata['mode'][player])
outfile.write('Retro: %s\n' %
('Yes' if self.metadata['retro'][player] else 'No'))
outfile.write('Swordless: %s\n' % ('Yes' if self.metadata['swordless'][player] else 'No'))
outfile.write('Goal: %s\n' % self.metadata['goal'][player])
if "triforce" in self.metadata["goal"][player]: # triforce hunt
outfile.write('Logic: %s\n' % self.world.logic[player])
outfile.write('Dark Room Logic: %s\n' % self.world.dark_room_logic[player])
outfile.write('Mode: %s\n' % self.world.mode[player])
outfile.write('Goal: %s\n' % self.world.goal[player])
if "triforce" in self.world.goal[player]: # triforce hunt
outfile.write("Pieces available for Triforce: %s\n" %
self.metadata['triforce_pieces_available'][player])
self.world.triforce_pieces_available[player])
outfile.write("Pieces required for Triforce: %s\n" %
self.metadata["triforce_pieces_required"][player])
outfile.write('Difficulty: %s\n' % self.metadata['item_pool'][player])
outfile.write('Item Functionality: %s\n' % self.metadata['item_functionality'][player])
outfile.write('Entrance Shuffle: %s\n' % self.metadata['shuffle'][player])
if self.metadata['shuffle'][player] != "vanilla":
outfile.write('Entrance Shuffle Seed %s\n' % self.metadata['er_seeds'][player])
self.world.triforce_pieces_required[player])
outfile.write('Difficulty: %s\n' % self.world.difficulty[player])
outfile.write('Item Functionality: %s\n' % self.world.item_functionality[player])
outfile.write('Entrance Shuffle: %s\n' % self.world.shuffle[player])
if self.world.shuffle[player] != "vanilla":
outfile.write('Entrance Shuffle Seed %s\n' % self.world.er_seeds[player])
outfile.write('Pyramid hole pre-opened: %s\n' % (
'Yes' if self.metadata['open_pyramid'][player] else 'No'))
'Yes' if self.world.open_pyramid[player] else 'No'))
outfile.write('Shop inventory shuffle: %s\n' %
bool_to_text("i" in self.metadata["shop_shuffle"][player]))
bool_to_text("i" in self.world.shop_shuffle[player]))
outfile.write('Shop price shuffle: %s\n' %
bool_to_text("p" in self.metadata["shop_shuffle"][player]))
bool_to_text("p" in self.world.shop_shuffle[player]))
outfile.write('Shop upgrade shuffle: %s\n' %
bool_to_text("u" in self.metadata["shop_shuffle"][player]))
bool_to_text("u" in self.world.shop_shuffle[player]))
outfile.write('New Shop inventory: %s\n' %
bool_to_text("g" in self.metadata["shop_shuffle"][player] or
"f" in self.metadata["shop_shuffle"][player]))
bool_to_text("g" in self.world.shop_shuffle[player] or
"f" in self.world.shop_shuffle[player]))
outfile.write('Custom Potion Shop: %s\n' %
bool_to_text("w" in self.metadata["shop_shuffle"][player]))
outfile.write('Boss shuffle: %s\n' % self.metadata['boss_shuffle'][player])
outfile.write(
'Enemy shuffle: %s\n' % bool_to_text(self.metadata['enemy_shuffle'][player]))
outfile.write('Enemy health: %s\n' % self.metadata['enemy_health'][player])
outfile.write('Enemy damage: %s\n' % self.metadata['enemy_damage'][player])
outfile.write(f'Killable thieves: {bool_to_text(self.metadata["killable_thieves"][player])}\n')
outfile.write(f'Shuffled tiles: {bool_to_text(self.metadata["tile_shuffle"][player])}\n')
outfile.write(f'Shuffled bushes: {bool_to_text(self.metadata["bush_shuffle"][player])}\n')
outfile.write(
'Hints: %s\n' % ('Yes' if self.metadata['hints'][player] else 'No'))
outfile.write('Beemizer: %s\n' % self.metadata['beemizer'][player])
outfile.write('Pot shuffle %s\n'
% ('Yes' if self.metadata['shufflepots'][player] else 'No'))
bool_to_text("w" in self.world.shop_shuffle[player]))
outfile.write('Boss shuffle: %s\n' % self.world.boss_shuffle[player])
outfile.write('Enemy health: %s\n' % self.world.enemy_health[player])
outfile.write('Enemy damage: %s\n' % self.world.enemy_damage[player])
outfile.write('Beemizer: %s\n' % self.world.beemizer[player])
outfile.write('Prize shuffle %s\n' %
self.metadata['shuffle_prizes'][player])
self.world.shuffle_prizes[player])
if self.entrances:
outfile.write('\n\nEntrances:\n\n')
outfile.write('\n'.join(['%s%s %s %s' % (f'{self.world.get_player_name(entry["player"])}: '

View File

@ -121,10 +121,9 @@ def main(args=None, callback=ERmain):
f"A mix is also permitted.")
erargs = parse_arguments(['--multi', str(args.multi)])
erargs.seed = seed
erargs.create_spoiler = args.spoiler > 0
erargs.glitch_triforce = options["generator"]["glitch_triforce_room"]
erargs.spoiler = args.spoiler
erargs.race = args.race
erargs.skip_playthrough = args.spoiler < 2
erargs.outputname = seed_name
erargs.outputpath = args.outputpath
@ -587,8 +586,6 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
if ret.dark_room_logic not in {"lamp", "torches", "none"}:
raise ValueError(f"Unknown Dark Room Logic: \"{ret.dark_room_logic}\"")
ret.restrict_dungeon_item_on_boss = get_choice_legacy('restrict_dungeon_item_on_boss', weights, False)
entrance_shuffle = get_choice_legacy('entrance_shuffle', weights, 'vanilla')
if entrance_shuffle.startswith('none-'):
ret.shuffle = 'vanilla'
@ -628,11 +625,6 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
ret.shop_shuffle = ''
ret.mode = get_choice_legacy("mode", weights)
ret.retro = get_choice_legacy("retro", weights)
ret.hints = get_choice_legacy('hints', weights)
ret.swordless = get_choice_legacy('swordless', weights, False)
ret.difficulty = get_choice_legacy('item_pool', weights)
@ -641,12 +633,6 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
boss_shuffle = get_choice_legacy('boss_shuffle', weights)
ret.shufflebosses = get_plando_bosses(boss_shuffle, plando_options)
ret.enemy_shuffle = bool(get_choice_legacy('enemy_shuffle', weights, False))
ret.killable_thieves = get_choice_legacy('killable_thieves', weights, False)
ret.tile_shuffle = get_choice_legacy('tile_shuffle', weights, False)
ret.bush_shuffle = get_choice_legacy('bush_shuffle', weights, False)
ret.enemy_damage = {None: 'default',
'default': 'default',
'shuffled': 'shuffled',
@ -656,8 +642,6 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
ret.enemy_health = get_choice_legacy('enemy_health', weights)
ret.shufflepots = get_choice_legacy('pot_shuffle', weights)
ret.beemizer = int(get_choice_legacy('beemizer', weights, 0))
ret.timer = {'none': False,

12
Main.py
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@ -63,24 +63,17 @@ def main(args, seed=None):
world.customitemarray = args.customitemarray
world.accessibility = args.accessibility.copy()
world.retro = args.retro.copy()
world.hints = args.hints.copy()
world.open_pyramid = args.open_pyramid.copy()
world.boss_shuffle = args.shufflebosses.copy()
world.enemy_shuffle = args.enemy_shuffle.copy()
world.enemy_health = args.enemy_health.copy()
world.enemy_damage = args.enemy_damage.copy()
world.killable_thieves = args.killable_thieves.copy()
world.bush_shuffle = args.bush_shuffle.copy()
world.tile_shuffle = args.tile_shuffle.copy()
world.beemizer = args.beemizer.copy()
world.timer = args.timer.copy()
world.countdown_start_time = args.countdown_start_time.copy()
world.red_clock_time = args.red_clock_time.copy()
world.blue_clock_time = args.blue_clock_time.copy()
world.green_clock_time = args.green_clock_time.copy()
world.shufflepots = args.shufflepots.copy()
world.dungeon_counters = args.dungeon_counters.copy()
world.triforce_pieces_available = args.triforce_pieces_available.copy()
world.triforce_pieces_required = args.triforce_pieces_required.copy()
@ -93,7 +86,6 @@ def main(args, seed=None):
world.plando_texts = args.plando_texts.copy()
world.plando_connections = args.plando_connections.copy()
world.er_seeds = getattr(args, "er_seeds", {})
world.restrict_dungeon_item_on_boss = args.restrict_dungeon_item_on_boss.copy()
world.required_medallions = args.required_medallions.copy()
world.game = args.game.copy()
world.set_options(args)
@ -346,11 +338,11 @@ def main(args, seed=None):
logger.info(f'Generating output files ({i}/{len(output_file_futures)}).')
future.result()
if not args.skip_playthrough:
if args.spoiler > 1:
logger.info('Calculating playthrough.')
create_playthrough(world)
if args.create_spoiler:
if args.spoiler:
world.spoiler.to_file(os.path.join(temp_dir, '%s_Spoiler.txt' % outfilebase))
zipfilename = output_path(f"AP_{world.seed_name}.zip")

View File

@ -74,9 +74,8 @@ def gen_game(gen_options, race=False, owner=None, sid=None):
erargs = parse_arguments(['--multi', str(playercount)])
erargs.seed = seed
erargs.name = {x: "" for x in range(1, playercount + 1)} # only so it can be overwrittin in mystery
erargs.create_spoiler = not race
erargs.spoiler = 0 if race else 2
erargs.race = race
erargs.skip_playthrough = race
erargs.outputname = seedname
erargs.outputpath = target.name
erargs.teams = 1

View File

@ -20,7 +20,6 @@ def parse_arguments(argv, no_defaults=False):
multiargs, _ = parser.parse_known_args(argv)
parser = argparse.ArgumentParser(formatter_class=ArgumentDefaultsHelpFormatter)
parser.add_argument('--create_spoiler', help='Output a Spoiler File', action='store_true')
parser.add_argument('--logic', default=defval('noglitches'), const='noglitches', nargs='?', choices=['noglitches', 'minorglitches', 'owglitches', 'hybridglitches', 'nologic'],
help='''\
Select Enforcement of Item Requirements. (default: %(default)s)
@ -46,17 +45,6 @@ def parse_arguments(argv, no_defaults=False):
Requires the moon pearl to be Link in the Light World
instead of a bunny.
''')
parser.add_argument('--swordless', action='store_true',
help='''\
Toggles Swordless Mode
Swordless: No swords. Curtains in Skull Woods and Agahnim\'s
Tower are removed, Agahnim\'s Tower barrier can be
destroyed with hammer. Misery Mire and Turtle Rock
can be opened without a sword. Hammer damages Ganon.
Ether and Bombos Tablet can be activated with Hammer
(and Book). Bombos pads have been added in Ice
Palace, to allow for an alternative to firerod.
''')
parser.add_argument('--goal', default=defval('ganon'), const='ganon', nargs='?',
choices=['ganon', 'pedestal', 'bosses', 'triforcehunt', 'localtriforcehunt', 'ganontriforcehunt', 'localganontriforcehunt', 'crystals', 'ganonpedestal'],
help='''\
@ -206,10 +194,6 @@ def parse_arguments(argv, no_defaults=False):
time).
''', type=int)
parser.add_argument('--retro', default=defval(False), help='''\
Keys are universal, shooting arrows costs rupees,
and a few other little things make this more like Zelda-1.
''', action='store_true')
parser.add_argument('--local_items', default=defval(''),
help='Specifies a list of items that will not spread across the multiworld (separated by commas)')
parser.add_argument('--non_local_items', default=defval(''),
@ -223,9 +207,6 @@ def parse_arguments(argv, no_defaults=False):
Locations: You will be able to reach every location in the game.
None: You will be able to reach enough locations to beat the game.
''')
parser.add_argument('--hints', default=defval(False), help='''\
Make telepathic tiles and storytellers give helpful hints.
''', action='store_true')
# included for backwards compatibility
parser.add_argument('--shuffleganon', help=argparse.SUPPRESS, action='store_true', default=defval(True))
parser.add_argument('--no-shuffleganon', help='''\
@ -243,18 +224,13 @@ def parse_arguments(argv, no_defaults=False):
parser.add_argument('--gui', help='Launch the GUI', action='store_true')
parser.add_argument('--progression_balancing', action='store_true', default=defval(False),
help="Enable Multiworld Progression balancing.")
parser.add_argument('--skip_playthrough', action='store_true', default=defval(False))
parser.add_argument('--enemizercli', default=defval('EnemizerCLI/EnemizerCLI.Core'))
parser.add_argument('--shufflebosses', default=defval('none'), choices=['none', 'basic', 'normal', 'chaos',
"singularity"])
parser.add_argument('--enemy_shuffle', action='store_true')
parser.add_argument('--killable_thieves', action='store_true')
parser.add_argument('--tile_shuffle', action='store_true')
parser.add_argument('--bush_shuffle', action='store_true')
parser.add_argument('--enemy_health', default=defval('default'),
choices=['default', 'easy', 'normal', 'hard', 'expert'])
parser.add_argument('--enemy_damage', default=defval('default'), choices=['default', 'shuffled', 'chaos'])
parser.add_argument('--shufflepots', default=defval(False), action='store_true')
parser.add_argument('--beemizer', default=defval(0), type=lambda value: min(max(int(value), 0), 4))
parser.add_argument('--shop_shuffle', default='', help='''\
combine letters for options:
@ -272,7 +248,6 @@ def parse_arguments(argv, no_defaults=False):
For unlit dark rooms, require the Lamp to be considered in logic by default.
Torches means additionally easily accessible Torches that can be lit with Fire Rod are considered doable.
None means full traversal through dark rooms without tools is considered doable.''')
parser.add_argument('--restrict_dungeon_item_on_boss', default=defval(False), action="store_true")
parser.add_argument('--multi', default=defval(1), type=lambda value: min(max(int(value), 1), 255))
parser.add_argument('--names', default=defval(''))
parser.add_argument('--outputpath')
@ -307,19 +282,19 @@ def parse_arguments(argv, no_defaults=False):
for player in range(1, multiargs.multi + 1):
playerargs = parse_arguments(shlex.split(getattr(ret, f"p{player}")), True)
for name in ['logic', 'mode', 'swordless', 'goal', 'difficulty', 'item_functionality',
for name in ['logic', 'mode', 'goal', 'difficulty', 'item_functionality',
'shuffle', 'open_pyramid', 'timer',
'countdown_start_time', 'red_clock_time', 'blue_clock_time', 'green_clock_time',
'local_items', 'non_local_items', 'retro', 'accessibility', 'hints', 'beemizer',
'shufflebosses', 'enemy_shuffle', 'enemy_health', 'enemy_damage', 'shufflepots',
'local_items', 'non_local_items', 'accessibility', 'beemizer',
'shufflebosses', 'enemy_health', 'enemy_damage',
'sprite',
"progression_balancing", "triforce_pieces_available",
"triforce_pieces_required", "shop_shuffle",
"required_medallions", "start_hints",
"plando_items", "plando_texts", "plando_connections", "er_seeds",
'dungeon_counters', 'killable_thieves',
'tile_shuffle', 'bush_shuffle', 'shuffle_prizes', 'sprite_pool', 'dark_room_logic',
'restrict_dungeon_item_on_boss', 'game']:
'dungeon_counters',
'shuffle_prizes', 'sprite_pool', 'dark_room_logic',
'game']:
value = getattr(defaults, name) if getattr(playerargs, name) is None else getattr(playerargs, name)
if player == 1:
setattr(ret, name, {1: value})

View File

@ -126,6 +126,59 @@ class Progressive(Choice):
return random.choice([True, False]) if self.value == self.option_grouped_random else bool(self.value)
class Swordless(Toggle):
"""No swords. Curtains in Skull Woods and Agahnim\'s
Tower are removed, Agahnim\'s Tower barrier can be
destroyed with hammer. Misery Mire and Turtle Rock
can be opened without a sword. Hammer damages Ganon.
Ether and Bombos Tablet can be activated with Hammer
(and Book)."""
displayname = "Swordless"
class Retro(Toggle):
"""Zelda-1 like mode. You have to purchase a quiver to shoot arrows using rupees
and there are randomly placed take-any caves that contain one Sword and choices of Heart Container/Blue Potion."""
displayname = "Retro"
class RestrictBossItem(Toggle):
"""Don't place dungeon-native items on the dungeon's boss."""
displayname = "Prevent Dungeon Item on Boss"
class Hints(DefaultOnToggle):
"""Put item and entrance placement hints on telepathic tiles and some NPCs.
Additionally King Zora and Bottle Merchant say what they're selling."""
displayname = "Hints"
class EnemyShuffle(Toggle):
"""Randomize every enemy spawn.
If mode is Standard, Hyrule Castle is left out (may result in visually wrong enemy sprites in that area.)"""
displayname = "Enemy Shuffle"
class KillableThieves(Toggle):
"""Makes Thieves killable."""
displayname = "Killable Thieves"
class BushShuffle(Toggle):
"""Randomize chance that a bush contains an enemy as well as which enemy may spawn."""
displayname = "Bush Shuffle"
class TileShuffle(Toggle):
"""Randomize flying tiles floor patterns."""
displayname = "Tile Shuffle"
class PotShuffle(Toggle):
"""Shuffle contents of pots within "supertiles" (item will still be nearby original placement)."""
displayname = "Pot Shuffle"
class Palette(Choice):
option_default = 0
option_good = 1
@ -226,7 +279,16 @@ alttp_options: typing.Dict[str, type(Option)] = {
"compass_shuffle": compass_shuffle,
"map_shuffle": map_shuffle,
"progressive": Progressive,
"swordless": Swordless,
"retro": Retro,
"hints": Hints,
"restrict_dungeon_item_on_boss": RestrictBossItem,
"pot_shuffle": PotShuffle,
"enemy_shuffle": EnemyShuffle,
"killable_thieves": KillableThieves,
"bush_shuffle": BushShuffle,
"shop_item_slots": ShopItemSlots,
"tile_shuffle": TileShuffle,
"ow_palettes": OWPalette,
"uw_palettes": UWPalette,
"hud_palettes": HUDPalette,

View File

@ -323,7 +323,7 @@ def patch_enemizer(world, player: int, rom: LocalRom, enemizercli, output_direct
'GrayscaleMode': False,
'GenerateSpoilers': False,
'RandomizeLinkSpritePalette': False,
'RandomizePots': world.shufflepots[player],
'RandomizePots': world.pot_shuffle[player],
'ShuffleMusic': False,
'BootlegMagic': True,
'CustomBosses': False,

View File

@ -258,7 +258,7 @@ class ALTTPWorld(World):
try:
use_enemizer = (world.boss_shuffle[player] != 'none' or world.enemy_shuffle[player]
or world.enemy_health[player] != 'default' or world.enemy_damage[player] != 'default'
or world.shufflepots[player] or world.bush_shuffle[player]
or world.pot_shuffle[player] or world.bush_shuffle[player]
or world.killable_thieves[player])
rom = LocalRom(world.alttp_rom)