TUNIC: Fix failure in 1-player grass (#4520)
* Fix failure in 1-player grass * Update worlds/tunic/__init__.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> --------- Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
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@ -411,7 +411,7 @@ class TunicWorld(World):
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def stage_pre_fill(cls, multiworld: MultiWorld) -> None:
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def stage_pre_fill(cls, multiworld: MultiWorld) -> None:
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tunic_fill_worlds: List[TunicWorld] = [world for world in multiworld.get_game_worlds("TUNIC")
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tunic_fill_worlds: List[TunicWorld] = [world for world in multiworld.get_game_worlds("TUNIC")
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if world.options.local_fill.value > 0]
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if world.options.local_fill.value > 0]
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if tunic_fill_worlds:
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if tunic_fill_worlds and multiworld.players > 1:
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grass_fill: List[TunicItem] = []
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grass_fill: List[TunicItem] = []
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non_grass_fill: List[TunicItem] = []
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non_grass_fill: List[TunicItem] = []
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grass_fill_locations: List[Location] = []
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grass_fill_locations: List[Location] = []
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