The Witness: Renaming, Options, Logic Fixes (#1000)
Fixes to postgame detection for "shuffle_postgame" Renamed many locations to be symbol-independent ("Outside Tutorial Dots Introduction" becomes "Outside Tutorial Shed Row"). This is to set up future alternate modes, like Sigma Expert, which use completely different symbols. Renamed most door items to be shorter, more consistent, and less... stupid. ("Bunker Bunker Entry Door" -> "Bunker Entry") Removed "shuffle_uncommon" Many logic fixes
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@ -15,9 +15,9 @@ class DisableNonRandomizedPuzzles(DefaultOnToggle):
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class EarlySecretArea(Toggle):
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class EarlySecretArea(Toggle):
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"""Opens the Mountainside shortcut to the Mountain Secret Area from the start.
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"""Opens the Mountainside shortcut to the Caves from the start.
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(Otherwise known as "UTM", "Caves" or the "Challenge Area")"""
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(Otherwise known as "UTM", "Caves" or the "Challenge Area")"""
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display_name = "Early Secret Area"
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display_name = "Early Caves"
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class ShuffleSymbols(DefaultOnToggle):
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class ShuffleSymbols(DefaultOnToggle):
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@ -58,15 +58,9 @@ class ShuffleVaultBoxes(Toggle):
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display_name = "Shuffle Vault Boxes"
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display_name = "Shuffle Vault Boxes"
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class ShuffleUncommonLocations(Toggle):
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"""Adds some optional puzzles that are somewhat difficult or out of the way.
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Examples: Mountaintop River Shape, Tutorial Patio Floor, Theater Videos"""
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display_name = "Shuffle Uncommon Locations"
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class ShufflePostgame(Toggle):
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class ShufflePostgame(Toggle):
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"""Adds locations into the pool that are guaranteed to be locked behind your goal. Use this if you don't play with
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"""Adds locations into the pool that are guaranteed to become accessible before or at the same time as your goal.
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forfeit on victory."""
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Use this if you don't play with forfeit on victory."""
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display_name = "Shuffle Postgame"
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display_name = "Shuffle Postgame"
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@ -90,7 +84,7 @@ class MountainLasers(Range):
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class ChallengeLasers(Range):
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class ChallengeLasers(Range):
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"""Sets the amount of beams required to enter the secret area through the Mountain Bottom Layer Discard."""
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"""Sets the amount of beams required to enter the Caves through the Mountain Bottom Floor Discard."""
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display_name = "Required Lasers for Challenge"
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display_name = "Required Lasers for Challenge"
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range_start = 1
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range_start = 1
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range_end = 11
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range_end = 11
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@ -122,7 +116,6 @@ the_witness_options: Dict[str, type] = {
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"disable_non_randomized_puzzles": DisableNonRandomizedPuzzles,
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"disable_non_randomized_puzzles": DisableNonRandomizedPuzzles,
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"shuffle_discarded_panels": ShuffleDiscardedPanels,
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"shuffle_discarded_panels": ShuffleDiscardedPanels,
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"shuffle_vault_boxes": ShuffleVaultBoxes,
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"shuffle_vault_boxes": ShuffleVaultBoxes,
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"shuffle_uncommon": ShuffleUncommonLocations,
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"shuffle_postgame": ShufflePostgame,
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"shuffle_postgame": ShufflePostgame,
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"victory_condition": VictoryCondition,
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"victory_condition": VictoryCondition,
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"mountain_lasers": MountainLasers,
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"mountain_lasers": MountainLasers,
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@ -28,38 +28,38 @@ Traps:
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610 - Power Surge
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610 - Power Surge
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Doors:
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Doors:
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1100 - Glass Factory Entry Door (Panel) - 0x01A54
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1100 - Glass Factory Entry (Panel) - 0x01A54
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1105 - Door to Symmetry Island Lower (Panel) - 0x000B0
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1105 - Symmetry Island Lower (Panel) - 0x000B0
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1107 - Door to Symmetry Island Upper (Panel) - 0x1C349
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1107 - Symmetry Island Upper (Panel) - 0x1C349
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1110 - Door to Desert Flood Light Room (Panel) - 0x0C339
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1110 - Desert Light Room Entry (Panel) - 0x0C339
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1111 - Desert Flood Room Flood Controls (Panel) - 0x1C2DF,0x1831E,0x1C260,0x1831C,0x1C2F3,0x1831D,0x1C2B1,0x1831B
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1111 - Desert Flood Controls (Panel) - 0x1C2DF,0x1831E,0x1C260,0x1831C,0x1C2F3,0x1831D,0x1C2B1,0x1831B
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1119 - Quarry Door to Mill (Panel) - 0x01E5A,0x01E59
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1119 - Quarry Mill Entry (Panel) - 0x01E5A,0x01E59
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1120 - Quarry Mill Ramp Controls (Panel) - 0x03678,0x03676
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1120 - Quarry Mill Ramp Controls (Panel) - 0x03678,0x03676
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1122 - Quarry Mill Elevator Controls (Panel) - 0x03679,0x03675
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1122 - Quarry Mill Lift Controls (Panel) - 0x03679,0x03675
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1125 - Quarry Boathouse Ramp Height Control (Panel) - 0x03852
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1125 - Quarry Boathouse Ramp Height Control (Panel) - 0x03852
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1127 - Quarry Boathouse Ramp Horizontal Control (Panel) - 0x03858
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1127 - Quarry Boathouse Ramp Horizontal Control (Panel) - 0x03858
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1131 - Shadows Door Timer (Panel) - 0x334DB,0x334DC
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1131 - Shadows Door Timer (Panel) - 0x334DB,0x334DC
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1150 - Monastery Entry Door Left (Panel) - 0x00B10
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1150 - Monastery Entry Left (Panel) - 0x00B10
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1151 - Monastery Entry Door Right (Panel) - 0x00C92
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1151 - Monastery Entry Right (Panel) - 0x00C92
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1162 - Town Door to RGB House (Panel) - 0x28998
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1162 - Town Tinted Glass Door (Panel) - 0x28998
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1163 - Town Door to Church (Panel) - 0x28A0D
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1163 - Town Church Entry (Panel) - 0x28A0D
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1166 - Town Maze Panel (Drop-Down Staircase) (Panel) - 0x28A79
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1166 - Town Maze Panel (Drop-Down Staircase) (Panel) - 0x28A79
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1169 - Windmill Door (Panel) - 0x17F5F
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1169 - Windmill Entry (Panel) - 0x17F5F
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1200 - Treehouse First & Second Doors (Panel) - 0x0288C,0x02886
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1200 - Treehouse First & Second Doors (Panel) - 0x0288C,0x02886
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1202 - Treehouse Third Door (Panel) - 0x0A182
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1202 - Treehouse Third Door (Panel) - 0x0A182
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1205 - Treehouse Laser House Door Timer (Panel) - 0x2700B,0x334DC
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1205 - Treehouse Laser House Door Timer (Panel) - 0x2700B,0x334DC
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1208 - Treehouse Shortcut Drop-Down Bridge (Panel) - 0x17CBC
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1208 - Treehouse Drawbridge (Panel) - 0x17CBC
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1175 - Jungle Popup Wall (Panel) - 0x17CAB
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1175 - Jungle Popup Wall (Panel) - 0x17CAB
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1180 - Bunker Entry Door (Panel) - 0x17C2E
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1180 - Bunker Entry (Panel) - 0x17C2E
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1183 - Inside Bunker Door to Bunker Proper (Panel) - 0x0A099
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1183 - Bunker Tinted Glass Door (Panel) - 0x0A099
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1186 - Bunker Elevator Control (Panel) - 0x0A079
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1186 - Bunker Elevator Control (Panel) - 0x0A079
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1190 - Swamp Entry Door (Panel) - 0x0056E
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1190 - Swamp Entry (Panel) - 0x0056E
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1192 - Swamp Sliding Bridge (Panel) - 0x00609,0x18488
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1192 - Swamp Sliding Bridge (Panel) - 0x00609,0x18488
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1195 - Swamp Rotating Bridge (Panel) - 0x181F5
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1195 - Swamp Rotating Bridge (Panel) - 0x181F5
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1197 - Swamp Maze Control (Panel) - 0x17C0A
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1197 - Swamp Maze Control (Panel) - 0x17C0A
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1310 - Boat - 0x17CDF,0x17CC8,0x17CA6,0x09DB8,0x17C95,0x0A054
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1310 - Boat - 0x17CDF,0x17CC8,0x17CA6,0x09DB8,0x17C95,0x0A054
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1400 - Caves Mountain Shortcut - 0x2D73F
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1400 - Caves Mountain Shortcut (Door) - 0x2D73F
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1500 - Symmetry Laser - 0x00509
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1500 - Symmetry Laser - 0x00509
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1501 - Desert Laser - 0x012FB,0x01317
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1501 - Desert Laser - 0x012FB,0x01317
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@ -73,101 +73,101 @@ Doors:
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1509 - Swamp Laser - 0x00BF6
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1509 - Swamp Laser - 0x00BF6
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1510 - Treehouse Laser - 0x028A4
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1510 - Treehouse Laser - 0x028A4
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1600 - Outside Tutorial Optional Door - 0x03BA2
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1600 - Outside Tutorial Outpost Path (Door) - 0x03BA2
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1603 - Outside Tutorial Outpost Entry Door - 0x0A170
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1603 - Outside Tutorial Outpost Entry (Door) - 0x0A170
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1606 - Outside Tutorial Outpost Exit Door - 0x04CA3
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1606 - Outside Tutorial Outpost Exit (Door) - 0x04CA3
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1609 - Glass Factory Entry Door - 0x01A29
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1609 - Glass Factory Entry (Door) - 0x01A29
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1612 - Glass Factory Back Wall - 0x0D7ED
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1612 - Glass Factory Back Wall (Door) - 0x0D7ED
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1615 - Symmetry Island Lower Door - 0x17F3E
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1615 - Symmetry Island Lower (Door) - 0x17F3E
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1618 - Symmetry Island Upper Door - 0x18269
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1618 - Symmetry Island Upper (Door) - 0x18269
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1619 - Orchard Middle Gate - 0x03307
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1619 - Orchard First Gate (Door) - 0x03307
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1620 - Orchard Final Gate - 0x03313
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1620 - Orchard Second Gate (Door) - 0x03313
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1621 - Desert Door to Flood Light Room - 0x09FEE
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1621 - Desert Light Room Entry (Door) - 0x09FEE
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1624 - Desert Door to Pond Room - 0x0C2C3
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1624 - Desert Pond Room Entry (Door) - 0x0C2C3
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1627 - Desert Door to Water Levels Room - 0x0A24B
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1627 - Desert Flood Room Entry (Door) - 0x0A24B
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1630 - Desert Door to Elevator Room - 0x0C316
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1630 - Desert Elevator Room Entry (Door) - 0x0C316
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1633 - Quarry Main Entry 1 - 0x09D6F
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1633 - Quarry Entry 1 (Door) - 0x09D6F
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1636 - Quarry Main Entry 2 - 0x17C07
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1636 - Quarry Entry 2 (Door) - 0x17C07
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1639 - Quarry Door to Mill - 0x02010
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1639 - Quarry Mill Entry (Door) - 0x02010
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1642 - Quarry Mill Side Door - 0x275FF
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1642 - Quarry Mill Side Exit (Door) - 0x275FF
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1645 - Quarry Mill Rooftop Shortcut - 0x17CE8
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1645 - Quarry Mill Roof Exit (Door) - 0x17CE8
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1648 - Quarry Mill Stairs - 0x0368A
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1648 - Quarry Mill Stairs (Door) - 0x0368A
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1651 - Quarry Boathouse Boat Staircase - 0x2769B,0x27163
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1651 - Quarry Boathouse Dock (Door) - 0x2769B,0x27163
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1653 - Quarry Boathouse First Barrier - 0x17C50
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1653 - Quarry Boathouse First Barrier (Door) - 0x17C50
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1654 - Quarry Boathouse Shortcut - 0x3865F
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1654 - Quarry Boathouse Second Barrier (Door) - 0x3865F
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1656 - Shadows Timed Door - 0x19B24
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1656 - Shadows Timed Door (Door) - 0x19B24
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1657 - Shadows Laser Room Right Door - 0x194B2
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1657 - Shadows Laser Entry Right (Door) - 0x194B2
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1660 - Shadows Laser Room Left Door - 0x19665
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1660 - Shadows Laser Entry Left (Door) - 0x19665
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1663 - Shadows Barrier to Quarry - 0x19865,0x0A2DF
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1663 - Shadows Quarry Barrier (Door) - 0x19865,0x0A2DF
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1666 - Shadows Barrier to Ledge - 0x1855B,0x19ADE
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1666 - Shadows Ledge Barrier (Door) - 0x1855B,0x19ADE
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1669 - Keep Hedge Maze 1 Exit Door - 0x01954
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1669 - Keep Hedge Maze 1 Exit (Door) - 0x01954
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1672 - Keep Pressure Plates 1 Exit Door - 0x01BEC
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1672 - Keep Pressure Plates 1 Exit (Door) - 0x01BEC
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1675 - Keep Hedge Maze 2 Shortcut - 0x018CE
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1675 - Keep Hedge Maze 2 Shortcut (Door) - 0x018CE
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1678 - Keep Hedge Maze 2 Exit Door - 0x019D8
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1678 - Keep Hedge Maze 2 Exit (Door) - 0x019D8
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1681 - Keep Hedge Maze 3 Shortcut - 0x019B5
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1681 - Keep Hedge Maze 3 Shortcut (Door) - 0x019B5
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1684 - Keep Hedge Maze 3 Exit Door - 0x019E6
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1684 - Keep Hedge Maze 3 Exit (Door) - 0x019E6
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1687 - Keep Hedge Maze 4 Shortcut - 0x0199A
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1687 - Keep Hedge Maze 4 Shortcut (Door) - 0x0199A
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1690 - Keep Hedge Maze 4 Exit Door - 0x01A0E
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1690 - Keep Hedge Maze 4 Exit (Door) - 0x01A0E
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1693 - Keep Pressure Plates 2 Exit Door - 0x01BEA
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1693 - Keep Pressure Plates 2 Exit (Door) - 0x01BEA
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1696 - Keep Pressure Plates 3 Exit Door - 0x01CD5
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1696 - Keep Pressure Plates 3 Exit (Door) - 0x01CD5
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1699 - Keep Pressure Plates 4 Exit Door - 0x01D40
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1699 - Keep Pressure Plates 4 Exit (Door) - 0x01D40
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1702 - Keep Shortcut to Shadows - 0x09E3D
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1702 - Keep Shadows Shortcut (Door) - 0x09E3D
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1705 - Keep Tower Shortcut - 0x04F8F
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1705 - Keep Tower Shortcut (Door) - 0x04F8F
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1708 - Monastery Shortcut - 0x0364E
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1708 - Monastery Shortcut (Door) - 0x0364E
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1711 - Monastery Inner Door - 0x0C128
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1711 - Monastery Entry Inner (Door) - 0x0C128
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1714 - Monastery Outer Door - 0x0C153
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1714 - Monastery Entry Outer (Door) - 0x0C153
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1717 - Monastery Door to Garden - 0x03750
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1717 - Monastery Garden Entry (Door) - 0x03750
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1718 - Town Cargo Box Door - 0x0A0C9
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1718 - Town Cargo Box Entry (Door) - 0x0A0C9
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1720 - Town Wooden Roof Staircase - 0x034F5
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1720 - Town Wooden Roof Stairs (Door) - 0x034F5
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1723 - Town Tinted Door to RGB House - 0x28A61
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1723 - Town Tinted Glass Door (Door) - 0x28A61
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1726 - Town Door to Church - 0x03BB0
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1726 - Town Church Entry (Door) - 0x03BB0
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1729 - Town Maze Staircase - 0x28AA2
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1729 - Town Maze Stairs (Door) - 0x28AA2
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1732 - Town Windmill Door - 0x1845B
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1732 - Town Windmill Entry (Door) - 0x1845B
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1735 - Town RGB House Staircase - 0x2897B
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1735 - Town RGB House Stairs (Door) - 0x2897B
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1738 - Town Tower Blue Panels Door - 0x27798
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1738 - Town Tower First Door (Door) - 0x27798
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1741 - Town Tower Lattice Door - 0x27799
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1741 - Town Tower Third Door (Door) - 0x27799
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1744 - Town Tower Environmental Set Door - 0x2779A
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1744 - Town Tower Fourth Door (Door) - 0x2779A
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1747 - Town Tower Wooden Roof Set Door - 0x2779C
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1747 - Town Tower Second Door (Door) - 0x2779C
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1750 - Theater Entry Door - 0x17F88
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1750 - Theater Entry (Door) - 0x17F88
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1753 - Theater Exit Door Left - 0x0A16D
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1753 - Theater Exit Left (Door) - 0x0A16D
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1756 - Theater Exit Door Right - 0x3CCDF
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1756 - Theater Exit Right (Door) - 0x3CCDF
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1759 - Jungle Bamboo Shortcut to River - 0x3873B
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1759 - Jungle Bamboo Laser Shortcut (Door) - 0x3873B
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1760 - Jungle Popup Wall - 0x1475B
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1760 - Jungle Popup Wall (Door) - 0x1475B
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1762 - River Shortcut to Monastery Garden - 0x0CF2A
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1762 - River Monastery Shortcut (Door) - 0x0CF2A
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1765 - Bunker Bunker Entry Door - 0x0C2A4
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1765 - Bunker Entry (Door) - 0x0C2A4
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1768 - Bunker Tinted Glass Door - 0x17C79
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1768 - Bunker Tinted Glass Door (Door) - 0x17C79
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1771 - Bunker Door to Ultraviolet Room - 0x0C2A3
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1771 - Bunker UV Room Entry (Door) - 0x0C2A3
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1774 - Bunker Door to Elevator - 0x0A08D
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1774 - Bunker Elevator Room Entry (Door) - 0x0A08D
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1777 - Swamp Entry Door - 0x00C1C
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1777 - Swamp Entry (Door) - 0x00C1C
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1780 - Swamp Door to Broken Shapers - 0x184B7
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1780 - Swamp Between Bridges First Door - 0x184B7
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1783 - Swamp Platform Shortcut Door - 0x38AE6
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1783 - Swamp Platform Shortcut Door - 0x38AE6
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1786 - Swamp Cyan Water Pump - 0x04B7F
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1786 - Swamp Cyan Water Pump (Door) - 0x04B7F
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1789 - Swamp Door to Rotated Shapers - 0x18507
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1789 - Swamp Between Bridges Second Door - 0x18507
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1792 - Swamp Red Water Pump - 0x183F2
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1792 - Swamp Red Water Pump (Door) - 0x183F2
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1795 - Swamp Red Underwater Exit - 0x305D5
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1795 - Swamp Red Underwater Exit (Door) - 0x305D5
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1798 - Swamp Blue Water Pump - 0x18482
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1798 - Swamp Blue Water Pump (Door) - 0x18482
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1801 - Swamp Purple Water Pump - 0x0A1D6
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1801 - Swamp Purple Water Pump (Door) - 0x0A1D6
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1804 - Swamp Near Laser Shortcut - 0x2D880
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1804 - Swamp Laser Shortcut (Door) - 0x2D880
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1807 - Treehouse First Door - 0x0C309
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1807 - Treehouse First Door (Door) - 0x0C309
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1810 - Treehouse Second Door - 0x0C310
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1810 - Treehouse Second Door (Door) - 0x0C310
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1813 - Treehouse Beyond Yellow Bridge Door - 0x0A181
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1813 - Treehouse Third Door (Door) - 0x0A181
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1816 - Treehouse Drawbridge - 0x0C32D
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1816 - Treehouse Drawbridge (Door) - 0x0C32D
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1819 - Treehouse Timed Door to Laser House - 0x0C323
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1819 - Treehouse Laser House Entry (Door) - 0x0C323
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1822 - Inside Mountain First Layer Exit Door - 0x09E54
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1822 - Mountain Floor 1 Exit (Door) - 0x09E54
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1825 - Inside Mountain Second Layer Staircase Near - 0x09FFB
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1825 - Mountain Floor 2 Staircase Near (Door) - 0x09FFB
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1828 - Inside Mountain Second Layer Exit Door - 0x09EDD
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1828 - Mountain Floor 2 Exit (Door) - 0x09EDD
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1831 - Inside Mountain Second Layer Staircase Far - 0x09E07
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1831 - Mountain Floor 2 Staircase Far (Door) - 0x09E07
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1834 - Inside Mountain Giant Puzzle Exit Door - 0x09F89
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1834 - Mountain Bottom Floor Giant Puzzle Exit (Door) - 0x09F89
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1840 - Inside Mountain Door to Final Room - 0x0C141
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1840 - Mountain Bottom Floor Final Room Entry (Door) - 0x0C141
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1843 - Inside Mountain Bottom Layer Rock - 0x17F33
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1843 - Mountain Bottom Floor Rock (Door) - 0x17F33
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1846 - Inside Mountain Door to Secret Area - 0x2D77D
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1846 - Caves Entry (Door) - 0x2D77D
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1849 - Caves Pillar Door - 0x019A5
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1849 - Caves Pillar Door (Door) - 0x019A5
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1855 - Caves Swamp Shortcut - 0x2D859
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1855 - Caves Swamp Shortcut (Door) - 0x2D859
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1858 - Challenge Entry Door - 0x0A19A
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1858 - Challenge Entry (Door) - 0x0A19A
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1861 - Challenge Door to Theater Walkway - 0x0348A
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1861 - Challenge Tunnels Entry (Door) - 0x0348A
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1864 - Theater Walkway Door to Windmill Interior - 0x27739
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1864 - Tunnels Theater Shortcut (Door) - 0x27739
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1867 - Theater Walkway Door to Desert Elevator Room - 0x27263
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1867 - Tunnels Desert Shortcut (Door) - 0x27263
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1870 - Theater Walkway Door to Town - 0x09E87
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1870 - Tunnels Town Shortcut (Door) - 0x09E87
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1903 - Outside Tutorial Outpost Doors - 0x03BA2,0x0A170,0x04CA3
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1903 - Outside Tutorial Outpost Doors - 0x03BA2,0x0A170,0x04CA3
|
||||||
1906 - Symmetry Island Doors - 0x17F3E,0x18269
|
1906 - Symmetry Island Doors - 0x17F3E,0x18269
|
||||||
|
@ -181,18 +181,18 @@ Doors:
|
||||||
1930 - Keep Hedge Maze Doors - 0x01954,0x018CE,0x019D8,0x019B5,0x019E6,0x0199A,0x01A0E
|
1930 - Keep Hedge Maze Doors - 0x01954,0x018CE,0x019D8,0x019B5,0x019E6,0x0199A,0x01A0E
|
||||||
1933 - Keep Pressure Plates Doors - 0x01BEC,0x01BEA,0x01CD5,0x01D40
|
1933 - Keep Pressure Plates Doors - 0x01BEC,0x01BEA,0x01CD5,0x01D40
|
||||||
1936 - Keep Shortcuts - 0x09E3D,0x04F8F
|
1936 - Keep Shortcuts - 0x09E3D,0x04F8F
|
||||||
1939 - Monastery Entry Door - 0x0C128,0x0C153
|
1939 - Monastery Entry - 0x0C128,0x0C153
|
||||||
1942 - Monastery Shortcuts - 0x0364E,0x03750
|
1942 - Monastery Shortcuts - 0x0364E,0x03750
|
||||||
1945 - Town Doors - 0x0A0C9,0x034F5,0x28A61,0x03BB0,0x28AA2,0x1845B,0x2897B
|
1945 - Town Doors - 0x0A0C9,0x034F5,0x28A61,0x03BB0,0x28AA2,0x1845B,0x2897B
|
||||||
1948 - Town Tower Doors - 0x27798,0x27799,0x2779A,0x2779C
|
1948 - Town Tower Doors - 0x27798,0x27799,0x2779A,0x2779C
|
||||||
1951 - Theater Exit Door - 0x0A16D,0x3CCDF
|
1951 - Theater Exit - 0x0A16D,0x3CCDF
|
||||||
1954 - Jungle & River Shortcuts - 0x3873B,0x0CF2A
|
1954 - Jungle & River Shortcuts - 0x3873B,0x0CF2A
|
||||||
1957 - Bunker Doors - 0x0C2A4,0x17C79,0x0C2A3,0x0A08D
|
1957 - Bunker Doors - 0x0C2A4,0x17C79,0x0C2A3,0x0A08D
|
||||||
1960 - Swamp Doors - 0x00C1C,0x184B7,0x38AE6,0x18507
|
1960 - Swamp Doors - 0x00C1C,0x184B7,0x38AE6,0x18507
|
||||||
1963 - Swamp Water Pumps - 0x04B7F,0x183F2,0x305D5,0x18482,0x0A1D6
|
1963 - Swamp Water Pumps - 0x04B7F,0x183F2,0x305D5,0x18482,0x0A1D6
|
||||||
1966 - Treehouse Entry Doors - 0x0C309,0x0C310,0x0A181
|
1966 - Treehouse Entry Doors - 0x0C309,0x0C310,0x0A181
|
||||||
1975 - Inside Mountain Second Layer Stairs & Doors - 0x09FFB,0x09EDD,0x09E07
|
1975 - Mountain Floor 2 Stairs & Doors - 0x09FFB,0x09EDD,0x09E07
|
||||||
1978 - Inside Mountain Bottom Layer Doors to Caves - 0x17F33,0x2D77D
|
1978 - Mountain Bottom Floor Doors to Caves - 0x17F33,0x2D77D
|
||||||
1981 - Caves Doors to Challenge - 0x019A5,0x0A19A
|
1981 - Caves Doors to Challenge - 0x019A5,0x0A19A
|
||||||
1984 - Caves Exits to Main Island - 0x2D859,0x2D73F
|
1984 - Caves Exits to Main Island - 0x2D859,0x2D73F
|
||||||
1987 - Theater Walkway Doors - 0x27739,0x27263,0x09E87
|
1987 - Tunnels Doors - 0x27739,0x27263,0x09E87
|
File diff suppressed because it is too large
Load Diff
|
@ -36,7 +36,7 @@ class WitnessWorld(World):
|
||||||
"""
|
"""
|
||||||
game = "The Witness"
|
game = "The Witness"
|
||||||
topology_present = False
|
topology_present = False
|
||||||
data_version = 5
|
data_version = 7
|
||||||
|
|
||||||
static_logic = StaticWitnessLogic()
|
static_logic = StaticWitnessLogic()
|
||||||
static_locat = StaticWitnessLocations()
|
static_locat = StaticWitnessLocations()
|
||||||
|
|
|
@ -30,17 +30,17 @@ class StaticWitnessLocations:
|
||||||
|
|
||||||
"Outside Tutorial Vault Box",
|
"Outside Tutorial Vault Box",
|
||||||
"Outside Tutorial Discard",
|
"Outside Tutorial Discard",
|
||||||
"Outside Tutorial Dots Introduction 5",
|
"Outside Tutorial Shed Row 5",
|
||||||
"Outside Tutorial Squares Introduction 9",
|
"Outside Tutorial Tree Row 9",
|
||||||
|
|
||||||
"Glass Factory Discard",
|
"Glass Factory Discard",
|
||||||
"Glass Factory Vertical Symmetry 5",
|
"Glass Factory Back Wall 5",
|
||||||
"Glass Factory Rotational Symmetry 3",
|
"Glass Factory Front 3",
|
||||||
"Glass Factory Melting 3",
|
"Glass Factory Melting 3",
|
||||||
|
|
||||||
"Symmetry Island Black Dots 5",
|
"Symmetry Island Right 5",
|
||||||
"Symmetry Island Colored Dots 6",
|
"Symmetry Island Back 6",
|
||||||
"Symmetry Island Fading Lines 7",
|
"Symmetry Island Left 7",
|
||||||
"Symmetry Island Scenery Outlines 5",
|
"Symmetry Island Scenery Outlines 5",
|
||||||
"Symmetry Island Laser Panel",
|
"Symmetry Island Laser Panel",
|
||||||
|
|
||||||
|
@ -48,26 +48,28 @@ class StaticWitnessLocations:
|
||||||
|
|
||||||
"Desert Vault Box",
|
"Desert Vault Box",
|
||||||
"Desert Discard",
|
"Desert Discard",
|
||||||
"Desert Sun Reflection 8",
|
"Desert Surface 8",
|
||||||
"Desert Artificial Light Reflection 3",
|
"Desert Light Room 3",
|
||||||
"Desert Pond Reflection 5",
|
"Desert Pond Room 5",
|
||||||
"Desert Flood Reflection 6",
|
"Desert Flood Room 6",
|
||||||
|
"Desert Final Bent 3",
|
||||||
|
"Desert Final Hexagonal",
|
||||||
"Desert Laser Panel",
|
"Desert Laser Panel",
|
||||||
|
|
||||||
"Quarry Mill Eraser and Dots 6",
|
"Quarry Mill Lower Row 6",
|
||||||
"Quarry Mill Eraser and Squares 8",
|
"Quarry Mill Upper Row 8",
|
||||||
"Quarry Mill Small Squares & Dots & Eraser",
|
"Quarry Mill Control Room Right",
|
||||||
"Quarry Boathouse Intro Shapers",
|
"Quarry Boathouse Intro Right",
|
||||||
"Quarry Boathouse Intro Stars",
|
"Quarry Boathouse Intro Left",
|
||||||
"Quarry Boathouse Eraser and Shapers 5",
|
"Quarry Boathouse Front Row 5",
|
||||||
"Quarry Boathouse Stars & Eraser & Shapers 2",
|
"Quarry Boathouse Back First Row 9",
|
||||||
"Quarry Boathouse Stars & Eraser & Shapers 5",
|
"Quarry Boathouse Back Second Row 3",
|
||||||
"Quarry Discard",
|
"Quarry Discard",
|
||||||
"Quarry Laser Panel",
|
"Quarry Laser Panel",
|
||||||
|
|
||||||
"Shadows Lower Avoid 8",
|
"Shadows Intro 8",
|
||||||
"Shadows Environmental Avoid 8",
|
"Shadows Far 8",
|
||||||
"Shadows Follow 5",
|
"Shadows Near 5",
|
||||||
"Shadows Laser Panel",
|
"Shadows Laser Panel",
|
||||||
|
|
||||||
"Keep Hedge Maze 4",
|
"Keep Hedge Maze 4",
|
||||||
|
@ -79,44 +81,44 @@ class StaticWitnessLocations:
|
||||||
"Shipwreck Vault Box",
|
"Shipwreck Vault Box",
|
||||||
"Shipwreck Discard",
|
"Shipwreck Discard",
|
||||||
|
|
||||||
"Monastery Rhombic Avoid 3",
|
"Monastery Outside 3",
|
||||||
"Monastery Branch Follow 2",
|
"Monastery Inside 4",
|
||||||
"Monastery Laser Panel",
|
"Monastery Laser Panel",
|
||||||
|
|
||||||
"Town Cargo Box Discard",
|
"Town Cargo Box Discard",
|
||||||
"Town Hexagonal Reflection",
|
"Town Tall Hexagonal",
|
||||||
"Town Church Lattice",
|
"Town Church Lattice",
|
||||||
"Town Rooftop Discard",
|
"Town Rooftop Discard",
|
||||||
"Town Symmetry Squares 5 + Dots",
|
"Town Red Rooftop 5",
|
||||||
"Town Full Dot Grid Shapers 5",
|
"Town Wooden Roof Lower Row 5",
|
||||||
"Town Shapers & Dots & Eraser",
|
"Town Wooden Rooftop",
|
||||||
"Town Laser Panel",
|
"Town Laser Panel",
|
||||||
|
|
||||||
"Theater Discard",
|
"Theater Discard",
|
||||||
|
|
||||||
"Jungle Discard",
|
"Jungle Discard",
|
||||||
"Jungle Waves 3",
|
"Jungle First Row 3",
|
||||||
"Jungle Waves 7",
|
"Jungle Second Row 4",
|
||||||
"Jungle Popup Wall 6",
|
"Jungle Popup Wall 6",
|
||||||
"Jungle Laser Panel",
|
"Jungle Laser Panel",
|
||||||
|
|
||||||
"River Vault Box",
|
"River Vault Box",
|
||||||
|
|
||||||
"Bunker Drawn Squares 5",
|
"Bunker Intro Left 5",
|
||||||
"Bunker Drawn Squares 9",
|
"Bunker Intro Back 4",
|
||||||
"Bunker Drawn Squares through Tinted Glass 3",
|
"Bunker Glass Room 3",
|
||||||
"Bunker Drop-Down Door Squares 2",
|
"Bunker UV Room 2",
|
||||||
"Bunker Laser Panel",
|
"Bunker Laser Panel",
|
||||||
|
|
||||||
"Swamp Seperatable Shapers 6",
|
"Swamp Intro Front 6",
|
||||||
"Swamp Combinable Shapers 8",
|
"Swamp Intro Back 8",
|
||||||
"Swamp Broken Shapers 4",
|
"Swamp Between Bridges Near Row 4",
|
||||||
"Swamp Cyan Underwater Negative Shapers 5",
|
"Swamp Cyan Underwater 5",
|
||||||
"Swamp Platform Shapers 4",
|
"Swamp Platform Row 4",
|
||||||
"Swamp Rotated Shapers 4",
|
"Swamp Between Bridges Far Row 4",
|
||||||
"Swamp Red Underwater Negative Shapers 4",
|
"Swamp Red Underwater 4",
|
||||||
"Swamp More Rotated Shapers 4",
|
"Swamp Beyond Rotating Bridge 4",
|
||||||
"Swamp Blue Underwater Negative Shapers 5",
|
"Swamp Blue Underwater 5",
|
||||||
"Swamp Laser Panel",
|
"Swamp Laser Panel",
|
||||||
|
|
||||||
"Treehouse Yellow Bridge 9",
|
"Treehouse Yellow Bridge 9",
|
||||||
|
@ -125,73 +127,77 @@ class StaticWitnessLocations:
|
||||||
"Treehouse Green Bridge 7",
|
"Treehouse Green Bridge 7",
|
||||||
"Treehouse Green Bridge Discard",
|
"Treehouse Green Bridge Discard",
|
||||||
"Treehouse Left Orange Bridge 15",
|
"Treehouse Left Orange Bridge 15",
|
||||||
"Treehouse Burnt House Discard",
|
"Treehouse Laser Discard",
|
||||||
"Treehouse Right Orange Bridge 12",
|
"Treehouse Right Orange Bridge 12",
|
||||||
"Treehouse Laser Panel",
|
"Treehouse Laser Panel",
|
||||||
|
|
||||||
"Mountaintop Discard",
|
"Mountainside Discard",
|
||||||
"Mountaintop Vault Box",
|
"Mountainside Vault Box",
|
||||||
}
|
|
||||||
|
|
||||||
UNCOMMON_LOCATIONS = {
|
|
||||||
"Mountaintop River Shape",
|
"Mountaintop River Shape",
|
||||||
"Tutorial Patio Floor",
|
"Tutorial Patio Floor",
|
||||||
"Quarry Mill Big Squares & Dots & Eraser",
|
"Quarry Mill Control Room Left",
|
||||||
"Theater Tutorial Video",
|
"Theater Tutorial Video",
|
||||||
"Theater Desert Video",
|
"Theater Desert Video",
|
||||||
"Theater Jungle Video",
|
"Theater Jungle Video",
|
||||||
"Theater Shipwreck Video",
|
"Theater Shipwreck Video",
|
||||||
"Theater Mountain Video",
|
"Theater Mountain Video",
|
||||||
"Town RGB Squares",
|
"Town RGB Room Left",
|
||||||
"Town RGB Stars",
|
"Town RGB Room Right",
|
||||||
"Swamp Underwater Back Optional",
|
"Swamp Purple Underwater",
|
||||||
}
|
}
|
||||||
|
|
||||||
CAVES_LOCATIONS = {
|
CAVES_LOCATIONS = {
|
||||||
"Inside Mountain Caves Dot Grid Triangles 4",
|
"Caves Blue Tunnel Right First 4",
|
||||||
"Inside Mountain Caves Symmetry Triangles",
|
"Caves Blue Tunnel Left First 1",
|
||||||
"Inside Mountain Caves Stars & Squares and Triangles 2",
|
"Caves Blue Tunnel Left Second 5",
|
||||||
"Inside Mountain Caves Shapers and Triangles 2",
|
"Caves Blue Tunnel Right Second 5",
|
||||||
"Inside Mountain Caves Symmetry Shapers",
|
"Caves Blue Tunnel Right Third 1",
|
||||||
"Inside Mountain Caves Broken and Negative Shapers",
|
"Caves Blue Tunnel Left Fourth 1",
|
||||||
"Inside Mountain Caves Broken Shapers",
|
"Caves Blue Tunnel Left Third 1",
|
||||||
|
|
||||||
"Inside Mountain Caves Rainbow Squares",
|
"Caves First Floor Middle",
|
||||||
"Inside Mountain Caves Squares & Stars and Colored Eraser",
|
"Caves First Floor Right",
|
||||||
"Inside Mountain Caves Rotated Broken Shapers",
|
"Caves First Floor Left",
|
||||||
"Inside Mountain Caves Stars and Squares",
|
"Caves First Floor Grounded",
|
||||||
"Inside Mountain Caves Lone Pillar",
|
"Caves Lone Pillar",
|
||||||
"Inside Mountain Caves Wooden Beam Shapers",
|
"Caves First Wooden Beam",
|
||||||
"Inside Mountain Caves Wooden Beam Squares and Shapers",
|
"Caves Second Wooden Beam",
|
||||||
"Inside Mountain Caves Wooden Beam Stars and Squares",
|
"Caves Third Wooden Beam",
|
||||||
"Inside Mountain Caves Wooden Beam Shapers and Stars",
|
"Caves Fourth Wooden Beam",
|
||||||
"Inside Mountain Caves Upstairs Invisible Dots 8",
|
"Caves Right Upstairs Left Row 8",
|
||||||
"Inside Mountain Caves Upstairs Invisible Dot Symmetry 3",
|
"Caves Right Upstairs Right Row 3",
|
||||||
"Inside Mountain Caves Upstairs Dot Grid Negative Shapers",
|
"Caves Left Upstairs Single",
|
||||||
"Inside Mountain Caves Upstairs Dot Grid Rotated Shapers",
|
"Caves Left Upstairs Left Row 5",
|
||||||
|
|
||||||
"Theater Walkway Vault Box",
|
"Tunnels Vault Box",
|
||||||
"Inside Mountain Bottom Layer Discard",
|
"Mountain Bottom Floor Discard",
|
||||||
"Theater Challenge Video",
|
"Theater Challenge Video",
|
||||||
}
|
}
|
||||||
|
|
||||||
MOUNTAIN_UNREACHABLE_FROM_BEHIND = {
|
MOUNTAIN_UNREACHABLE_FROM_BEHIND = {
|
||||||
"Mountaintop Trap Door Triple Exit",
|
"Mountaintop Trap Door Triple Exit",
|
||||||
|
|
||||||
"Inside Mountain Obscured Vision 5",
|
"Mountain Floor 1 Right Row 5",
|
||||||
"Inside Mountain Moving Background 7",
|
"Mountain Floor 1 Left Row 7",
|
||||||
"Inside Mountain Physically Obstructed 3",
|
"Mountain Floor 1 Back Row 3",
|
||||||
"Inside Mountain Angled Inside Trash 2",
|
"Mountain Floor 1 Trash Pillar 2",
|
||||||
"Inside Mountain Color Cycle 5",
|
"Mountain Floor 2 Near Row 5",
|
||||||
"Inside Mountain Same Solution 6",
|
"Mountain Floor 2 Far Row 6",
|
||||||
}
|
}
|
||||||
|
|
||||||
MOUNTAIN_REACHABLE_FROM_BEHIND = {
|
MOUNTAIN_REACHABLE_FROM_BEHIND = {
|
||||||
"Inside Mountain Elevator Discard",
|
"Mountain Floor 2 Elevator Discard",
|
||||||
"Inside Mountain Giant Puzzle",
|
"Mountain Bottom Floor Giant Puzzle",
|
||||||
|
|
||||||
"Inside Mountain Final Room Left Pillar 4",
|
"Mountain Final Room Left Pillar 4",
|
||||||
"Inside Mountain Final Room Right Pillar 4",
|
"Mountain Final Room Right Pillar 4",
|
||||||
|
}
|
||||||
|
|
||||||
|
MOUNTAIN_EXTRAS = {
|
||||||
|
"Challenge Vault Box",
|
||||||
|
"Theater Challenge Video",
|
||||||
|
"Mountain Bottom Floor Discard"
|
||||||
}
|
}
|
||||||
|
|
||||||
ALL_LOCATIONS_TO_ID = dict()
|
ALL_LOCATIONS_TO_ID = dict()
|
||||||
|
@ -241,37 +247,44 @@ class WitnessPlayerLocations:
|
||||||
StaticWitnessLocations.GENERAL_LOCATIONS
|
StaticWitnessLocations.GENERAL_LOCATIONS
|
||||||
)
|
)
|
||||||
|
|
||||||
doors = get_option_value(world, player, "shuffle_doors")
|
doors = get_option_value(world, player, "shuffle_doors") >= 2
|
||||||
earlyutm = is_option_enabled(world, player, "early_secret_area")
|
earlyutm = is_option_enabled(world, player, "early_secret_area")
|
||||||
victory = get_option_value(world, player, "victory_condition")
|
victory = get_option_value(world, player, "victory_condition")
|
||||||
lasers = get_option_value(world, player, "challenge_lasers")
|
mount_lasers = get_option_value(world, player, "mountain_lasers")
|
||||||
|
chal_lasers = get_option_value(world, player, "challenge_lasers")
|
||||||
laser_shuffle = get_option_value(world, player, "shuffle_lasers")
|
laser_shuffle = get_option_value(world, player, "shuffle_lasers")
|
||||||
|
|
||||||
postgame = set()
|
postgame = set()
|
||||||
postgame = postgame | StaticWitnessLocations.CAVES_LOCATIONS
|
postgame = postgame | StaticWitnessLocations.CAVES_LOCATIONS
|
||||||
postgame = postgame | StaticWitnessLocations.MOUNTAIN_REACHABLE_FROM_BEHIND
|
postgame = postgame | StaticWitnessLocations.MOUNTAIN_REACHABLE_FROM_BEHIND
|
||||||
postgame = postgame | StaticWitnessLocations.MOUNTAIN_UNREACHABLE_FROM_BEHIND
|
postgame = postgame | StaticWitnessLocations.MOUNTAIN_UNREACHABLE_FROM_BEHIND
|
||||||
|
postgame = postgame | StaticWitnessLocations.MOUNTAIN_EXTRAS
|
||||||
|
|
||||||
self.CHECK_LOCATIONS = self.CHECK_LOCATIONS | postgame
|
self.CHECK_LOCATIONS = self.CHECK_LOCATIONS | postgame
|
||||||
|
|
||||||
if earlyutm or doors >= 2 or (victory == 1 and (lasers <= 11 or laser_shuffle)):
|
mountain_enterable_from_top = victory == 0 or victory == 1 or (victory == 3 and chal_lasers > mount_lasers)
|
||||||
|
|
||||||
|
if earlyutm or doors: # in non-doors, there is no way to get symbol-locked by the final pillars (currently)
|
||||||
postgame -= StaticWitnessLocations.CAVES_LOCATIONS
|
postgame -= StaticWitnessLocations.CAVES_LOCATIONS
|
||||||
|
|
||||||
if doors >= 2:
|
if (doors or earlyutm) and (victory == 0 or (victory == 2 and mount_lasers > chal_lasers)):
|
||||||
|
postgame -= {"Challenge Vault Box", "Theater Challenge Video"}
|
||||||
|
|
||||||
|
if doors or mountain_enterable_from_top:
|
||||||
postgame -= StaticWitnessLocations.MOUNTAIN_REACHABLE_FROM_BEHIND
|
postgame -= StaticWitnessLocations.MOUNTAIN_REACHABLE_FROM_BEHIND
|
||||||
|
|
||||||
if victory != 2:
|
if mountain_enterable_from_top:
|
||||||
postgame -= StaticWitnessLocations.MOUNTAIN_UNREACHABLE_FROM_BEHIND
|
postgame -= StaticWitnessLocations.MOUNTAIN_UNREACHABLE_FROM_BEHIND
|
||||||
|
|
||||||
|
if (victory == 0 and doors) or victory == 1 or (victory == 2 and mount_lasers > chal_lasers and doors):
|
||||||
|
postgame -= {"Mountain Bottom Floor Discard"}
|
||||||
|
|
||||||
if is_option_enabled(world, player, "shuffle_discarded_panels"):
|
if is_option_enabled(world, player, "shuffle_discarded_panels"):
|
||||||
self.PANEL_TYPES_TO_SHUFFLE.add("Discard")
|
self.PANEL_TYPES_TO_SHUFFLE.add("Discard")
|
||||||
|
|
||||||
if is_option_enabled(world, player, "shuffle_vault_boxes"):
|
if is_option_enabled(world, player, "shuffle_vault_boxes"):
|
||||||
self.PANEL_TYPES_TO_SHUFFLE.add("Vault")
|
self.PANEL_TYPES_TO_SHUFFLE.add("Vault")
|
||||||
|
|
||||||
if is_option_enabled(world, player, "shuffle_uncommon"):
|
|
||||||
self.CHECK_LOCATIONS = self.CHECK_LOCATIONS | StaticWitnessLocations.UNCOMMON_LOCATIONS
|
|
||||||
|
|
||||||
self.CHECK_LOCATIONS = self.CHECK_LOCATIONS | player_logic.ADDED_CHECKS
|
self.CHECK_LOCATIONS = self.CHECK_LOCATIONS | player_logic.ADDED_CHECKS
|
||||||
|
|
||||||
if not is_option_enabled(world, player, "shuffle_postgame"):
|
if not is_option_enabled(world, player, "shuffle_postgame"):
|
||||||
|
|
|
@ -60,7 +60,10 @@ class WitnessPlayerLogic:
|
||||||
for dependentItem in door_items:
|
for dependentItem in door_items:
|
||||||
all_options.add(items_option.union(dependentItem))
|
all_options.add(items_option.union(dependentItem))
|
||||||
|
|
||||||
return frozenset(all_options)
|
if panel_hex != "0x28A0D":
|
||||||
|
return frozenset(all_options)
|
||||||
|
else: # 0x28A0D depends on another entity for *non-power* reasons -> This dependency needs to be preserved
|
||||||
|
these_items = all_options
|
||||||
|
|
||||||
these_panels = self.DEPENDENT_REQUIREMENTS_BY_HEX[panel_hex]["panels"]
|
these_panels = self.DEPENDENT_REQUIREMENTS_BY_HEX[panel_hex]["panels"]
|
||||||
|
|
||||||
|
@ -321,7 +324,7 @@ class WitnessPlayerLogic:
|
||||||
self.VICTORY_LOCATION = "0x0356B"
|
self.VICTORY_LOCATION = "0x0356B"
|
||||||
self.EVENT_ITEM_NAMES = {
|
self.EVENT_ITEM_NAMES = {
|
||||||
"0x01A0F": "Keep Laser Panel (Hedge Mazes) Activates",
|
"0x01A0F": "Keep Laser Panel (Hedge Mazes) Activates",
|
||||||
"0x09D9B": "Monastery Overhead Doors Open",
|
"0x09D9B": "Monastery Shutters Open",
|
||||||
"0x193A6": "Monastery Laser Panel Activates",
|
"0x193A6": "Monastery Laser Panel Activates",
|
||||||
"0x00037": "Monastery Branch Panels Activate",
|
"0x00037": "Monastery Branch Panels Activate",
|
||||||
"0x0A079": "Access to Bunker Laser",
|
"0x0A079": "Access to Bunker Laser",
|
||||||
|
@ -332,24 +335,24 @@ class WitnessPlayerLogic:
|
||||||
"0x01D3F": "Keep Laser Panel (Pressure Plates) Activates",
|
"0x01D3F": "Keep Laser Panel (Pressure Plates) Activates",
|
||||||
"0x09F7F": "Mountain Access",
|
"0x09F7F": "Mountain Access",
|
||||||
"0x0367C": "Quarry Laser Mill Requirement Met",
|
"0x0367C": "Quarry Laser Mill Requirement Met",
|
||||||
"0x009A1": "Swamp Rotated Shapers 1 Activates",
|
"0x009A1": "Swamp Between Bridges Far 1 Activates",
|
||||||
"0x00006": "Swamp Cyan Water Drains",
|
"0x00006": "Swamp Cyan Water Drains",
|
||||||
"0x00990": "Swamp Broken Shapers 1 Activates",
|
"0x00990": "Swamp Between Bridges Near Row 1 Activates",
|
||||||
"0x0A8DC": "Lower Avoid 6 Activates",
|
"0x0A8DC": "Intro 6 Activates",
|
||||||
"0x0000A": "Swamp More Rotated Shapers 1 Access",
|
"0x0000A": "Swamp Beyond Rotating Bridge 1 Access",
|
||||||
"0x09E86": "Inside Mountain Second Layer Blue Bridge Access",
|
"0x09E86": "Mountain Floor 2 Blue Bridge Access",
|
||||||
"0x09ED8": "Inside Mountain Second Layer Yellow Bridge Access",
|
"0x09ED8": "Mountain Floor 2 Yellow Bridge Access",
|
||||||
"0x0A3D0": "Quarry Laser Boathouse Requirement Met",
|
"0x0A3D0": "Quarry Laser Boathouse Requirement Met",
|
||||||
"0x00596": "Swamp Red Water Drains",
|
"0x00596": "Swamp Red Water Drains",
|
||||||
"0x00E3A": "Swamp Purple Water Drains",
|
"0x00E3A": "Swamp Purple Water Drains",
|
||||||
"0x0343A": "Door to Symmetry Island Powers On",
|
"0x0343A": "Door to Symmetry Island Powers On",
|
||||||
"0xFFF00": "Inside Mountain Bottom Layer Discard Turns On",
|
"0xFFF00": "Mountain Bottom Floor Discard Turns On",
|
||||||
"0x17CA6": "All Boat Panels Turn On",
|
"0x17CA6": "All Boat Panels Turn On",
|
||||||
"0x17CDF": "All Boat Panels Turn On",
|
"0x17CDF": "All Boat Panels Turn On",
|
||||||
"0x09DB8": "All Boat Panels Turn On",
|
"0x09DB8": "All Boat Panels Turn On",
|
||||||
"0x17C95": "All Boat Panels Turn On",
|
"0x17C95": "All Boat Panels Turn On",
|
||||||
"0x03BB0": "Town Church Lattice Vision From Outside",
|
"0x03BB0": "Town Church Lattice Vision From Outside",
|
||||||
"0x28AC1": "Town Shapers & Dots & Eraser Turns On",
|
"0x28AC1": "Town Wooden Rooftop Turns On",
|
||||||
"0x28A69": "Town Tower 1st Door Opens",
|
"0x28A69": "Town Tower 1st Door Opens",
|
||||||
"0x28ACC": "Town Tower 2nd Door Opens",
|
"0x28ACC": "Town Tower 2nd Door Opens",
|
||||||
"0x28AD9": "Town Tower 3rd Door Opens",
|
"0x28AD9": "Town Tower 3rd Door Opens",
|
||||||
|
@ -357,9 +360,9 @@ class WitnessPlayerLogic:
|
||||||
"0x03675": "Quarry Mill Ramp Activation From Above",
|
"0x03675": "Quarry Mill Ramp Activation From Above",
|
||||||
"0x03679": "Quarry Mill Lift Lowering While Standing On It",
|
"0x03679": "Quarry Mill Lift Lowering While Standing On It",
|
||||||
"0x2FAF6": "Tutorial Gate Secret Solution Knowledge",
|
"0x2FAF6": "Tutorial Gate Secret Solution Knowledge",
|
||||||
"0x079DF": "Town Hexagonal Reflection Turns On",
|
"0x079DF": "Town Tall Hexagonal Turns On",
|
||||||
"0x17DA2": "Right Orange Bridge Fully Extended",
|
"0x17DA2": "Right Orange Bridge Fully Extended",
|
||||||
"0x19B24": "Shadows Lower Avoid Patterns Visible",
|
"0x19B24": "Shadows Intro Patterns Visible",
|
||||||
"0x2700B": "Open Door to Treehouse Laser House",
|
"0x2700B": "Open Door to Treehouse Laser House",
|
||||||
"0x00055": "Orchard Apple Trees 4 Turns On",
|
"0x00055": "Orchard Apple Trees 4 Turns On",
|
||||||
"0x17DDB": "Left Orange Bridge Fully Extended",
|
"0x17DDB": "Left Orange Bridge Fully Extended",
|
||||||
|
@ -369,6 +372,8 @@ class WitnessPlayerLogic:
|
||||||
"0x03481": "Tutorial Video Pattern Knowledge",
|
"0x03481": "Tutorial Video Pattern Knowledge",
|
||||||
"0x03702": "Jungle Video Pattern Knowledge",
|
"0x03702": "Jungle Video Pattern Knowledge",
|
||||||
"0x0356B": "Challenge Video Pattern Knowledge",
|
"0x0356B": "Challenge Video Pattern Knowledge",
|
||||||
|
"0x0A15F": "Desert Laser Panel Shutters Open (1)",
|
||||||
|
"0x012D7": "Desert Laser Panel Shutters Open (2)",
|
||||||
}
|
}
|
||||||
|
|
||||||
self.ALWAYS_EVENT_NAMES_BY_HEX = {
|
self.ALWAYS_EVENT_NAMES_BY_HEX = {
|
||||||
|
|
|
@ -73,7 +73,7 @@ class WitnessRegions:
|
||||||
all_locations = all_locations | set(locations_for_this_region)
|
all_locations = all_locations | set(locations_for_this_region)
|
||||||
|
|
||||||
world.regions += [
|
world.regions += [
|
||||||
create_region(world, player, region_name, self.locat,locations_for_this_region)
|
create_region(world, player, region_name, self.locat, locations_for_this_region)
|
||||||
]
|
]
|
||||||
|
|
||||||
for region_name, region in StaticWitnessLogic.ALL_REGIONS_BY_NAME.items():
|
for region_name, region in StaticWitnessLogic.ALL_REGIONS_BY_NAME.items():
|
||||||
|
|
|
@ -25,84 +25,84 @@ Disabled Locations:
|
||||||
0x00055 (Orchard Apple Tree 3)
|
0x00055 (Orchard Apple Tree 3)
|
||||||
0x032F7 (Orchard Apple Tree 4)
|
0x032F7 (Orchard Apple Tree 4)
|
||||||
0x032FF (Orchard Apple Tree 5)
|
0x032FF (Orchard Apple Tree 5)
|
||||||
0x198B5 (Shadows Lower Avoid 1)
|
0x198B5 (Shadows Intro 1)
|
||||||
0x198BD (Shadows Lower Avoid 2)
|
0x198BD (Shadows Intro 2)
|
||||||
0x198BF (Shadows Lower Avoid 3)
|
0x198BF (Shadows Intro 3)
|
||||||
0x19771 (Shadows Lower Avoid 4)
|
0x19771 (Shadows Intro 4)
|
||||||
0x0A8DC (Shadows Lower Avoid 5)
|
0x0A8DC (Shadows Intro 5)
|
||||||
0x0AC74 (Shadows Lower Avoid 6)
|
0x0AC74 (Shadows Intro 6)
|
||||||
0x0AC7A (Shadows Lower Avoid 7)
|
0x0AC7A (Shadows Intro 7)
|
||||||
0x0A8E0 (Shadows Lower Avoid 8)
|
0x0A8E0 (Shadows Intro 8)
|
||||||
0x386FA (Shadows Environmental Avoid 1)
|
0x386FA (Shadows Far 1)
|
||||||
0x1C33F (Shadows Environmental Avoid 2)
|
0x1C33F (Shadows Far 2)
|
||||||
0x196E2 (Shadows Environmental Avoid 3)
|
0x196E2 (Shadows Far 3)
|
||||||
0x1972A (Shadows Environmental Avoid 4)
|
0x1972A (Shadows Far 4)
|
||||||
0x19809 (Shadows Environmental Avoid 5)
|
0x19809 (Shadows Far 5)
|
||||||
0x19806 (Shadows Environmental Avoid 6)
|
0x19806 (Shadows Far 6)
|
||||||
0x196F8 (Shadows Environmental Avoid 7)
|
0x196F8 (Shadows Far 7)
|
||||||
0x1972F (Shadows Environmental Avoid 8)
|
0x1972F (Shadows Far 8)
|
||||||
0x19797 (Shadows Follow 1)
|
0x19797 (Shadows Near 1)
|
||||||
0x1979A (Shadows Follow 2)
|
0x1979A (Shadows Near 2)
|
||||||
0x197E0 (Shadows Follow 3)
|
0x197E0 (Shadows Near 3)
|
||||||
0x197E8 (Shadows Follow 4)
|
0x197E8 (Shadows Near 4)
|
||||||
0x197E5 (Shadows Follow 5)
|
0x197E5 (Shadows Near 5)
|
||||||
0x19650 (Shadows Laser)
|
0x19650 (Shadows Laser)
|
||||||
0x00139 (Keep Hedge Maze 1)
|
0x00139 (Keep Hedge Maze 1)
|
||||||
0x019DC (Keep Hedge Maze 2)
|
0x019DC (Keep Hedge Maze 2)
|
||||||
0x019E7 (Keep Hedge Maze 3)
|
0x019E7 (Keep Hedge Maze 3)
|
||||||
0x01A0F (Keep Hedge Maze 4)
|
0x01A0F (Keep Hedge Maze 4)
|
||||||
0x0360E (Laser Hedges)
|
0x0360E (Laser Hedges)
|
||||||
0x00B10 (Monastery Door Open Left)
|
0x00B10 (Monastery Entry Left)
|
||||||
0x00C92 (Monastery Door Open Right)
|
0x00C92 (Monastery Entry Right)
|
||||||
0x00290 (Monastery Rhombic Avoid 1)
|
0x00290 (Monastery Outside 1)
|
||||||
0x00038 (Monastery Rhombic Avoid 2)
|
0x00038 (Monastery Outside 2)
|
||||||
0x00037 (Monastery Rhombic Avoid 3)
|
0x00037 (Monastery Outside 3)
|
||||||
0x193A7 (Monastery Branch Avoid 1)
|
0x193A7 (Monastery Inside 1)
|
||||||
0x193AA (Monastery Branch Avoid 2)
|
0x193AA (Monastery Inside 2)
|
||||||
0x193AB (Monastery Branch Follow 1)
|
0x193AB (Monastery Inside 3)
|
||||||
0x193A6 (Monastery Branch Follow 2)
|
0x193A6 (Monastery Inside 4)
|
||||||
0x17CA4 (Monastery Laser)
|
0x17CA4 (Monastery Laser)
|
||||||
0x18590 (Tree Outlines) - True - Symmetry & Environment
|
0x18590 (Transparent) - True - Symmetry & Environment
|
||||||
0x28AE3 (Vines Shadows Follow) - 0x18590 - Shadows Follow & Environment
|
0x28AE3 (Vines) - 0x18590 - Shadows Follow & Environment
|
||||||
0x28938 (Four-way Apple Tree) - 0x28AE3 - Environment
|
0x28938 (Apple Tree) - 0x28AE3 - Environment
|
||||||
0x079DF (Triple Environmental Puzzle) - 0x28938 - Shadows Avoid & Environment & Reflection
|
0x079DF (Triple Exit) - 0x28938 - Shadows Avoid & Environment & Reflection
|
||||||
0x28B39 (Hexagonal Reflection) - 0x079DF & 0x2896A - Reflection
|
0x28B39 (Tall Hexagonal) - 0x079DF & 0x2896A - Reflection
|
||||||
0x03553 (Theater Tutorial Video)
|
0x03553 (Theater Tutorial Video)
|
||||||
0x03552 (Theater Desert Video)
|
0x03552 (Theater Desert Video)
|
||||||
0x0354E (Theater Jungle Video)
|
0x0354E (Theater Jungle Video)
|
||||||
0x03549 (Theater Challenge Video)
|
0x03549 (Theater Challenge Video)
|
||||||
0x0354F (Theater Shipwreck Video)
|
0x0354F (Theater Shipwreck Video)
|
||||||
0x03545 (Theater Mountain Video)
|
0x03545 (Theater Mountain Video)
|
||||||
0x002C4 (Waves 1)
|
0x002C4 (First Row 1)
|
||||||
0x00767 (Waves 2)
|
0x00767 (First Row 2)
|
||||||
0x002C6 (Waves 3)
|
0x002C6 (First Row 3)
|
||||||
0x0070E (Waves 4)
|
0x0070E (Second Row 1)
|
||||||
0x0070F (Waves 5)
|
0x0070F (Second Row 2)
|
||||||
0x0087D (Waves 6)
|
0x0087D (Second Row 3)
|
||||||
0x002C7 (Waves 7)
|
0x002C7 (Second Row 4)
|
||||||
0x15ADD (River Rhombic Avoid Vault)
|
0x15ADD (River Outside Vault)
|
||||||
0x03702 (River Vault Box)
|
0x03702 (River Vault Box)
|
||||||
0x17CAA (Rhombic Avoid to Monastery Garden)
|
0x17CAA (Monastery Shortcut Panel)
|
||||||
0x17C2E (Door to Bunker)
|
0x17C2E (Door to Bunker)
|
||||||
0x09F7D (Bunker Drawn Squares 1)
|
0x09F7D (Bunker Intro Left 1)
|
||||||
0x09FDC (Bunker Drawn Squares 2)
|
0x09FDC (Bunker Intro Left 2)
|
||||||
0x09FF7 (Bunker Drawn Squares 3)
|
0x09FF7 (Bunker Intro Left 3)
|
||||||
0x09F82 (Bunker Drawn Squares 4)
|
0x09F82 (Bunker Intro Left 4)
|
||||||
0x09FF8 (Bunker Drawn Squares 5)
|
0x09FF8 (Bunker Intro Left 5)
|
||||||
0x09D9F (Bunker Drawn Squares 6)
|
0x09D9F (Bunker Intro Back 1)
|
||||||
0x09DA1 (Bunker Drawn Squares 7)
|
0x09DA1 (Bunker Intro Back 2)
|
||||||
0x09DA2 (Bunker Drawn Squares 8)
|
0x09DA2 (Bunker Intro Back 3)
|
||||||
0x09DAF (Bunker Drawn Squares 9)
|
0x09DAF (Bunker Intro Back 4)
|
||||||
0x0A010 (Bunker Drawn Squares through Tinted Glass 1)
|
0x0A010 (Bunker Glass Room 1)
|
||||||
0x0A01B (Bunker Drawn Squares through Tinted Glass 2)
|
0x0A01B (Bunker Glass Room 2)
|
||||||
0x0A01F (Bunker Drawn Squares through Tinted Glass 3)
|
0x0A01F (Bunker Glass Room 3)
|
||||||
0x0A099 (Door to Bunker Proper)
|
0x0A099 (Tinted Glass Door)
|
||||||
0x34BC5 (Bunker Drop-Down Door Open)
|
0x34BC5 (Bunker Drop-Down Door Open)
|
||||||
0x34BC6 (Bunker Drop-Down Door Close)
|
0x34BC6 (Bunker Drop-Down Door Close)
|
||||||
0x17E63 (Bunker Drop-Down Door Squares 1)
|
0x17E63 (Bunker UV Room 1)
|
||||||
0x17E67 (Bunker Drop-Down Door Squares 2)
|
0x17E67 (Bunker UV Room 2)
|
||||||
0x09DE0 (Bunker Laser)
|
0x09DE0 (Bunker Laser)
|
||||||
0x0A079 (Bunker Elevator Control)
|
0x0A079 (Bunker Elevator Control)
|
||||||
0x0042D (Mountaintop River Shape)
|
0x0042D (Mountaintop River Shape)
|
||||||
|
|
||||||
0x17CAA (River Door to Garden Panel)
|
0x17CAA (River Garden Entry Panel)
|
||||||
|
|
|
@ -1,31 +1,31 @@
|
||||||
Items:
|
Items:
|
||||||
Glass Factory Entry Door (Panel)
|
Glass Factory Entry (Panel)
|
||||||
Door to Symmetry Island Lower (Panel)
|
Symmetry Island Lower (Panel)
|
||||||
Door to Symmetry Island Upper (Panel)
|
Symmetry Island Upper (Panel)
|
||||||
Door to Desert Flood Light Room (Panel)
|
Desert Light Room Entry (Panel)
|
||||||
Desert Flood Room Flood Controls (Panel)
|
Desert Flood Controls (Panel)
|
||||||
Quarry Door to Mill (Panel)
|
Quarry Mill Entry (Panel)
|
||||||
Quarry Mill Ramp Controls (Panel)
|
Quarry Mill Ramp Controls (Panel)
|
||||||
Quarry Mill Elevator Controls (Panel)
|
Quarry Mill Lift Controls (Panel)
|
||||||
Quarry Boathouse Ramp Height Control (Panel)
|
Quarry Boathouse Ramp Height Control (Panel)
|
||||||
Quarry Boathouse Ramp Horizontal Control (Panel)
|
Quarry Boathouse Ramp Horizontal Control (Panel)
|
||||||
Shadows Door Timer (Panel)
|
Shadows Door Timer (Panel)
|
||||||
Monastery Entry Door Left (Panel)
|
Monastery Entry Left (Panel)
|
||||||
Monastery Entry Door Right (Panel)
|
Monastery Entry Right (Panel)
|
||||||
Town Door to RGB House (Panel)
|
Town Tinted Glass Door (Panel)
|
||||||
Town Door to Church (Panel)
|
Town Church Entry (Panel)
|
||||||
Town Maze Panel (Drop-Down Staircase) (Panel)
|
Town Maze Panel (Drop-Down Staircase) (Panel)
|
||||||
Windmill Door (Panel)
|
Windmill Entry (Panel)
|
||||||
Treehouse First & Second Doors (Panel)
|
Treehouse First & Second Doors (Panel)
|
||||||
Treehouse Third Door (Panel)
|
Treehouse Third Door (Panel)
|
||||||
Treehouse Laser House Door Timer (Panel)
|
Treehouse Laser House Door Timer (Panel)
|
||||||
Treehouse Shortcut Drop-Down Bridge (Panel)
|
Treehouse Drawbridge (Panel)
|
||||||
Jungle Popup Wall (Panel)
|
Jungle Popup Wall (Panel)
|
||||||
Bunker Entry Door (Panel)
|
Bunker Entry (Panel)
|
||||||
Inside Bunker Door to Bunker Proper (Panel)
|
Bunker Tinted Glass Door (Panel)
|
||||||
Bunker Elevator Control (Panel)
|
Bunker Elevator Control (Panel)
|
||||||
Swamp Entry Door (Panel)
|
Swamp Entry (Panel)
|
||||||
Swamp Sliding Bridge (Panel)
|
Swamp Sliding Bridge (Panel)
|
||||||
Swamp Rotating Bridge (Panel)
|
Swamp Rotating Bridge (Panel)
|
||||||
Swamp Maze Control (Panel)
|
Swamp Maze Control (Panel)
|
||||||
Boat
|
Boat
|
|
@ -1,128 +1,128 @@
|
||||||
Items:
|
Items:
|
||||||
Outside Tutorial Optional Door
|
Outside Tutorial Outpost Path (Door)
|
||||||
Outside Tutorial Outpost Entry Door
|
Outside Tutorial Outpost Entry (Door)
|
||||||
Outside Tutorial Outpost Exit Door
|
Outside Tutorial Outpost Exit (Door)
|
||||||
Glass Factory Entry Door
|
Glass Factory Entry (Door)
|
||||||
Glass Factory Back Wall
|
Glass Factory Back Wall (Door)
|
||||||
Symmetry Island Lower Door
|
Symmetry Island Lower (Door)
|
||||||
Symmetry Island Upper Door
|
Symmetry Island Upper (Door)
|
||||||
Orchard Middle Gate
|
Orchard First Gate (Door)
|
||||||
Orchard Final Gate
|
Orchard Second Gate (Door)
|
||||||
Desert Door to Flood Light Room
|
Desert Light Room Entry (Door)
|
||||||
Desert Door to Pond Room
|
Desert Pond Room Entry (Door)
|
||||||
Desert Door to Water Levels Room
|
Desert Flood Room Entry (Door)
|
||||||
Desert Door to Elevator Room
|
Desert Elevator Room Entry (Door)
|
||||||
Quarry Main Entry 1
|
Quarry Entry 1 (Door)
|
||||||
Quarry Main Entry 2
|
Quarry Entry 2 (Door)
|
||||||
Quarry Door to Mill
|
Quarry Mill Entry (Door)
|
||||||
Quarry Mill Side Door
|
Quarry Mill Side Exit (Door)
|
||||||
Quarry Mill Rooftop Shortcut
|
Quarry Mill Roof Exit (Door)
|
||||||
Quarry Mill Stairs
|
Quarry Mill Stairs (Door)
|
||||||
Quarry Boathouse Boat Staircase
|
Quarry Boathouse Dock (Door)
|
||||||
Quarry Boathouse First Barrier
|
Quarry Boathouse First Barrier (Door)
|
||||||
Quarry Boathouse Shortcut
|
Quarry Boathouse Second Barrier (Door)
|
||||||
Shadows Timed Door
|
Shadows Timed Door (Door)
|
||||||
Shadows Laser Room Right Door
|
Shadows Laser Entry Right (Door)
|
||||||
Shadows Laser Room Left Door
|
Shadows Laser Entry Left (Door)
|
||||||
Shadows Barrier to Quarry
|
Shadows Quarry Barrier (Door)
|
||||||
Shadows Barrier to Ledge
|
Shadows Ledge Barrier (Door)
|
||||||
Keep Hedge Maze 1 Exit Door
|
Keep Hedge Maze 1 Exit (Door)
|
||||||
Keep Pressure Plates 1 Exit Door
|
Keep Pressure Plates 1 Exit (Door)
|
||||||
Keep Hedge Maze 2 Shortcut
|
Keep Hedge Maze 2 Shortcut (Door)
|
||||||
Keep Hedge Maze 2 Exit Door
|
Keep Hedge Maze 2 Exit (Door)
|
||||||
Keep Hedge Maze 3 Shortcut
|
Keep Hedge Maze 3 Shortcut (Door)
|
||||||
Keep Hedge Maze 3 Exit Door
|
Keep Hedge Maze 3 Exit (Door)
|
||||||
Keep Hedge Maze 4 Shortcut
|
Keep Hedge Maze 4 Shortcut (Door)
|
||||||
Keep Hedge Maze 4 Exit Door
|
Keep Hedge Maze 4 Exit (Door)
|
||||||
Keep Pressure Plates 2 Exit Door
|
Keep Pressure Plates 2 Exit (Door)
|
||||||
Keep Pressure Plates 3 Exit Door
|
Keep Pressure Plates 3 Exit (Door)
|
||||||
Keep Pressure Plates 4 Exit Door
|
Keep Pressure Plates 4 Exit (Door)
|
||||||
Keep Shortcut to Shadows
|
Keep Shadows Shortcut (Door)
|
||||||
Keep Tower Shortcut
|
Keep Tower Shortcut (Door)
|
||||||
Monastery Shortcut
|
Monastery Shortcut (Door)
|
||||||
Monastery Inner Door
|
Monastery Entry Inner (Door)
|
||||||
Monastery Outer Door
|
Monastery Entry Outer (Door)
|
||||||
Monastery Door to Garden
|
Monastery Garden Entry (Door)
|
||||||
Town Cargo Box Door
|
Town Cargo Box Entry (Door)
|
||||||
Town Wooden Roof Staircase
|
Town Wooden Roof Stairs (Door)
|
||||||
Town Tinted Door to RGB House
|
Town Tinted Glass Door (Door)
|
||||||
Town Door to Church
|
Town Church Entry (Door)
|
||||||
Town Maze Staircase
|
Town Maze Stairs (Door)
|
||||||
Town Windmill Door
|
Town Windmill Entry (Door)
|
||||||
Town RGB House Staircase
|
Town RGB House Stairs (Door)
|
||||||
Town Tower Blue Panels Door
|
Town Tower First Door (Door)
|
||||||
Town Tower Lattice Door
|
Town Tower Third Door (Door)
|
||||||
Town Tower Environmental Set Door
|
Town Tower Fourth Door (Door)
|
||||||
Town Tower Wooden Roof Set Door
|
Town Tower Second Door (Door)
|
||||||
Theater Entry Door
|
Theater Entry (Door)
|
||||||
Theater Exit Door Left
|
Theater Exit Left (Door)
|
||||||
Theater Exit Door Right
|
Theater Exit Right (Door)
|
||||||
Jungle Bamboo Shortcut to River
|
Jungle Bamboo Laser Shortcut (Door)
|
||||||
Jungle Popup Wall
|
Jungle Popup Wall (Door)
|
||||||
River Shortcut to Monastery Garden
|
River Monastery Shortcut (Door)
|
||||||
Bunker Bunker Entry Door
|
Bunker Entry (Door)
|
||||||
Bunker Tinted Glass Door
|
Bunker Tinted Glass Door (Door)
|
||||||
Bunker Door to Ultraviolet Room
|
Bunker UV Room Entry (Door)
|
||||||
Bunker Door to Elevator
|
Bunker Elevator Room Entry (Door)
|
||||||
Swamp Entry Door
|
Swamp Entry (Door)
|
||||||
Swamp Door to Broken Shapers
|
Swamp Between Bridges First Door
|
||||||
Swamp Platform Shortcut Door
|
Swamp Platform Shortcut Door
|
||||||
Swamp Cyan Water Pump
|
Swamp Cyan Water Pump (Door)
|
||||||
Swamp Door to Rotated Shapers
|
Swamp Between Bridges Second Door
|
||||||
Swamp Red Water Pump
|
Swamp Red Water Pump (Door)
|
||||||
Swamp Red Underwater Exit
|
Swamp Red Underwater Exit (Door)
|
||||||
Swamp Blue Water Pump
|
Swamp Blue Water Pump (Door)
|
||||||
Swamp Purple Water Pump
|
Swamp Purple Water Pump (Door)
|
||||||
Swamp Near Laser Shortcut
|
Swamp Laser Shortcut (Door)
|
||||||
Treehouse First Door
|
Treehouse First Door (Door)
|
||||||
Treehouse Second Door
|
Treehouse Second Door (Door)
|
||||||
Treehouse Beyond Yellow Bridge Door
|
Treehouse Third Door (Door)
|
||||||
Treehouse Drawbridge
|
Treehouse Drawbridge (Door)
|
||||||
Treehouse Timed Door to Laser House
|
Treehouse Laser House Entry (Door)
|
||||||
Inside Mountain First Layer Exit Door
|
Mountain Floor 1 Exit (Door)
|
||||||
Inside Mountain Second Layer Staircase Near
|
Mountain Floor 2 Staircase Near (Door)
|
||||||
Inside Mountain Second Layer Exit Door
|
Mountain Floor 2 Exit (Door)
|
||||||
Inside Mountain Second Layer Staircase Far
|
Mountain Floor 2 Staircase Far (Door)
|
||||||
Inside Mountain Giant Puzzle Exit Door
|
Mountain Bottom Floor Giant Puzzle Exit (Door)
|
||||||
Inside Mountain Door to Final Room
|
Mountain Bottom Floor Final Room Entry (Door)
|
||||||
Inside Mountain Bottom Layer Rock
|
Mountain Bottom Floor Rock (Door)
|
||||||
Inside Mountain Door to Secret Area
|
Caves Entry (Door)
|
||||||
Caves Pillar Door
|
Caves Pillar Door (Door)
|
||||||
Caves Mountain Shortcut
|
Caves Mountain Shortcut (Door)
|
||||||
Caves Swamp Shortcut
|
Caves Swamp Shortcut (Door)
|
||||||
Challenge Entry Door
|
Challenge Entry (Door)
|
||||||
Challenge Door to Theater Walkway
|
Challenge Tunnels Entry (Door)
|
||||||
Theater Walkway Door to Windmill Interior
|
Tunnels Theater Shortcut (Door)
|
||||||
Theater Walkway Door to Desert Elevator Room
|
Tunnels Desert Shortcut (Door)
|
||||||
Theater Walkway Door to Town
|
Tunnels Town Shortcut (Door)
|
||||||
|
|
||||||
Added Locations:
|
Added Locations:
|
||||||
Outside Tutorial Door to Outpost Panel
|
Outside Tutorial Outpost Entry Panel
|
||||||
Outside Tutorial Exit Door from Outpost Panel
|
Outside Tutorial Outpost Exit Panel
|
||||||
Glass Factory Entry Door Panel
|
Glass Factory Entry Panel
|
||||||
Glass Factory Vertical Symmetry 5
|
Glass Factory Back Wall 5
|
||||||
Symmetry Island Door to Symmetry Island Lower Panel
|
Symmetry Island Lower Panel
|
||||||
Symmetry Island Door to Symmetry Island Upper Panel
|
Symmetry Island Upper Panel
|
||||||
Orchard Apple Tree 3
|
Orchard Apple Tree 3
|
||||||
Orchard Apple Tree 5
|
Orchard Apple Tree 5
|
||||||
Desert Door to Desert Flood Light Room Panel
|
Desert Light Room Entry Panel
|
||||||
Desert Artificial Light Reflection 3
|
Desert Light Room 3
|
||||||
Desert Door to Water Levels Room Panel
|
Desert Flood Room Entry Panel
|
||||||
Desert Flood Reflection 6
|
Desert Flood Room 6
|
||||||
Quarry Door to Quarry 1 Panel
|
Quarry Entry 1 Panel
|
||||||
Quarry Door to Quarry 2 Panel
|
Quarry Entry 2 Panel
|
||||||
Quarry Door to Mill Right
|
Quarry Mill Entry Right Panel
|
||||||
Quarry Door to Mill Left
|
Quarry Mill Entry Left Panel
|
||||||
Quarry Mill Ground Floor Shortcut Door Panel
|
Quarry Mill Side Exit Panel
|
||||||
Quarry Mill Door to Outside Quarry Stairs Panel
|
Quarry Mill Roof Exit Panel
|
||||||
Quarry Mill Stair Control
|
Quarry Mill Stair Control
|
||||||
Quarry Boathouse Shortcut Door Panel
|
Quarry Boathouse Second Barrier Panel
|
||||||
Shadows Door Timer Inside
|
Shadows Door Timer Inside
|
||||||
Shadows Door Timer Outside
|
Shadows Door Timer Outside
|
||||||
Shadows Environmental Avoid 8
|
Shadows Far 8
|
||||||
Shadows Follow 5
|
Shadows Near 5
|
||||||
Shadows Lower Avoid 3
|
Shadows Intro 3
|
||||||
Shadows Lower Avoid 5
|
Shadows Intro 5
|
||||||
Keep Hedge Maze 1
|
Keep Hedge Maze 1
|
||||||
Keep Pressure Plates 1
|
Keep Pressure Plates 1
|
||||||
Keep Hedge Maze 2
|
Keep Hedge Maze 2
|
||||||
|
@ -131,71 +131,70 @@ Keep Hedge Maze 4
|
||||||
Keep Pressure Plates 2
|
Keep Pressure Plates 2
|
||||||
Keep Pressure Plates 3
|
Keep Pressure Plates 3
|
||||||
Keep Pressure Plates 4
|
Keep Pressure Plates 4
|
||||||
Keep Shortcut to Shadows Panel
|
Keep Shadows Shortcut Panel
|
||||||
Keep Tower Shortcut to Keep Panel
|
Keep Tower Shortcut Panel
|
||||||
Monastery Shortcut Door Panel
|
Monastery Shortcut Panel
|
||||||
Monastery Door Open Left
|
Monastery Entry Left
|
||||||
Monastery Door Open Right
|
Monastery Entry Right
|
||||||
Monastery Rhombic Avoid 3
|
Monastery Outside 3
|
||||||
Town Cargo Box Panel
|
Town Cargo Box Entry Panel
|
||||||
Town Full Dot Grid Shapers 5
|
Town Wooden Roof Lower Row 5
|
||||||
Town Tinted Door Panel
|
Town Tinted Glass Door Panel
|
||||||
Town Door to Church Stars Panel
|
Town Church Entry Panel
|
||||||
Town Maze Stair Control
|
Town Maze Stair Control
|
||||||
Town Windmill Door Panel
|
Town Windmill Entry Panel
|
||||||
Town Sound Room Left
|
|
||||||
Town Sound Room Right
|
Town Sound Room Right
|
||||||
Town Symmetry Squares 5 + Dots
|
Town Red Rooftop 5
|
||||||
Town Church Lattice
|
Town Church Lattice
|
||||||
Town Hexagonal Reflection
|
Town Tall Hexagonal
|
||||||
Town Shapers & Dots & Eraser
|
Town Wooden Rooftop
|
||||||
Windmill Door to Front of Theater Panel
|
Windmill Theater Entry Panel
|
||||||
Theater Door to Cargo Box Left Panel
|
Theater Exit Left Panel
|
||||||
Theater Door to Cargo Box Right Panel
|
Theater Exit Right Panel
|
||||||
Jungle Shortcut to River Panel
|
Jungle Laser Shortcut Panel
|
||||||
Jungle Popup Wall Control
|
Jungle Popup Wall Control
|
||||||
River Rhombic Avoid to Monastery Garden
|
River Monastery Shortcut Panel
|
||||||
Bunker Bunker Entry Panel
|
Bunker Entry Panel
|
||||||
Bunker Door to Bunker Proper Panel
|
Bunker Tinted Glass Door Panel
|
||||||
Bunker Drawn Squares through Tinted Glass 3
|
Bunker Glass Room 3
|
||||||
Bunker Drop-Down Door Squares 2
|
Bunker UV Room 2
|
||||||
Swamp Entry Panel
|
Swamp Entry Panel
|
||||||
Swamp Platform Shapers 4
|
Swamp Platform Row 4
|
||||||
Swamp Platform Shortcut Right Panel
|
Swamp Platform Shortcut Right Panel
|
||||||
Swamp Blue Underwater Negative Shapers 5
|
Swamp Blue Underwater 5
|
||||||
Swamp Broken Shapers 4
|
Swamp Between Bridges Near Row 4
|
||||||
Swamp Cyan Underwater Negative Shapers 5
|
Swamp Cyan Underwater 5
|
||||||
Swamp Red Underwater Negative Shapers 4
|
Swamp Red Underwater 4
|
||||||
Swamp More Rotated Shapers 4
|
Swamp Beyond Rotating Bridge 4
|
||||||
Swamp More Rotated Shapers 4
|
Swamp Beyond Rotating Bridge 4
|
||||||
Swamp Near Laser Shortcut Right Panel
|
Swamp Laser Shortcut Right Panel
|
||||||
Treehouse First Door Panel
|
Treehouse First Door Panel
|
||||||
Treehouse Second Door Panel
|
Treehouse Second Door Panel
|
||||||
Treehouse Beyond Yellow Bridge Door Panel
|
Treehouse Third Door Panel
|
||||||
Treehouse Bridge Control
|
Treehouse Bridge Control
|
||||||
Treehouse Left Orange Bridge 15
|
Treehouse Left Orange Bridge 15
|
||||||
Treehouse Right Orange Bridge 12
|
Treehouse Right Orange Bridge 12
|
||||||
Treehouse Laser House Door Timer Outside Control
|
Treehouse Laser House Door Timer Outside Control
|
||||||
Treehouse Laser House Door Timer Inside Control
|
Treehouse Laser House Door Timer Inside
|
||||||
Inside Mountain Moving Background 7
|
Mountain Floor 1 Left Row 7
|
||||||
Inside Mountain Obscured Vision 5
|
Mountain Floor 1 Right Row 5
|
||||||
Inside Mountain Physically Obstructed 3
|
Mountain Floor 1 Back Row 3
|
||||||
Inside Mountain Angled Inside Trash 2
|
Mountain Floor 1 Trash Pillar 2
|
||||||
Inside Mountain Color Cycle 5
|
Mountain Floor 2 Near Row 5
|
||||||
Inside Mountain Light Bridge Controller 2
|
Mountain Floor 2 Light Bridge Controller Near
|
||||||
Inside Mountain Light Bridge Controller 3
|
Mountain Floor 2 Light Bridge Controller Far
|
||||||
Inside Mountain Same Solution 6
|
Mountain Floor 2 Far Row 6
|
||||||
Inside Mountain Giant Puzzle
|
Mountain Bottom Floor Giant Puzzle
|
||||||
Inside Mountain Door to Final Room Left
|
Mountain Bottom Floor Final Room Entry Left
|
||||||
Inside Mountain Door to Final Room Right
|
Mountain Bottom Floor Final Room Entry Right
|
||||||
Inside Mountain Bottom Layer Discard
|
Mountain Bottom Floor Discard
|
||||||
Inside Mountain Rock Control
|
Mountain Bottom Floor Rock Control
|
||||||
Inside Mountain Secret Area Entry Panel
|
Mountain Bottom Floor Caves Entry Panel
|
||||||
Inside Mountain Caves Lone Pillar
|
Caves Lone Pillar
|
||||||
Inside Mountain Caves Shortcut to Mountain Panel
|
Caves Mountain Shortcut Panel
|
||||||
Inside Mountain Caves Shortcut to Swamp Panel
|
Caves Swamp Shortcut Panel
|
||||||
Inside Mountain Caves Challenge Entry Panel
|
Caves Challenge Entry Panel
|
||||||
Challenge Door to Theater Walkway Panel
|
Challenge Tunnels Entry Panel
|
||||||
Theater Walkway Theater Shortcut Panel
|
Tunnels Theater Shortcut Panel
|
||||||
Theater Walkway Desert Shortcut Panel
|
Tunnels Desert Shortcut Panel
|
||||||
Theater Walkway Town Shortcut Panel
|
Tunnels Town Shortcut Panel
|
|
@ -1,104 +1,104 @@
|
||||||
Items:
|
Items:
|
||||||
Outside Tutorial Optional Door
|
Outside Tutorial Outpost Path (Door)
|
||||||
Outside Tutorial Outpost Entry Door
|
Outside Tutorial Outpost Entry (Door)
|
||||||
Outside Tutorial Outpost Exit Door
|
Outside Tutorial Outpost Exit (Door)
|
||||||
Glass Factory Entry Door
|
Glass Factory Entry (Door)
|
||||||
Glass Factory Back Wall
|
Glass Factory Back Wall (Door)
|
||||||
Symmetry Island Lower Door
|
Symmetry Island Lower (Door)
|
||||||
Symmetry Island Upper Door
|
Symmetry Island Upper (Door)
|
||||||
Orchard Middle Gate
|
Orchard First Gate (Door)
|
||||||
Orchard Final Gate
|
Orchard Second Gate (Door)
|
||||||
Desert Door to Flood Light Room
|
Desert Light Room Entry (Door)
|
||||||
Desert Door to Pond Room
|
Desert Pond Room Entry (Door)
|
||||||
Desert Door to Water Levels Room
|
Desert Flood Room Entry (Door)
|
||||||
Desert Door to Elevator Room
|
Desert Elevator Room Entry (Door)
|
||||||
Quarry Main Entry 1
|
Quarry Entry 1 (Door)
|
||||||
Quarry Main Entry 2
|
Quarry Entry 2 (Door)
|
||||||
Quarry Door to Mill
|
Quarry Mill Entry (Door)
|
||||||
Quarry Mill Side Door
|
Quarry Mill Side Exit (Door)
|
||||||
Quarry Mill Rooftop Shortcut
|
Quarry Mill Roof Exit (Door)
|
||||||
Quarry Mill Stairs
|
Quarry Mill Stairs (Door)
|
||||||
Quarry Boathouse Boat Staircase
|
Quarry Boathouse Dock (Door)
|
||||||
Quarry Boathouse First Barrier
|
Quarry Boathouse First Barrier (Door)
|
||||||
Quarry Boathouse Shortcut
|
Quarry Boathouse Second Barrier (Door)
|
||||||
Shadows Timed Door
|
Shadows Timed Door (Door)
|
||||||
Shadows Laser Room Right Door
|
Shadows Laser Entry Right (Door)
|
||||||
Shadows Laser Room Left Door
|
Shadows Laser Entry Left (Door)
|
||||||
Shadows Barrier to Quarry
|
Shadows Quarry Barrier (Door)
|
||||||
Shadows Barrier to Ledge
|
Shadows Ledge Barrier (Door)
|
||||||
Keep Hedge Maze 1 Exit Door
|
Keep Hedge Maze 1 Exit (Door)
|
||||||
Keep Pressure Plates 1 Exit Door
|
Keep Pressure Plates 1 Exit (Door)
|
||||||
Keep Hedge Maze 2 Shortcut
|
Keep Hedge Maze 2 Shortcut (Door)
|
||||||
Keep Hedge Maze 2 Exit Door
|
Keep Hedge Maze 2 Exit (Door)
|
||||||
Keep Hedge Maze 3 Shortcut
|
Keep Hedge Maze 3 Shortcut (Door)
|
||||||
Keep Hedge Maze 3 Exit Door
|
Keep Hedge Maze 3 Exit (Door)
|
||||||
Keep Hedge Maze 4 Shortcut
|
Keep Hedge Maze 4 Shortcut (Door)
|
||||||
Keep Hedge Maze 4 Exit Door
|
Keep Hedge Maze 4 Exit (Door)
|
||||||
Keep Pressure Plates 2 Exit Door
|
Keep Pressure Plates 2 Exit (Door)
|
||||||
Keep Pressure Plates 3 Exit Door
|
Keep Pressure Plates 3 Exit (Door)
|
||||||
Keep Pressure Plates 4 Exit Door
|
Keep Pressure Plates 4 Exit (Door)
|
||||||
Keep Shortcut to Shadows
|
Keep Shadows Shortcut (Door)
|
||||||
Keep Tower Shortcut
|
Keep Tower Shortcut (Door)
|
||||||
Monastery Shortcut
|
Monastery Shortcut (Door)
|
||||||
Monastery Inner Door
|
Monastery Entry Inner (Door)
|
||||||
Monastery Outer Door
|
Monastery Entry Outer (Door)
|
||||||
Monastery Door to Garden
|
Monastery Garden Entry (Door)
|
||||||
Town Cargo Box Door
|
Town Cargo Box Entry (Door)
|
||||||
Town Wooden Roof Staircase
|
Town Wooden Roof Stairs (Door)
|
||||||
Town Tinted Door to RGB House
|
Town Tinted Glass Door (Door)
|
||||||
Town Door to Church
|
Town Church Entry (Door)
|
||||||
Town Maze Staircase
|
Town Maze Stairs (Door)
|
||||||
Town Windmill Door
|
Town Windmill Entry (Door)
|
||||||
Town RGB House Staircase
|
Town RGB House Stairs (Door)
|
||||||
Town Tower Blue Panels Door
|
Town Tower First Door (Door)
|
||||||
Town Tower Lattice Door
|
Town Tower Third Door (Door)
|
||||||
Town Tower Environmental Set Door
|
Town Tower Fourth Door (Door)
|
||||||
Town Tower Wooden Roof Set Door
|
Town Tower Second Door (Door)
|
||||||
Theater Entry Door
|
Theater Entry (Door)
|
||||||
Theater Exit Door Left
|
Theater Exit Left (Door)
|
||||||
Theater Exit Door Right
|
Theater Exit Right (Door)
|
||||||
Jungle Bamboo Shortcut to River
|
Jungle Bamboo Laser Shortcut (Door)
|
||||||
Jungle Popup Wall
|
Jungle Popup Wall (Door)
|
||||||
River Shortcut to Monastery Garden
|
River Monastery Shortcut (Door)
|
||||||
Bunker Bunker Entry Door
|
Bunker Entry (Door)
|
||||||
Bunker Tinted Glass Door
|
Bunker Tinted Glass Door (Door)
|
||||||
Bunker Door to Ultraviolet Room
|
Bunker UV Room Entry (Door)
|
||||||
Bunker Door to Elevator
|
Bunker Elevator Room Entry (Door)
|
||||||
Swamp Entry Door
|
Swamp Entry (Door)
|
||||||
Swamp Door to Broken Shapers
|
Swamp Between Bridges First Door
|
||||||
Swamp Platform Shortcut Door
|
Swamp Platform Shortcut Door
|
||||||
Swamp Cyan Water Pump
|
Swamp Cyan Water Pump (Door)
|
||||||
Swamp Door to Rotated Shapers
|
Swamp Between Bridges Second Door
|
||||||
Swamp Red Water Pump
|
Swamp Red Water Pump (Door)
|
||||||
Swamp Red Underwater Exit
|
Swamp Red Underwater Exit (Door)
|
||||||
Swamp Blue Water Pump
|
Swamp Blue Water Pump (Door)
|
||||||
Swamp Purple Water Pump
|
Swamp Purple Water Pump (Door)
|
||||||
Swamp Near Laser Shortcut
|
Swamp Laser Shortcut (Door)
|
||||||
Treehouse First Door
|
Treehouse First Door (Door)
|
||||||
Treehouse Second Door
|
Treehouse Second Door (Door)
|
||||||
Treehouse Beyond Yellow Bridge Door
|
Treehouse Third Door (Door)
|
||||||
Treehouse Drawbridge
|
Treehouse Drawbridge (Door)
|
||||||
Treehouse Timed Door to Laser House
|
Treehouse Laser House Entry (Door)
|
||||||
Inside Mountain First Layer Exit Door
|
Mountain Floor 1 Exit (Door)
|
||||||
Inside Mountain Second Layer Staircase Near
|
Mountain Floor 2 Staircase Near (Door)
|
||||||
Inside Mountain Second Layer Exit Door
|
Mountain Floor 2 Exit (Door)
|
||||||
Inside Mountain Second Layer Staircase Far
|
Mountain Floor 2 Staircase Far (Door)
|
||||||
Inside Mountain Giant Puzzle Exit Door
|
Mountain Bottom Floor Giant Puzzle Exit (Door)
|
||||||
Inside Mountain Door to Final Room
|
Mountain Bottom Floor Final Room Entry (Door)
|
||||||
Inside Mountain Bottom Layer Rock
|
Mountain Bottom Floor Rock (Door)
|
||||||
Inside Mountain Door to Secret Area
|
Caves Entry (Door)
|
||||||
Caves Pillar Door
|
Caves Pillar Door (Door)
|
||||||
Caves Mountain Shortcut
|
Caves Mountain Shortcut (Door)
|
||||||
Caves Swamp Shortcut
|
Caves Swamp Shortcut (Door)
|
||||||
Challenge Entry Door
|
Challenge Entry (Door)
|
||||||
Challenge Door to Theater Walkway
|
Challenge Tunnels Entry (Door)
|
||||||
Theater Walkway Door to Windmill Interior
|
Tunnels Theater Shortcut (Door)
|
||||||
Theater Walkway Door to Desert Elevator Room
|
Tunnels Desert Shortcut (Door)
|
||||||
Theater Walkway Door to Town
|
Tunnels Town Shortcut (Door)
|
||||||
|
|
||||||
Desert Flood Room Flood Controls (Panel)
|
Desert Flood Controls (Panel)
|
||||||
Quarry Mill Ramp Controls (Panel)
|
Quarry Mill Ramp Controls (Panel)
|
||||||
Quarry Mill Elevator Controls (Panel)
|
Quarry Mill Lift Controls (Panel)
|
||||||
Quarry Boathouse Ramp Height Control (Panel)
|
Quarry Boathouse Ramp Height Control (Panel)
|
||||||
Quarry Boathouse Ramp Horizontal Control (Panel)
|
Quarry Boathouse Ramp Horizontal Control (Panel)
|
||||||
Bunker Elevator Control (Panel)
|
Bunker Elevator Control (Panel)
|
||||||
|
@ -108,32 +108,32 @@ Swamp Maze Control (Panel)
|
||||||
Boat
|
Boat
|
||||||
|
|
||||||
Added Locations:
|
Added Locations:
|
||||||
Outside Tutorial Door to Outpost Panel
|
Outside Tutorial Outpost Entry Panel
|
||||||
Outside Tutorial Exit Door from Outpost Panel
|
Outside Tutorial Outpost Exit Panel
|
||||||
Glass Factory Entry Door Panel
|
Glass Factory Entry Panel
|
||||||
Glass Factory Vertical Symmetry 5
|
Glass Factory Back Wall 5
|
||||||
Symmetry Island Door to Symmetry Island Lower Panel
|
Symmetry Island Lower Panel
|
||||||
Symmetry Island Door to Symmetry Island Upper Panel
|
Symmetry Island Upper Panel
|
||||||
Orchard Apple Tree 3
|
Orchard Apple Tree 3
|
||||||
Orchard Apple Tree 5
|
Orchard Apple Tree 5
|
||||||
Desert Door to Desert Flood Light Room Panel
|
Desert Light Room Entry Panel
|
||||||
Desert Artificial Light Reflection 3
|
Desert Light Room 3
|
||||||
Desert Door to Water Levels Room Panel
|
Desert Flood Room Entry Panel
|
||||||
Desert Flood Reflection 6
|
Desert Flood Room 6
|
||||||
Quarry Door to Quarry 1 Panel
|
Quarry Entry 1 Panel
|
||||||
Quarry Door to Quarry 2 Panel
|
Quarry Entry 2 Panel
|
||||||
Quarry Door to Mill Right
|
Quarry Mill Entry Right Panel
|
||||||
Quarry Door to Mill Left
|
Quarry Mill Entry Left Panel
|
||||||
Quarry Mill Ground Floor Shortcut Door Panel
|
Quarry Mill Side Exit Panel
|
||||||
Quarry Mill Door to Outside Quarry Stairs Panel
|
Quarry Mill Roof Exit Panel
|
||||||
Quarry Mill Stair Control
|
Quarry Mill Stair Control
|
||||||
Quarry Boathouse Shortcut Door Panel
|
Quarry Boathouse Second Barrier Panel
|
||||||
Shadows Door Timer Inside
|
Shadows Door Timer Inside
|
||||||
Shadows Door Timer Outside
|
Shadows Door Timer Outside
|
||||||
Shadows Environmental Avoid 8
|
Shadows Far 8
|
||||||
Shadows Follow 5
|
Shadows Near 5
|
||||||
Shadows Lower Avoid 3
|
Shadows Intro 3
|
||||||
Shadows Lower Avoid 5
|
Shadows Intro 5
|
||||||
Keep Hedge Maze 1
|
Keep Hedge Maze 1
|
||||||
Keep Pressure Plates 1
|
Keep Pressure Plates 1
|
||||||
Keep Hedge Maze 2
|
Keep Hedge Maze 2
|
||||||
|
@ -142,71 +142,70 @@ Keep Hedge Maze 4
|
||||||
Keep Pressure Plates 2
|
Keep Pressure Plates 2
|
||||||
Keep Pressure Plates 3
|
Keep Pressure Plates 3
|
||||||
Keep Pressure Plates 4
|
Keep Pressure Plates 4
|
||||||
Keep Shortcut to Shadows Panel
|
Keep Shadows Shortcut Panel
|
||||||
Keep Tower Shortcut to Keep Panel
|
Keep Tower Shortcut Panel
|
||||||
Monastery Shortcut Door Panel
|
Monastery Shortcut Panel
|
||||||
Monastery Door Open Left
|
Monastery Entry Left
|
||||||
Monastery Door Open Right
|
Monastery Entry Right
|
||||||
Monastery Rhombic Avoid 3
|
Monastery Outside 3
|
||||||
Town Cargo Box Panel
|
Town Cargo Box Entry Panel
|
||||||
Town Full Dot Grid Shapers 5
|
Town Wooden Roof Lower Row 5
|
||||||
Town Tinted Door Panel
|
Town Tinted Glass Door Panel
|
||||||
Town Door to Church Stars Panel
|
Town Church Entry Panel
|
||||||
Town Maze Stair Control
|
Town Maze Stair Control
|
||||||
Town Windmill Door Panel
|
Town Windmill Entry Panel
|
||||||
Town Sound Room Left
|
|
||||||
Town Sound Room Right
|
Town Sound Room Right
|
||||||
Town Symmetry Squares 5 + Dots
|
Town Red Rooftop 5
|
||||||
Town Church Lattice
|
Town Church Lattice
|
||||||
Town Hexagonal Reflection
|
Town Tall Hexagonal
|
||||||
Town Shapers & Dots & Eraser
|
Town Wooden Rooftop
|
||||||
Windmill Door to Front of Theater Panel
|
Windmill Theater Entry Panel
|
||||||
Theater Door to Cargo Box Left Panel
|
Theater Exit Left Panel
|
||||||
Theater Door to Cargo Box Right Panel
|
Theater Exit Right Panel
|
||||||
Jungle Shortcut to River Panel
|
Jungle Laser Shortcut Panel
|
||||||
Jungle Popup Wall Control
|
Jungle Popup Wall Control
|
||||||
River Rhombic Avoid to Monastery Garden
|
River Monastery Shortcut Panel
|
||||||
Bunker Bunker Entry Panel
|
Bunker Entry Panel
|
||||||
Bunker Door to Bunker Proper Panel
|
Bunker Tinted Glass Door Panel
|
||||||
Bunker Drawn Squares through Tinted Glass 3
|
Bunker Glass Room 3
|
||||||
Bunker Drop-Down Door Squares 2
|
Bunker UV Room 2
|
||||||
Swamp Entry Panel
|
Swamp Entry Panel
|
||||||
Swamp Platform Shapers 4
|
Swamp Platform Row 4
|
||||||
Swamp Platform Shortcut Right Panel
|
Swamp Platform Shortcut Right Panel
|
||||||
Swamp Blue Underwater Negative Shapers 5
|
Swamp Blue Underwater 5
|
||||||
Swamp Broken Shapers 4
|
Swamp Between Bridges Near Row 4
|
||||||
Swamp Cyan Underwater Negative Shapers 5
|
Swamp Cyan Underwater 5
|
||||||
Swamp Red Underwater Negative Shapers 4
|
Swamp Red Underwater 4
|
||||||
Swamp More Rotated Shapers 4
|
Swamp Beyond Rotating Bridge 4
|
||||||
Swamp More Rotated Shapers 4
|
Swamp Beyond Rotating Bridge 4
|
||||||
Swamp Near Laser Shortcut Right Panel
|
Swamp Laser Shortcut Right Panel
|
||||||
Treehouse First Door Panel
|
Treehouse First Door Panel
|
||||||
Treehouse Second Door Panel
|
Treehouse Second Door Panel
|
||||||
Treehouse Beyond Yellow Bridge Door Panel
|
Treehouse Third Door Panel
|
||||||
Treehouse Bridge Control
|
Treehouse Bridge Control
|
||||||
Treehouse Left Orange Bridge 15
|
Treehouse Left Orange Bridge 15
|
||||||
Treehouse Right Orange Bridge 12
|
Treehouse Right Orange Bridge 12
|
||||||
Treehouse Laser House Door Timer Outside Control
|
Treehouse Laser House Door Timer Outside Control
|
||||||
Treehouse Laser House Door Timer Inside Control
|
Treehouse Laser House Door Timer Inside
|
||||||
Inside Mountain Moving Background 7
|
Mountain Floor 1 Left Row 7
|
||||||
Inside Mountain Obscured Vision 5
|
Mountain Floor 1 Right Row 5
|
||||||
Inside Mountain Physically Obstructed 3
|
Mountain Floor 1 Back Row 3
|
||||||
Inside Mountain Angled Inside Trash 2
|
Mountain Floor 1 Trash Pillar 2
|
||||||
Inside Mountain Color Cycle 5
|
Mountain Floor 2 Near Row 5
|
||||||
Inside Mountain Light Bridge Controller 2
|
Mountain Floor 2 Light Bridge Controller Near
|
||||||
Inside Mountain Light Bridge Controller 3
|
Mountain Floor 2 Light Bridge Controller Far
|
||||||
Inside Mountain Same Solution 6
|
Mountain Floor 2 Far Row 6
|
||||||
Inside Mountain Giant Puzzle
|
Mountain Bottom Floor Giant Puzzle
|
||||||
Inside Mountain Door to Final Room Left
|
Mountain Bottom Floor Final Room Entry Left
|
||||||
Inside Mountain Door to Final Room Right
|
Mountain Bottom Floor Final Room Entry Right
|
||||||
Inside Mountain Bottom Layer Discard
|
Mountain Bottom Floor Discard
|
||||||
Inside Mountain Rock Control
|
Mountain Bottom Floor Rock Control
|
||||||
Inside Mountain Secret Area Entry Panel
|
Mountain Bottom Floor Caves Entry Panel
|
||||||
Inside Mountain Caves Lone Pillar
|
Caves Lone Pillar
|
||||||
Inside Mountain Caves Shortcut to Mountain Panel
|
Caves Mountain Shortcut Panel
|
||||||
Inside Mountain Caves Shortcut to Swamp Panel
|
Caves Swamp Shortcut Panel
|
||||||
Inside Mountain Caves Challenge Entry Panel
|
Caves Challenge Entry Panel
|
||||||
Challenge Door to Theater Walkway Panel
|
Challenge Tunnels Entry Panel
|
||||||
Theater Walkway Theater Shortcut Panel
|
Tunnels Theater Shortcut Panel
|
||||||
Theater Walkway Desert Shortcut Panel
|
Tunnels Desert Shortcut Panel
|
||||||
Theater Walkway Town Shortcut Panel
|
Tunnels Town Shortcut Panel
|
|
@ -1,73 +1,73 @@
|
||||||
Items:
|
Items:
|
||||||
Glass Factory Back Wall
|
Glass Factory Back Wall (Door)
|
||||||
Quarry Boathouse Boat Staircase
|
Quarry Boathouse Dock (Door)
|
||||||
Outside Tutorial Outpost Doors
|
Outside Tutorial Outpost Doors
|
||||||
Glass Factory Entry Door
|
Glass Factory Entry (Door)
|
||||||
Symmetry Island Doors
|
Symmetry Island Doors
|
||||||
Orchard Gates
|
Orchard Gates
|
||||||
Desert Doors
|
Desert Doors
|
||||||
Quarry Main Entry
|
Quarry Main Entry
|
||||||
Quarry Door to Mill
|
Quarry Mill Entry (Door)
|
||||||
Quarry Mill Shortcuts
|
Quarry Mill Shortcuts
|
||||||
Quarry Boathouse Barriers
|
Quarry Boathouse Barriers
|
||||||
Shadows Timed Door
|
Shadows Timed Door (Door)
|
||||||
Shadows Laser Room Door
|
Shadows Laser Room Door
|
||||||
Shadows Barriers
|
Shadows Barriers
|
||||||
Keep Hedge Maze Doors
|
Keep Hedge Maze Doors
|
||||||
Keep Pressure Plates Doors
|
Keep Pressure Plates Doors
|
||||||
Keep Shortcuts
|
Keep Shortcuts
|
||||||
Monastery Entry Door
|
Monastery Entry
|
||||||
Monastery Shortcuts
|
Monastery Shortcuts
|
||||||
Town Doors
|
Town Doors
|
||||||
Town Tower Doors
|
Town Tower Doors
|
||||||
Theater Entry Door
|
Theater Entry (Door)
|
||||||
Theater Exit Door
|
Theater Exit
|
||||||
Jungle & River Shortcuts
|
Jungle & River Shortcuts
|
||||||
Jungle Popup Wall
|
Jungle Popup Wall (Door)
|
||||||
Bunker Doors
|
Bunker Doors
|
||||||
Swamp Doors
|
Swamp Doors
|
||||||
Swamp Near Laser Shortcut
|
Swamp Laser Shortcut (Door)
|
||||||
Swamp Water Pumps
|
Swamp Water Pumps
|
||||||
Treehouse Entry Doors
|
Treehouse Entry Doors
|
||||||
Treehouse Drawbridge
|
Treehouse Drawbridge (Door)
|
||||||
Treehouse Timed Door to Laser House
|
Treehouse Laser House Entry (Door)
|
||||||
Inside Mountain First Layer Exit Door
|
Mountain Floor 1 Exit (Door)
|
||||||
Inside Mountain Second Layer Stairs & Doors
|
Mountain Floor 2 Stairs & Doors
|
||||||
Inside Mountain Giant Puzzle Exit Door
|
Mountain Bottom Floor Giant Puzzle Exit (Door)
|
||||||
Inside Mountain Door to Final Room
|
Mountain Bottom Floor Final Room Entry (Door)
|
||||||
Inside Mountain Bottom Layer Doors to Caves
|
Mountain Bottom Floor Doors to Caves
|
||||||
Caves Doors to Challenge
|
Caves Doors to Challenge
|
||||||
Caves Exits to Main Island
|
Caves Exits to Main Island
|
||||||
Challenge Door to Theater Walkway
|
Challenge Tunnels Entry (Door)
|
||||||
Theater Walkway Doors
|
Tunnels Doors
|
||||||
|
|
||||||
Added Locations:
|
Added Locations:
|
||||||
Outside Tutorial Door to Outpost Panel
|
Outside Tutorial Outpost Entry Panel
|
||||||
Outside Tutorial Exit Door from Outpost Panel
|
Outside Tutorial Outpost Exit Panel
|
||||||
Glass Factory Entry Door Panel
|
Glass Factory Entry Panel
|
||||||
Glass Factory Vertical Symmetry 5
|
Glass Factory Back Wall 5
|
||||||
Symmetry Island Door to Symmetry Island Lower Panel
|
Symmetry Island Lower Panel
|
||||||
Symmetry Island Door to Symmetry Island Upper Panel
|
Symmetry Island Upper Panel
|
||||||
Orchard Apple Tree 3
|
Orchard Apple Tree 3
|
||||||
Orchard Apple Tree 5
|
Orchard Apple Tree 5
|
||||||
Desert Door to Desert Flood Light Room Panel
|
Desert Light Room Entry Panel
|
||||||
Desert Artificial Light Reflection 3
|
Desert Light Room 3
|
||||||
Desert Door to Water Levels Room Panel
|
Desert Flood Room Entry Panel
|
||||||
Desert Flood Reflection 6
|
Desert Flood Room 6
|
||||||
Quarry Door to Quarry 1 Panel
|
Quarry Entry 1 Panel
|
||||||
Quarry Door to Quarry 2 Panel
|
Quarry Entry 2 Panel
|
||||||
Quarry Door to Mill Right
|
Quarry Mill Entry Right Panel
|
||||||
Quarry Door to Mill Left
|
Quarry Mill Entry Left Panel
|
||||||
Quarry Mill Ground Floor Shortcut Door Panel
|
Quarry Mill Side Exit Panel
|
||||||
Quarry Mill Door to Outside Quarry Stairs Panel
|
Quarry Mill Roof Exit Panel
|
||||||
Quarry Mill Stair Control
|
Quarry Mill Stair Control
|
||||||
Quarry Boathouse Shortcut Door Panel
|
Quarry Boathouse Second Barrier Panel
|
||||||
Shadows Door Timer Inside
|
Shadows Door Timer Inside
|
||||||
Shadows Door Timer Outside
|
Shadows Door Timer Outside
|
||||||
Shadows Environmental Avoid 8
|
Shadows Far 8
|
||||||
Shadows Follow 5
|
Shadows Near 5
|
||||||
Shadows Lower Avoid 3
|
Shadows Intro 3
|
||||||
Shadows Lower Avoid 5
|
Shadows Intro 5
|
||||||
Keep Hedge Maze 1
|
Keep Hedge Maze 1
|
||||||
Keep Pressure Plates 1
|
Keep Pressure Plates 1
|
||||||
Keep Hedge Maze 2
|
Keep Hedge Maze 2
|
||||||
|
@ -76,71 +76,70 @@ Keep Hedge Maze 4
|
||||||
Keep Pressure Plates 2
|
Keep Pressure Plates 2
|
||||||
Keep Pressure Plates 3
|
Keep Pressure Plates 3
|
||||||
Keep Pressure Plates 4
|
Keep Pressure Plates 4
|
||||||
Keep Shortcut to Shadows Panel
|
Keep Shadows Shortcut Panel
|
||||||
Keep Tower Shortcut to Keep Panel
|
Keep Tower Shortcut Panel
|
||||||
Monastery Shortcut Door Panel
|
Monastery Shortcut Panel
|
||||||
Monastery Door Open Left
|
Monastery Entry Left
|
||||||
Monastery Door Open Right
|
Monastery Entry Right
|
||||||
Monastery Rhombic Avoid 3
|
Monastery Outside 3
|
||||||
Town Cargo Box Panel
|
Town Cargo Box Entry Panel
|
||||||
Town Full Dot Grid Shapers 5
|
Town Wooden Roof Lower Row 5
|
||||||
Town Tinted Door Panel
|
Town Tinted Glass Door Panel
|
||||||
Town Door to Church Stars Panel
|
Town Church Entry Panel
|
||||||
Town Maze Stair Control
|
Town Maze Stair Control
|
||||||
Town Windmill Door Panel
|
Town Windmill Entry Panel
|
||||||
Town Sound Room Left
|
|
||||||
Town Sound Room Right
|
Town Sound Room Right
|
||||||
Town Symmetry Squares 5 + Dots
|
Town Red Rooftop 5
|
||||||
Town Church Lattice
|
Town Church Lattice
|
||||||
Town Hexagonal Reflection
|
Town Tall Hexagonal
|
||||||
Town Shapers & Dots & Eraser
|
Town Wooden Rooftop
|
||||||
Windmill Door to Front of Theater Panel
|
Windmill Theater Entry Panel
|
||||||
Theater Door to Cargo Box Left Panel
|
Theater Exit Left Panel
|
||||||
Theater Door to Cargo Box Right Panel
|
Theater Exit Right Panel
|
||||||
Jungle Shortcut to River Panel
|
Jungle Laser Shortcut Panel
|
||||||
Jungle Popup Wall Control
|
Jungle Popup Wall Control
|
||||||
River Rhombic Avoid to Monastery Garden
|
River Monastery Shortcut Panel
|
||||||
Bunker Bunker Entry Panel
|
Bunker Entry Panel
|
||||||
Bunker Door to Bunker Proper Panel
|
Bunker Tinted Glass Door Panel
|
||||||
Bunker Drawn Squares through Tinted Glass 3
|
Bunker Glass Room 3
|
||||||
Bunker Drop-Down Door Squares 2
|
Bunker UV Room 2
|
||||||
Swamp Entry Panel
|
Swamp Entry Panel
|
||||||
Swamp Platform Shapers 4
|
Swamp Platform Row 4
|
||||||
Swamp Platform Shortcut Right Panel
|
Swamp Platform Shortcut Right Panel
|
||||||
Swamp Blue Underwater Negative Shapers 5
|
Swamp Blue Underwater 5
|
||||||
Swamp Broken Shapers 4
|
Swamp Between Bridges Near Row 4
|
||||||
Swamp Cyan Underwater Negative Shapers 5
|
Swamp Cyan Underwater 5
|
||||||
Swamp Red Underwater Negative Shapers 4
|
Swamp Red Underwater 4
|
||||||
Swamp More Rotated Shapers 4
|
Swamp Beyond Rotating Bridge 4
|
||||||
Swamp More Rotated Shapers 4
|
Swamp Beyond Rotating Bridge 4
|
||||||
Swamp Near Laser Shortcut Right Panel
|
Swamp Laser Shortcut Right Panel
|
||||||
Treehouse First Door Panel
|
Treehouse First Door Panel
|
||||||
Treehouse Second Door Panel
|
Treehouse Second Door Panel
|
||||||
Treehouse Beyond Yellow Bridge Door Panel
|
Treehouse Third Door Panel
|
||||||
Treehouse Bridge Control
|
Treehouse Bridge Control
|
||||||
Treehouse Left Orange Bridge 15
|
Treehouse Left Orange Bridge 15
|
||||||
Treehouse Right Orange Bridge 12
|
Treehouse Right Orange Bridge 12
|
||||||
Treehouse Laser House Door Timer Outside Control
|
Treehouse Laser House Door Timer Outside Control
|
||||||
Treehouse Laser House Door Timer Inside Control
|
Treehouse Laser House Door Timer Inside
|
||||||
Inside Mountain Moving Background 7
|
Mountain Floor 1 Left Row 7
|
||||||
Inside Mountain Obscured Vision 5
|
Mountain Floor 1 Right Row 5
|
||||||
Inside Mountain Physically Obstructed 3
|
Mountain Floor 1 Back Row 3
|
||||||
Inside Mountain Angled Inside Trash 2
|
Mountain Floor 1 Trash Pillar 2
|
||||||
Inside Mountain Color Cycle 5
|
Mountain Floor 2 Near Row 5
|
||||||
Inside Mountain Light Bridge Controller 2
|
Mountain Floor 2 Light Bridge Controller Near
|
||||||
Inside Mountain Light Bridge Controller 3
|
Mountain Floor 2 Light Bridge Controller Far
|
||||||
Inside Mountain Same Solution 6
|
Mountain Floor 2 Far Row 6
|
||||||
Inside Mountain Giant Puzzle
|
Mountain Bottom Floor Giant Puzzle
|
||||||
Inside Mountain Door to Final Room Left
|
Mountain Bottom Floor Final Room Entry Left
|
||||||
Inside Mountain Door to Final Room Right
|
Mountain Bottom Floor Final Room Entry Right
|
||||||
Inside Mountain Bottom Layer Discard
|
Mountain Bottom Floor Discard
|
||||||
Inside Mountain Rock Control
|
Mountain Bottom Floor Rock Control
|
||||||
Inside Mountain Secret Area Entry Panel
|
Mountain Bottom Floor Caves Entry Panel
|
||||||
Inside Mountain Caves Lone Pillar
|
Caves Lone Pillar
|
||||||
Inside Mountain Caves Shortcut to Mountain Panel
|
Caves Mountain Shortcut Panel
|
||||||
Inside Mountain Caves Shortcut to Swamp Panel
|
Caves Swamp Shortcut Panel
|
||||||
Inside Mountain Caves Challenge Entry Panel
|
Caves Challenge Entry Panel
|
||||||
Challenge Door to Theater Walkway Panel
|
Challenge Tunnels Entry Panel
|
||||||
Theater Walkway Theater Shortcut Panel
|
Tunnels Theater Shortcut Panel
|
||||||
Theater Walkway Desert Shortcut Panel
|
Tunnels Desert Shortcut Panel
|
||||||
Theater Walkway Town Shortcut Panel
|
Tunnels Town Shortcut Panel
|
|
@ -5,5 +5,5 @@ Starting Inventory:
|
||||||
Caves Exits to Main Island
|
Caves Exits to Main Island
|
||||||
|
|
||||||
Remove Items:
|
Remove Items:
|
||||||
Caves Mountain Shortcut
|
Caves Mountain Shortcut (Door)
|
||||||
Caves Swamp Shortcut
|
Caves Swamp Shortcut (Door)
|
Loading…
Reference in New Issue