Fixed routing issue for Inverted seeds
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@ -98,7 +98,7 @@ def create_regions(world: MultiWorld, player: int, locations: Tuple[LocationData
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connect(world, player, names, 'Sealed Caves (Xarion)', 'Sealed Caves (upper)', lambda state: state._timespinner_has_forwarddash_doublejump(world, player))
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connect(world, player, names, 'Sealed Caves (Xarion)', 'Space time continuum', lambda state: state.has('Twin Pyramid Key', player))
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connect(world, player, names, 'Refugee Camp', 'Forest')
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connect(world, player, names, 'Refugee Camp', 'Libary', lambda state: is_option_enabled(world, player, "Inverted"))
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connect(world, player, names, 'Refugee Camp', 'Libary', lambda state: not is_option_enabled(world, player, "Inverted"))
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connect(world, player, names, 'Refugee Camp', 'Space time continuum', lambda state: state.has('Twin Pyramid Key', player))
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connect(world, player, names, 'Forest', 'Refugee Camp')
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connect(world, player, names, 'Forest', 'Left Side forest Caves', lambda state: state.has('Talaria Attachment', player) or state._timespinner_has_timestop(world, player))
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@ -223,4 +223,4 @@ def get_locations_per_region(locations: Tuple[LocationData, ...]) -> Dict[str, L
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for location in locations:
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per_region.setdefault(location.region, []).append(location)
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return per_region
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return per_region
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