LttP: why is item pool called difficulty again?
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			@ -1157,7 +1157,7 @@ class Spoiler():
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                                      self.world.triforce_pieces_available[player])
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                        outfile.write("Pieces required for Triforce:    %s\n" %
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                                      self.world.triforce_pieces_required[player])
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                    outfile.write('Difficulty:                      %s\n' % self.world.item_pool[player])
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                    outfile.write('Difficulty:                      %s\n' % self.world.difficulty[player])
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                    outfile.write('Item Functionality:              %s\n' % self.world.item_functionality[player])
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                    outfile.write('Entrance Shuffle:                %s\n' % self.world.shuffle[player])
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                    if self.world.shuffle[player] != "vanilla":
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