The Witness: Renaming, Options, Logic Fixes (#1000)
Fixes to postgame detection for "shuffle_postgame" Renamed many locations to be symbol-independent ("Outside Tutorial Dots Introduction" becomes "Outside Tutorial Shed Row"). This is to set up future alternate modes, like Sigma Expert, which use completely different symbols. Renamed most door items to be shorter, more consistent, and less... stupid. ("Bunker Bunker Entry Door" -> "Bunker Entry") Removed "shuffle_uncommon" Many logic fixes
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@ -15,9 +15,9 @@ class DisableNonRandomizedPuzzles(DefaultOnToggle):
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class EarlySecretArea(Toggle):
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"""Opens the Mountainside shortcut to the Mountain Secret Area from the start.
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"""Opens the Mountainside shortcut to the Caves from the start.
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(Otherwise known as "UTM", "Caves" or the "Challenge Area")"""
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display_name = "Early Secret Area"
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display_name = "Early Caves"
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class ShuffleSymbols(DefaultOnToggle):
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@ -58,15 +58,9 @@ class ShuffleVaultBoxes(Toggle):
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display_name = "Shuffle Vault Boxes"
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class ShuffleUncommonLocations(Toggle):
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"""Adds some optional puzzles that are somewhat difficult or out of the way.
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Examples: Mountaintop River Shape, Tutorial Patio Floor, Theater Videos"""
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display_name = "Shuffle Uncommon Locations"
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class ShufflePostgame(Toggle):
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"""Adds locations into the pool that are guaranteed to be locked behind your goal. Use this if you don't play with
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forfeit on victory."""
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"""Adds locations into the pool that are guaranteed to become accessible before or at the same time as your goal.
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Use this if you don't play with forfeit on victory."""
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display_name = "Shuffle Postgame"
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@ -90,7 +84,7 @@ class MountainLasers(Range):
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class ChallengeLasers(Range):
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"""Sets the amount of beams required to enter the secret area through the Mountain Bottom Layer Discard."""
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"""Sets the amount of beams required to enter the Caves through the Mountain Bottom Floor Discard."""
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display_name = "Required Lasers for Challenge"
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range_start = 1
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range_end = 11
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@ -122,7 +116,6 @@ the_witness_options: Dict[str, type] = {
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"disable_non_randomized_puzzles": DisableNonRandomizedPuzzles,
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"shuffle_discarded_panels": ShuffleDiscardedPanels,
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"shuffle_vault_boxes": ShuffleVaultBoxes,
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"shuffle_uncommon": ShuffleUncommonLocations,
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"shuffle_postgame": ShufflePostgame,
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"victory_condition": VictoryCondition,
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"mountain_lasers": MountainLasers,
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@ -28,38 +28,38 @@ Traps:
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610 - Power Surge
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Doors:
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1100 - Glass Factory Entry Door (Panel) - 0x01A54
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1105 - Door to Symmetry Island Lower (Panel) - 0x000B0
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1107 - Door to Symmetry Island Upper (Panel) - 0x1C349
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1110 - Door to Desert Flood Light Room (Panel) - 0x0C339
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1111 - Desert Flood Room Flood Controls (Panel) - 0x1C2DF,0x1831E,0x1C260,0x1831C,0x1C2F3,0x1831D,0x1C2B1,0x1831B
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1119 - Quarry Door to Mill (Panel) - 0x01E5A,0x01E59
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1100 - Glass Factory Entry (Panel) - 0x01A54
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1105 - Symmetry Island Lower (Panel) - 0x000B0
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1107 - Symmetry Island Upper (Panel) - 0x1C349
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1110 - Desert Light Room Entry (Panel) - 0x0C339
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1111 - Desert Flood Controls (Panel) - 0x1C2DF,0x1831E,0x1C260,0x1831C,0x1C2F3,0x1831D,0x1C2B1,0x1831B
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1119 - Quarry Mill Entry (Panel) - 0x01E5A,0x01E59
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1120 - Quarry Mill Ramp Controls (Panel) - 0x03678,0x03676
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1122 - Quarry Mill Elevator Controls (Panel) - 0x03679,0x03675
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1122 - Quarry Mill Lift Controls (Panel) - 0x03679,0x03675
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1125 - Quarry Boathouse Ramp Height Control (Panel) - 0x03852
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1127 - Quarry Boathouse Ramp Horizontal Control (Panel) - 0x03858
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1131 - Shadows Door Timer (Panel) - 0x334DB,0x334DC
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1150 - Monastery Entry Door Left (Panel) - 0x00B10
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1151 - Monastery Entry Door Right (Panel) - 0x00C92
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1162 - Town Door to RGB House (Panel) - 0x28998
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1163 - Town Door to Church (Panel) - 0x28A0D
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1150 - Monastery Entry Left (Panel) - 0x00B10
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1151 - Monastery Entry Right (Panel) - 0x00C92
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1162 - Town Tinted Glass Door (Panel) - 0x28998
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1163 - Town Church Entry (Panel) - 0x28A0D
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1166 - Town Maze Panel (Drop-Down Staircase) (Panel) - 0x28A79
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1169 - Windmill Door (Panel) - 0x17F5F
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1169 - Windmill Entry (Panel) - 0x17F5F
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1200 - Treehouse First & Second Doors (Panel) - 0x0288C,0x02886
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1202 - Treehouse Third Door (Panel) - 0x0A182
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1205 - Treehouse Laser House Door Timer (Panel) - 0x2700B,0x334DC
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1208 - Treehouse Shortcut Drop-Down Bridge (Panel) - 0x17CBC
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1208 - Treehouse Drawbridge (Panel) - 0x17CBC
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1175 - Jungle Popup Wall (Panel) - 0x17CAB
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1180 - Bunker Entry Door (Panel) - 0x17C2E
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1183 - Inside Bunker Door to Bunker Proper (Panel) - 0x0A099
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1180 - Bunker Entry (Panel) - 0x17C2E
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1183 - Bunker Tinted Glass Door (Panel) - 0x0A099
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1186 - Bunker Elevator Control (Panel) - 0x0A079
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1190 - Swamp Entry Door (Panel) - 0x0056E
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1190 - Swamp Entry (Panel) - 0x0056E
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1192 - Swamp Sliding Bridge (Panel) - 0x00609,0x18488
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1195 - Swamp Rotating Bridge (Panel) - 0x181F5
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1197 - Swamp Maze Control (Panel) - 0x17C0A
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1310 - Boat - 0x17CDF,0x17CC8,0x17CA6,0x09DB8,0x17C95,0x0A054
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1400 - Caves Mountain Shortcut - 0x2D73F
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1400 - Caves Mountain Shortcut (Door) - 0x2D73F
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1500 - Symmetry Laser - 0x00509
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1501 - Desert Laser - 0x012FB,0x01317
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@ -73,101 +73,101 @@ Doors:
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1509 - Swamp Laser - 0x00BF6
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1510 - Treehouse Laser - 0x028A4
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1600 - Outside Tutorial Optional Door - 0x03BA2
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1603 - Outside Tutorial Outpost Entry Door - 0x0A170
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1606 - Outside Tutorial Outpost Exit Door - 0x04CA3
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1609 - Glass Factory Entry Door - 0x01A29
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1612 - Glass Factory Back Wall - 0x0D7ED
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1615 - Symmetry Island Lower Door - 0x17F3E
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1618 - Symmetry Island Upper Door - 0x18269
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1619 - Orchard Middle Gate - 0x03307
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1620 - Orchard Final Gate - 0x03313
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1621 - Desert Door to Flood Light Room - 0x09FEE
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1624 - Desert Door to Pond Room - 0x0C2C3
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1627 - Desert Door to Water Levels Room - 0x0A24B
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1630 - Desert Door to Elevator Room - 0x0C316
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1633 - Quarry Main Entry 1 - 0x09D6F
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1636 - Quarry Main Entry 2 - 0x17C07
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1639 - Quarry Door to Mill - 0x02010
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1642 - Quarry Mill Side Door - 0x275FF
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1645 - Quarry Mill Rooftop Shortcut - 0x17CE8
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1648 - Quarry Mill Stairs - 0x0368A
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1651 - Quarry Boathouse Boat Staircase - 0x2769B,0x27163
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1653 - Quarry Boathouse First Barrier - 0x17C50
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1654 - Quarry Boathouse Shortcut - 0x3865F
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1656 - Shadows Timed Door - 0x19B24
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1657 - Shadows Laser Room Right Door - 0x194B2
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1660 - Shadows Laser Room Left Door - 0x19665
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1663 - Shadows Barrier to Quarry - 0x19865,0x0A2DF
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1666 - Shadows Barrier to Ledge - 0x1855B,0x19ADE
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1669 - Keep Hedge Maze 1 Exit Door - 0x01954
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1672 - Keep Pressure Plates 1 Exit Door - 0x01BEC
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1675 - Keep Hedge Maze 2 Shortcut - 0x018CE
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1678 - Keep Hedge Maze 2 Exit Door - 0x019D8
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1681 - Keep Hedge Maze 3 Shortcut - 0x019B5
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1684 - Keep Hedge Maze 3 Exit Door - 0x019E6
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1687 - Keep Hedge Maze 4 Shortcut - 0x0199A
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1690 - Keep Hedge Maze 4 Exit Door - 0x01A0E
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1693 - Keep Pressure Plates 2 Exit Door - 0x01BEA
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1696 - Keep Pressure Plates 3 Exit Door - 0x01CD5
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1699 - Keep Pressure Plates 4 Exit Door - 0x01D40
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1702 - Keep Shortcut to Shadows - 0x09E3D
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1705 - Keep Tower Shortcut - 0x04F8F
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1708 - Monastery Shortcut - 0x0364E
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1711 - Monastery Inner Door - 0x0C128
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1714 - Monastery Outer Door - 0x0C153
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1717 - Monastery Door to Garden - 0x03750
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1718 - Town Cargo Box Door - 0x0A0C9
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1720 - Town Wooden Roof Staircase - 0x034F5
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1723 - Town Tinted Door to RGB House - 0x28A61
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1726 - Town Door to Church - 0x03BB0
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1729 - Town Maze Staircase - 0x28AA2
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1732 - Town Windmill Door - 0x1845B
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1735 - Town RGB House Staircase - 0x2897B
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1738 - Town Tower Blue Panels Door - 0x27798
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1741 - Town Tower Lattice Door - 0x27799
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1744 - Town Tower Environmental Set Door - 0x2779A
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1747 - Town Tower Wooden Roof Set Door - 0x2779C
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1750 - Theater Entry Door - 0x17F88
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1753 - Theater Exit Door Left - 0x0A16D
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1756 - Theater Exit Door Right - 0x3CCDF
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1759 - Jungle Bamboo Shortcut to River - 0x3873B
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1760 - Jungle Popup Wall - 0x1475B
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1762 - River Shortcut to Monastery Garden - 0x0CF2A
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1765 - Bunker Bunker Entry Door - 0x0C2A4
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1768 - Bunker Tinted Glass Door - 0x17C79
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1771 - Bunker Door to Ultraviolet Room - 0x0C2A3
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1774 - Bunker Door to Elevator - 0x0A08D
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1777 - Swamp Entry Door - 0x00C1C
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1780 - Swamp Door to Broken Shapers - 0x184B7
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1600 - Outside Tutorial Outpost Path (Door) - 0x03BA2
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1603 - Outside Tutorial Outpost Entry (Door) - 0x0A170
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1606 - Outside Tutorial Outpost Exit (Door) - 0x04CA3
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1609 - Glass Factory Entry (Door) - 0x01A29
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1612 - Glass Factory Back Wall (Door) - 0x0D7ED
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1615 - Symmetry Island Lower (Door) - 0x17F3E
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1618 - Symmetry Island Upper (Door) - 0x18269
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1619 - Orchard First Gate (Door) - 0x03307
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1620 - Orchard Second Gate (Door) - 0x03313
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1621 - Desert Light Room Entry (Door) - 0x09FEE
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1624 - Desert Pond Room Entry (Door) - 0x0C2C3
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1627 - Desert Flood Room Entry (Door) - 0x0A24B
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1630 - Desert Elevator Room Entry (Door) - 0x0C316
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1633 - Quarry Entry 1 (Door) - 0x09D6F
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1636 - Quarry Entry 2 (Door) - 0x17C07
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1639 - Quarry Mill Entry (Door) - 0x02010
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1642 - Quarry Mill Side Exit (Door) - 0x275FF
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1645 - Quarry Mill Roof Exit (Door) - 0x17CE8
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1648 - Quarry Mill Stairs (Door) - 0x0368A
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1651 - Quarry Boathouse Dock (Door) - 0x2769B,0x27163
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1653 - Quarry Boathouse First Barrier (Door) - 0x17C50
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1654 - Quarry Boathouse Second Barrier (Door) - 0x3865F
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1656 - Shadows Timed Door (Door) - 0x19B24
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1657 - Shadows Laser Entry Right (Door) - 0x194B2
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1660 - Shadows Laser Entry Left (Door) - 0x19665
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1663 - Shadows Quarry Barrier (Door) - 0x19865,0x0A2DF
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1666 - Shadows Ledge Barrier (Door) - 0x1855B,0x19ADE
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1669 - Keep Hedge Maze 1 Exit (Door) - 0x01954
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1672 - Keep Pressure Plates 1 Exit (Door) - 0x01BEC
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1675 - Keep Hedge Maze 2 Shortcut (Door) - 0x018CE
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1678 - Keep Hedge Maze 2 Exit (Door) - 0x019D8
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1681 - Keep Hedge Maze 3 Shortcut (Door) - 0x019B5
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1684 - Keep Hedge Maze 3 Exit (Door) - 0x019E6
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1687 - Keep Hedge Maze 4 Shortcut (Door) - 0x0199A
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1690 - Keep Hedge Maze 4 Exit (Door) - 0x01A0E
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1693 - Keep Pressure Plates 2 Exit (Door) - 0x01BEA
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1696 - Keep Pressure Plates 3 Exit (Door) - 0x01CD5
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1699 - Keep Pressure Plates 4 Exit (Door) - 0x01D40
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1702 - Keep Shadows Shortcut (Door) - 0x09E3D
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1705 - Keep Tower Shortcut (Door) - 0x04F8F
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1708 - Monastery Shortcut (Door) - 0x0364E
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1711 - Monastery Entry Inner (Door) - 0x0C128
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1714 - Monastery Entry Outer (Door) - 0x0C153
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1717 - Monastery Garden Entry (Door) - 0x03750
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1718 - Town Cargo Box Entry (Door) - 0x0A0C9
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1720 - Town Wooden Roof Stairs (Door) - 0x034F5
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1723 - Town Tinted Glass Door (Door) - 0x28A61
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1726 - Town Church Entry (Door) - 0x03BB0
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1729 - Town Maze Stairs (Door) - 0x28AA2
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1732 - Town Windmill Entry (Door) - 0x1845B
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1735 - Town RGB House Stairs (Door) - 0x2897B
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1738 - Town Tower First Door (Door) - 0x27798
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1741 - Town Tower Third Door (Door) - 0x27799
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1744 - Town Tower Fourth Door (Door) - 0x2779A
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1747 - Town Tower Second Door (Door) - 0x2779C
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1750 - Theater Entry (Door) - 0x17F88
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1753 - Theater Exit Left (Door) - 0x0A16D
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1756 - Theater Exit Right (Door) - 0x3CCDF
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1759 - Jungle Bamboo Laser Shortcut (Door) - 0x3873B
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1760 - Jungle Popup Wall (Door) - 0x1475B
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1762 - River Monastery Shortcut (Door) - 0x0CF2A
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1765 - Bunker Entry (Door) - 0x0C2A4
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1768 - Bunker Tinted Glass Door (Door) - 0x17C79
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1771 - Bunker UV Room Entry (Door) - 0x0C2A3
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1774 - Bunker Elevator Room Entry (Door) - 0x0A08D
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1777 - Swamp Entry (Door) - 0x00C1C
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1780 - Swamp Between Bridges First Door - 0x184B7
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1783 - Swamp Platform Shortcut Door - 0x38AE6
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1786 - Swamp Cyan Water Pump - 0x04B7F
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1789 - Swamp Door to Rotated Shapers - 0x18507
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1792 - Swamp Red Water Pump - 0x183F2
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1795 - Swamp Red Underwater Exit - 0x305D5
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1798 - Swamp Blue Water Pump - 0x18482
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1801 - Swamp Purple Water Pump - 0x0A1D6
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1804 - Swamp Near Laser Shortcut - 0x2D880
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1807 - Treehouse First Door - 0x0C309
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1810 - Treehouse Second Door - 0x0C310
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1813 - Treehouse Beyond Yellow Bridge Door - 0x0A181
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1816 - Treehouse Drawbridge - 0x0C32D
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1819 - Treehouse Timed Door to Laser House - 0x0C323
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1822 - Inside Mountain First Layer Exit Door - 0x09E54
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1825 - Inside Mountain Second Layer Staircase Near - 0x09FFB
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1828 - Inside Mountain Second Layer Exit Door - 0x09EDD
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1831 - Inside Mountain Second Layer Staircase Far - 0x09E07
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1834 - Inside Mountain Giant Puzzle Exit Door - 0x09F89
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1840 - Inside Mountain Door to Final Room - 0x0C141
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1843 - Inside Mountain Bottom Layer Rock - 0x17F33
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1846 - Inside Mountain Door to Secret Area - 0x2D77D
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1849 - Caves Pillar Door - 0x019A5
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1855 - Caves Swamp Shortcut - 0x2D859
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1858 - Challenge Entry Door - 0x0A19A
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1861 - Challenge Door to Theater Walkway - 0x0348A
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1864 - Theater Walkway Door to Windmill Interior - 0x27739
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1867 - Theater Walkway Door to Desert Elevator Room - 0x27263
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1870 - Theater Walkway Door to Town - 0x09E87
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1786 - Swamp Cyan Water Pump (Door) - 0x04B7F
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1789 - Swamp Between Bridges Second Door - 0x18507
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1792 - Swamp Red Water Pump (Door) - 0x183F2
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1795 - Swamp Red Underwater Exit (Door) - 0x305D5
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1798 - Swamp Blue Water Pump (Door) - 0x18482
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1801 - Swamp Purple Water Pump (Door) - 0x0A1D6
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1804 - Swamp Laser Shortcut (Door) - 0x2D880
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1807 - Treehouse First Door (Door) - 0x0C309
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1810 - Treehouse Second Door (Door) - 0x0C310
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1813 - Treehouse Third Door (Door) - 0x0A181
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1816 - Treehouse Drawbridge (Door) - 0x0C32D
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1819 - Treehouse Laser House Entry (Door) - 0x0C323
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1822 - Mountain Floor 1 Exit (Door) - 0x09E54
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1825 - Mountain Floor 2 Staircase Near (Door) - 0x09FFB
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1828 - Mountain Floor 2 Exit (Door) - 0x09EDD
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1831 - Mountain Floor 2 Staircase Far (Door) - 0x09E07
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1834 - Mountain Bottom Floor Giant Puzzle Exit (Door) - 0x09F89
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1840 - Mountain Bottom Floor Final Room Entry (Door) - 0x0C141
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1843 - Mountain Bottom Floor Rock (Door) - 0x17F33
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1846 - Caves Entry (Door) - 0x2D77D
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1849 - Caves Pillar Door (Door) - 0x019A5
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1855 - Caves Swamp Shortcut (Door) - 0x2D859
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1858 - Challenge Entry (Door) - 0x0A19A
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1861 - Challenge Tunnels Entry (Door) - 0x0348A
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1864 - Tunnels Theater Shortcut (Door) - 0x27739
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1867 - Tunnels Desert Shortcut (Door) - 0x27263
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1870 - Tunnels Town Shortcut (Door) - 0x09E87
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1903 - Outside Tutorial Outpost Doors - 0x03BA2,0x0A170,0x04CA3
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1906 - Symmetry Island Doors - 0x17F3E,0x18269
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@ -181,18 +181,18 @@ Doors:
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1930 - Keep Hedge Maze Doors - 0x01954,0x018CE,0x019D8,0x019B5,0x019E6,0x0199A,0x01A0E
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1933 - Keep Pressure Plates Doors - 0x01BEC,0x01BEA,0x01CD5,0x01D40
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1936 - Keep Shortcuts - 0x09E3D,0x04F8F
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1939 - Monastery Entry Door - 0x0C128,0x0C153
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1939 - Monastery Entry - 0x0C128,0x0C153
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1942 - Monastery Shortcuts - 0x0364E,0x03750
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1945 - Town Doors - 0x0A0C9,0x034F5,0x28A61,0x03BB0,0x28AA2,0x1845B,0x2897B
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1948 - Town Tower Doors - 0x27798,0x27799,0x2779A,0x2779C
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1951 - Theater Exit Door - 0x0A16D,0x3CCDF
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1951 - Theater Exit - 0x0A16D,0x3CCDF
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1954 - Jungle & River Shortcuts - 0x3873B,0x0CF2A
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1957 - Bunker Doors - 0x0C2A4,0x17C79,0x0C2A3,0x0A08D
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1960 - Swamp Doors - 0x00C1C,0x184B7,0x38AE6,0x18507
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1963 - Swamp Water Pumps - 0x04B7F,0x183F2,0x305D5,0x18482,0x0A1D6
|
||||
1966 - Treehouse Entry Doors - 0x0C309,0x0C310,0x0A181
|
||||
1975 - Inside Mountain Second Layer Stairs & Doors - 0x09FFB,0x09EDD,0x09E07
|
||||
1978 - Inside Mountain Bottom Layer Doors to Caves - 0x17F33,0x2D77D
|
||||
1975 - Mountain Floor 2 Stairs & Doors - 0x09FFB,0x09EDD,0x09E07
|
||||
1978 - Mountain Bottom Floor Doors to Caves - 0x17F33,0x2D77D
|
||||
1981 - Caves Doors to Challenge - 0x019A5,0x0A19A
|
||||
1984 - Caves Exits to Main Island - 0x2D859,0x2D73F
|
||||
1987 - Theater Walkway Doors - 0x27739,0x27263,0x09E87
|
||||
1987 - Tunnels Doors - 0x27739,0x27263,0x09E87
|
File diff suppressed because it is too large
Load Diff
|
@ -36,7 +36,7 @@ class WitnessWorld(World):
|
|||
"""
|
||||
game = "The Witness"
|
||||
topology_present = False
|
||||
data_version = 5
|
||||
data_version = 7
|
||||
|
||||
static_logic = StaticWitnessLogic()
|
||||
static_locat = StaticWitnessLocations()
|
||||
|
|
|
@ -30,17 +30,17 @@ class StaticWitnessLocations:
|
|||
|
||||
"Outside Tutorial Vault Box",
|
||||
"Outside Tutorial Discard",
|
||||
"Outside Tutorial Dots Introduction 5",
|
||||
"Outside Tutorial Squares Introduction 9",
|
||||
"Outside Tutorial Shed Row 5",
|
||||
"Outside Tutorial Tree Row 9",
|
||||
|
||||
"Glass Factory Discard",
|
||||
"Glass Factory Vertical Symmetry 5",
|
||||
"Glass Factory Rotational Symmetry 3",
|
||||
"Glass Factory Back Wall 5",
|
||||
"Glass Factory Front 3",
|
||||
"Glass Factory Melting 3",
|
||||
|
||||
"Symmetry Island Black Dots 5",
|
||||
"Symmetry Island Colored Dots 6",
|
||||
"Symmetry Island Fading Lines 7",
|
||||
"Symmetry Island Right 5",
|
||||
"Symmetry Island Back 6",
|
||||
"Symmetry Island Left 7",
|
||||
"Symmetry Island Scenery Outlines 5",
|
||||
"Symmetry Island Laser Panel",
|
||||
|
||||
|
@ -48,26 +48,28 @@ class StaticWitnessLocations:
|
|||
|
||||
"Desert Vault Box",
|
||||
"Desert Discard",
|
||||
"Desert Sun Reflection 8",
|
||||
"Desert Artificial Light Reflection 3",
|
||||
"Desert Pond Reflection 5",
|
||||
"Desert Flood Reflection 6",
|
||||
"Desert Surface 8",
|
||||
"Desert Light Room 3",
|
||||
"Desert Pond Room 5",
|
||||
"Desert Flood Room 6",
|
||||
"Desert Final Bent 3",
|
||||
"Desert Final Hexagonal",
|
||||
"Desert Laser Panel",
|
||||
|
||||
"Quarry Mill Eraser and Dots 6",
|
||||
"Quarry Mill Eraser and Squares 8",
|
||||
"Quarry Mill Small Squares & Dots & Eraser",
|
||||
"Quarry Boathouse Intro Shapers",
|
||||
"Quarry Boathouse Intro Stars",
|
||||
"Quarry Boathouse Eraser and Shapers 5",
|
||||
"Quarry Boathouse Stars & Eraser & Shapers 2",
|
||||
"Quarry Boathouse Stars & Eraser & Shapers 5",
|
||||
"Quarry Mill Lower Row 6",
|
||||
"Quarry Mill Upper Row 8",
|
||||
"Quarry Mill Control Room Right",
|
||||
"Quarry Boathouse Intro Right",
|
||||
"Quarry Boathouse Intro Left",
|
||||
"Quarry Boathouse Front Row 5",
|
||||
"Quarry Boathouse Back First Row 9",
|
||||
"Quarry Boathouse Back Second Row 3",
|
||||
"Quarry Discard",
|
||||
"Quarry Laser Panel",
|
||||
|
||||
"Shadows Lower Avoid 8",
|
||||
"Shadows Environmental Avoid 8",
|
||||
"Shadows Follow 5",
|
||||
"Shadows Intro 8",
|
||||
"Shadows Far 8",
|
||||
"Shadows Near 5",
|
||||
"Shadows Laser Panel",
|
||||
|
||||
"Keep Hedge Maze 4",
|
||||
|
@ -79,44 +81,44 @@ class StaticWitnessLocations:
|
|||
"Shipwreck Vault Box",
|
||||
"Shipwreck Discard",
|
||||
|
||||
"Monastery Rhombic Avoid 3",
|
||||
"Monastery Branch Follow 2",
|
||||
"Monastery Outside 3",
|
||||
"Monastery Inside 4",
|
||||
"Monastery Laser Panel",
|
||||
|
||||
"Town Cargo Box Discard",
|
||||
"Town Hexagonal Reflection",
|
||||
"Town Tall Hexagonal",
|
||||
"Town Church Lattice",
|
||||
"Town Rooftop Discard",
|
||||
"Town Symmetry Squares 5 + Dots",
|
||||
"Town Full Dot Grid Shapers 5",
|
||||
"Town Shapers & Dots & Eraser",
|
||||
"Town Red Rooftop 5",
|
||||
"Town Wooden Roof Lower Row 5",
|
||||
"Town Wooden Rooftop",
|
||||
"Town Laser Panel",
|
||||
|
||||
"Theater Discard",
|
||||
|
||||
"Jungle Discard",
|
||||
"Jungle Waves 3",
|
||||
"Jungle Waves 7",
|
||||
"Jungle First Row 3",
|
||||
"Jungle Second Row 4",
|
||||
"Jungle Popup Wall 6",
|
||||
"Jungle Laser Panel",
|
||||
|
||||
"River Vault Box",
|
||||
|
||||
"Bunker Drawn Squares 5",
|
||||
"Bunker Drawn Squares 9",
|
||||
"Bunker Drawn Squares through Tinted Glass 3",
|
||||
"Bunker Drop-Down Door Squares 2",
|
||||
"Bunker Intro Left 5",
|
||||
"Bunker Intro Back 4",
|
||||
"Bunker Glass Room 3",
|
||||
"Bunker UV Room 2",
|
||||
"Bunker Laser Panel",
|
||||
|
||||
"Swamp Seperatable Shapers 6",
|
||||
"Swamp Combinable Shapers 8",
|
||||
"Swamp Broken Shapers 4",
|
||||
"Swamp Cyan Underwater Negative Shapers 5",
|
||||
"Swamp Platform Shapers 4",
|
||||
"Swamp Rotated Shapers 4",
|
||||
"Swamp Red Underwater Negative Shapers 4",
|
||||
"Swamp More Rotated Shapers 4",
|
||||
"Swamp Blue Underwater Negative Shapers 5",
|
||||
"Swamp Intro Front 6",
|
||||
"Swamp Intro Back 8",
|
||||
"Swamp Between Bridges Near Row 4",
|
||||
"Swamp Cyan Underwater 5",
|
||||
"Swamp Platform Row 4",
|
||||
"Swamp Between Bridges Far Row 4",
|
||||
"Swamp Red Underwater 4",
|
||||
"Swamp Beyond Rotating Bridge 4",
|
||||
"Swamp Blue Underwater 5",
|
||||
"Swamp Laser Panel",
|
||||
|
||||
"Treehouse Yellow Bridge 9",
|
||||
|
@ -125,73 +127,77 @@ class StaticWitnessLocations:
|
|||
"Treehouse Green Bridge 7",
|
||||
"Treehouse Green Bridge Discard",
|
||||
"Treehouse Left Orange Bridge 15",
|
||||
"Treehouse Burnt House Discard",
|
||||
"Treehouse Laser Discard",
|
||||
"Treehouse Right Orange Bridge 12",
|
||||
"Treehouse Laser Panel",
|
||||
|
||||
"Mountaintop Discard",
|
||||
"Mountaintop Vault Box",
|
||||
}
|
||||
"Mountainside Discard",
|
||||
"Mountainside Vault Box",
|
||||
|
||||
UNCOMMON_LOCATIONS = {
|
||||
"Mountaintop River Shape",
|
||||
"Tutorial Patio Floor",
|
||||
"Quarry Mill Big Squares & Dots & Eraser",
|
||||
"Quarry Mill Control Room Left",
|
||||
"Theater Tutorial Video",
|
||||
"Theater Desert Video",
|
||||
"Theater Jungle Video",
|
||||
"Theater Shipwreck Video",
|
||||
"Theater Mountain Video",
|
||||
"Town RGB Squares",
|
||||
"Town RGB Stars",
|
||||
"Swamp Underwater Back Optional",
|
||||
"Town RGB Room Left",
|
||||
"Town RGB Room Right",
|
||||
"Swamp Purple Underwater",
|
||||
}
|
||||
|
||||
CAVES_LOCATIONS = {
|
||||
"Inside Mountain Caves Dot Grid Triangles 4",
|
||||
"Inside Mountain Caves Symmetry Triangles",
|
||||
"Inside Mountain Caves Stars & Squares and Triangles 2",
|
||||
"Inside Mountain Caves Shapers and Triangles 2",
|
||||
"Inside Mountain Caves Symmetry Shapers",
|
||||
"Inside Mountain Caves Broken and Negative Shapers",
|
||||
"Inside Mountain Caves Broken Shapers",
|
||||
"Caves Blue Tunnel Right First 4",
|
||||
"Caves Blue Tunnel Left First 1",
|
||||
"Caves Blue Tunnel Left Second 5",
|
||||
"Caves Blue Tunnel Right Second 5",
|
||||
"Caves Blue Tunnel Right Third 1",
|
||||
"Caves Blue Tunnel Left Fourth 1",
|
||||
"Caves Blue Tunnel Left Third 1",
|
||||
|
||||
"Inside Mountain Caves Rainbow Squares",
|
||||
"Inside Mountain Caves Squares & Stars and Colored Eraser",
|
||||
"Inside Mountain Caves Rotated Broken Shapers",
|
||||
"Inside Mountain Caves Stars and Squares",
|
||||
"Inside Mountain Caves Lone Pillar",
|
||||
"Inside Mountain Caves Wooden Beam Shapers",
|
||||
"Inside Mountain Caves Wooden Beam Squares and Shapers",
|
||||
"Inside Mountain Caves Wooden Beam Stars and Squares",
|
||||
"Inside Mountain Caves Wooden Beam Shapers and Stars",
|
||||
"Inside Mountain Caves Upstairs Invisible Dots 8",
|
||||
"Inside Mountain Caves Upstairs Invisible Dot Symmetry 3",
|
||||
"Inside Mountain Caves Upstairs Dot Grid Negative Shapers",
|
||||
"Inside Mountain Caves Upstairs Dot Grid Rotated Shapers",
|
||||
"Caves First Floor Middle",
|
||||
"Caves First Floor Right",
|
||||
"Caves First Floor Left",
|
||||
"Caves First Floor Grounded",
|
||||
"Caves Lone Pillar",
|
||||
"Caves First Wooden Beam",
|
||||
"Caves Second Wooden Beam",
|
||||
"Caves Third Wooden Beam",
|
||||
"Caves Fourth Wooden Beam",
|
||||
"Caves Right Upstairs Left Row 8",
|
||||
"Caves Right Upstairs Right Row 3",
|
||||
"Caves Left Upstairs Single",
|
||||
"Caves Left Upstairs Left Row 5",
|
||||
|
||||
"Theater Walkway Vault Box",
|
||||
"Inside Mountain Bottom Layer Discard",
|
||||
"Tunnels Vault Box",
|
||||
"Mountain Bottom Floor Discard",
|
||||
"Theater Challenge Video",
|
||||
}
|
||||
|
||||
MOUNTAIN_UNREACHABLE_FROM_BEHIND = {
|
||||
"Mountaintop Trap Door Triple Exit",
|
||||
|
||||
"Inside Mountain Obscured Vision 5",
|
||||
"Inside Mountain Moving Background 7",
|
||||
"Inside Mountain Physically Obstructed 3",
|
||||
"Inside Mountain Angled Inside Trash 2",
|
||||
"Inside Mountain Color Cycle 5",
|
||||
"Inside Mountain Same Solution 6",
|
||||
"Mountain Floor 1 Right Row 5",
|
||||
"Mountain Floor 1 Left Row 7",
|
||||
"Mountain Floor 1 Back Row 3",
|
||||
"Mountain Floor 1 Trash Pillar 2",
|
||||
"Mountain Floor 2 Near Row 5",
|
||||
"Mountain Floor 2 Far Row 6",
|
||||
}
|
||||
|
||||
MOUNTAIN_REACHABLE_FROM_BEHIND = {
|
||||
"Inside Mountain Elevator Discard",
|
||||
"Inside Mountain Giant Puzzle",
|
||||
"Mountain Floor 2 Elevator Discard",
|
||||
"Mountain Bottom Floor Giant Puzzle",
|
||||
|
||||
"Inside Mountain Final Room Left Pillar 4",
|
||||
"Inside Mountain Final Room Right Pillar 4",
|
||||
"Mountain Final Room Left Pillar 4",
|
||||
"Mountain Final Room Right Pillar 4",
|
||||
}
|
||||
|
||||
MOUNTAIN_EXTRAS = {
|
||||
"Challenge Vault Box",
|
||||
"Theater Challenge Video",
|
||||
"Mountain Bottom Floor Discard"
|
||||
}
|
||||
|
||||
ALL_LOCATIONS_TO_ID = dict()
|
||||
|
@ -241,37 +247,44 @@ class WitnessPlayerLocations:
|
|||
StaticWitnessLocations.GENERAL_LOCATIONS
|
||||
)
|
||||
|
||||
doors = get_option_value(world, player, "shuffle_doors")
|
||||
doors = get_option_value(world, player, "shuffle_doors") >= 2
|
||||
earlyutm = is_option_enabled(world, player, "early_secret_area")
|
||||
victory = get_option_value(world, player, "victory_condition")
|
||||
lasers = get_option_value(world, player, "challenge_lasers")
|
||||
mount_lasers = get_option_value(world, player, "mountain_lasers")
|
||||
chal_lasers = get_option_value(world, player, "challenge_lasers")
|
||||
laser_shuffle = get_option_value(world, player, "shuffle_lasers")
|
||||
|
||||
postgame = set()
|
||||
postgame = postgame | StaticWitnessLocations.CAVES_LOCATIONS
|
||||
postgame = postgame | StaticWitnessLocations.MOUNTAIN_REACHABLE_FROM_BEHIND
|
||||
postgame = postgame | StaticWitnessLocations.MOUNTAIN_UNREACHABLE_FROM_BEHIND
|
||||
postgame = postgame | StaticWitnessLocations.MOUNTAIN_EXTRAS
|
||||
|
||||
self.CHECK_LOCATIONS = self.CHECK_LOCATIONS | postgame
|
||||
|
||||
if earlyutm or doors >= 2 or (victory == 1 and (lasers <= 11 or laser_shuffle)):
|
||||
mountain_enterable_from_top = victory == 0 or victory == 1 or (victory == 3 and chal_lasers > mount_lasers)
|
||||
|
||||
if earlyutm or doors: # in non-doors, there is no way to get symbol-locked by the final pillars (currently)
|
||||
postgame -= StaticWitnessLocations.CAVES_LOCATIONS
|
||||
|
||||
if doors >= 2:
|
||||
if (doors or earlyutm) and (victory == 0 or (victory == 2 and mount_lasers > chal_lasers)):
|
||||
postgame -= {"Challenge Vault Box", "Theater Challenge Video"}
|
||||
|
||||
if doors or mountain_enterable_from_top:
|
||||
postgame -= StaticWitnessLocations.MOUNTAIN_REACHABLE_FROM_BEHIND
|
||||
|
||||
if victory != 2:
|
||||
if mountain_enterable_from_top:
|
||||
postgame -= StaticWitnessLocations.MOUNTAIN_UNREACHABLE_FROM_BEHIND
|
||||
|
||||
if (victory == 0 and doors) or victory == 1 or (victory == 2 and mount_lasers > chal_lasers and doors):
|
||||
postgame -= {"Mountain Bottom Floor Discard"}
|
||||
|
||||
if is_option_enabled(world, player, "shuffle_discarded_panels"):
|
||||
self.PANEL_TYPES_TO_SHUFFLE.add("Discard")
|
||||
|
||||
if is_option_enabled(world, player, "shuffle_vault_boxes"):
|
||||
self.PANEL_TYPES_TO_SHUFFLE.add("Vault")
|
||||
|
||||
if is_option_enabled(world, player, "shuffle_uncommon"):
|
||||
self.CHECK_LOCATIONS = self.CHECK_LOCATIONS | StaticWitnessLocations.UNCOMMON_LOCATIONS
|
||||
|
||||
self.CHECK_LOCATIONS = self.CHECK_LOCATIONS | player_logic.ADDED_CHECKS
|
||||
|
||||
if not is_option_enabled(world, player, "shuffle_postgame"):
|
||||
|
|
|
@ -60,7 +60,10 @@ class WitnessPlayerLogic:
|
|||
for dependentItem in door_items:
|
||||
all_options.add(items_option.union(dependentItem))
|
||||
|
||||
return frozenset(all_options)
|
||||
if panel_hex != "0x28A0D":
|
||||
return frozenset(all_options)
|
||||
else: # 0x28A0D depends on another entity for *non-power* reasons -> This dependency needs to be preserved
|
||||
these_items = all_options
|
||||
|
||||
these_panels = self.DEPENDENT_REQUIREMENTS_BY_HEX[panel_hex]["panels"]
|
||||
|
||||
|
@ -321,7 +324,7 @@ class WitnessPlayerLogic:
|
|||
self.VICTORY_LOCATION = "0x0356B"
|
||||
self.EVENT_ITEM_NAMES = {
|
||||
"0x01A0F": "Keep Laser Panel (Hedge Mazes) Activates",
|
||||
"0x09D9B": "Monastery Overhead Doors Open",
|
||||
"0x09D9B": "Monastery Shutters Open",
|
||||
"0x193A6": "Monastery Laser Panel Activates",
|
||||
"0x00037": "Monastery Branch Panels Activate",
|
||||
"0x0A079": "Access to Bunker Laser",
|
||||
|
@ -332,24 +335,24 @@ class WitnessPlayerLogic:
|
|||
"0x01D3F": "Keep Laser Panel (Pressure Plates) Activates",
|
||||
"0x09F7F": "Mountain Access",
|
||||
"0x0367C": "Quarry Laser Mill Requirement Met",
|
||||
"0x009A1": "Swamp Rotated Shapers 1 Activates",
|
||||
"0x009A1": "Swamp Between Bridges Far 1 Activates",
|
||||
"0x00006": "Swamp Cyan Water Drains",
|
||||
"0x00990": "Swamp Broken Shapers 1 Activates",
|
||||
"0x0A8DC": "Lower Avoid 6 Activates",
|
||||
"0x0000A": "Swamp More Rotated Shapers 1 Access",
|
||||
"0x09E86": "Inside Mountain Second Layer Blue Bridge Access",
|
||||
"0x09ED8": "Inside Mountain Second Layer Yellow Bridge Access",
|
||||
"0x00990": "Swamp Between Bridges Near Row 1 Activates",
|
||||
"0x0A8DC": "Intro 6 Activates",
|
||||
"0x0000A": "Swamp Beyond Rotating Bridge 1 Access",
|
||||
"0x09E86": "Mountain Floor 2 Blue Bridge Access",
|
||||
"0x09ED8": "Mountain Floor 2 Yellow Bridge Access",
|
||||
"0x0A3D0": "Quarry Laser Boathouse Requirement Met",
|
||||
"0x00596": "Swamp Red Water Drains",
|
||||
"0x00E3A": "Swamp Purple Water Drains",
|
||||
"0x0343A": "Door to Symmetry Island Powers On",
|
||||
"0xFFF00": "Inside Mountain Bottom Layer Discard Turns On",
|
||||
"0xFFF00": "Mountain Bottom Floor Discard Turns On",
|
||||
"0x17CA6": "All Boat Panels Turn On",
|
||||
"0x17CDF": "All Boat Panels Turn On",
|
||||
"0x09DB8": "All Boat Panels Turn On",
|
||||
"0x17C95": "All Boat Panels Turn On",
|
||||
"0x03BB0": "Town Church Lattice Vision From Outside",
|
||||
"0x28AC1": "Town Shapers & Dots & Eraser Turns On",
|
||||
"0x28AC1": "Town Wooden Rooftop Turns On",
|
||||
"0x28A69": "Town Tower 1st Door Opens",
|
||||
"0x28ACC": "Town Tower 2nd Door Opens",
|
||||
"0x28AD9": "Town Tower 3rd Door Opens",
|
||||
|
@ -357,9 +360,9 @@ class WitnessPlayerLogic:
|
|||
"0x03675": "Quarry Mill Ramp Activation From Above",
|
||||
"0x03679": "Quarry Mill Lift Lowering While Standing On It",
|
||||
"0x2FAF6": "Tutorial Gate Secret Solution Knowledge",
|
||||
"0x079DF": "Town Hexagonal Reflection Turns On",
|
||||
"0x079DF": "Town Tall Hexagonal Turns On",
|
||||
"0x17DA2": "Right Orange Bridge Fully Extended",
|
||||
"0x19B24": "Shadows Lower Avoid Patterns Visible",
|
||||
"0x19B24": "Shadows Intro Patterns Visible",
|
||||
"0x2700B": "Open Door to Treehouse Laser House",
|
||||
"0x00055": "Orchard Apple Trees 4 Turns On",
|
||||
"0x17DDB": "Left Orange Bridge Fully Extended",
|
||||
|
@ -369,6 +372,8 @@ class WitnessPlayerLogic:
|
|||
"0x03481": "Tutorial Video Pattern Knowledge",
|
||||
"0x03702": "Jungle Video Pattern Knowledge",
|
||||
"0x0356B": "Challenge Video Pattern Knowledge",
|
||||
"0x0A15F": "Desert Laser Panel Shutters Open (1)",
|
||||
"0x012D7": "Desert Laser Panel Shutters Open (2)",
|
||||
}
|
||||
|
||||
self.ALWAYS_EVENT_NAMES_BY_HEX = {
|
||||
|
|
|
@ -73,7 +73,7 @@ class WitnessRegions:
|
|||
all_locations = all_locations | set(locations_for_this_region)
|
||||
|
||||
world.regions += [
|
||||
create_region(world, player, region_name, self.locat,locations_for_this_region)
|
||||
create_region(world, player, region_name, self.locat, locations_for_this_region)
|
||||
]
|
||||
|
||||
for region_name, region in StaticWitnessLogic.ALL_REGIONS_BY_NAME.items():
|
||||
|
|
|
@ -25,84 +25,84 @@ Disabled Locations:
|
|||
0x00055 (Orchard Apple Tree 3)
|
||||
0x032F7 (Orchard Apple Tree 4)
|
||||
0x032FF (Orchard Apple Tree 5)
|
||||
0x198B5 (Shadows Lower Avoid 1)
|
||||
0x198BD (Shadows Lower Avoid 2)
|
||||
0x198BF (Shadows Lower Avoid 3)
|
||||
0x19771 (Shadows Lower Avoid 4)
|
||||
0x0A8DC (Shadows Lower Avoid 5)
|
||||
0x0AC74 (Shadows Lower Avoid 6)
|
||||
0x0AC7A (Shadows Lower Avoid 7)
|
||||
0x0A8E0 (Shadows Lower Avoid 8)
|
||||
0x386FA (Shadows Environmental Avoid 1)
|
||||
0x1C33F (Shadows Environmental Avoid 2)
|
||||
0x196E2 (Shadows Environmental Avoid 3)
|
||||
0x1972A (Shadows Environmental Avoid 4)
|
||||
0x19809 (Shadows Environmental Avoid 5)
|
||||
0x19806 (Shadows Environmental Avoid 6)
|
||||
0x196F8 (Shadows Environmental Avoid 7)
|
||||
0x1972F (Shadows Environmental Avoid 8)
|
||||
0x19797 (Shadows Follow 1)
|
||||
0x1979A (Shadows Follow 2)
|
||||
0x197E0 (Shadows Follow 3)
|
||||
0x197E8 (Shadows Follow 4)
|
||||
0x197E5 (Shadows Follow 5)
|
||||
0x198B5 (Shadows Intro 1)
|
||||
0x198BD (Shadows Intro 2)
|
||||
0x198BF (Shadows Intro 3)
|
||||
0x19771 (Shadows Intro 4)
|
||||
0x0A8DC (Shadows Intro 5)
|
||||
0x0AC74 (Shadows Intro 6)
|
||||
0x0AC7A (Shadows Intro 7)
|
||||
0x0A8E0 (Shadows Intro 8)
|
||||
0x386FA (Shadows Far 1)
|
||||
0x1C33F (Shadows Far 2)
|
||||
0x196E2 (Shadows Far 3)
|
||||
0x1972A (Shadows Far 4)
|
||||
0x19809 (Shadows Far 5)
|
||||
0x19806 (Shadows Far 6)
|
||||
0x196F8 (Shadows Far 7)
|
||||
0x1972F (Shadows Far 8)
|
||||
0x19797 (Shadows Near 1)
|
||||
0x1979A (Shadows Near 2)
|
||||
0x197E0 (Shadows Near 3)
|
||||
0x197E8 (Shadows Near 4)
|
||||
0x197E5 (Shadows Near 5)
|
||||
0x19650 (Shadows Laser)
|
||||
0x00139 (Keep Hedge Maze 1)
|
||||
0x019DC (Keep Hedge Maze 2)
|
||||
0x019E7 (Keep Hedge Maze 3)
|
||||
0x01A0F (Keep Hedge Maze 4)
|
||||
0x0360E (Laser Hedges)
|
||||
0x00B10 (Monastery Door Open Left)
|
||||
0x00C92 (Monastery Door Open Right)
|
||||
0x00290 (Monastery Rhombic Avoid 1)
|
||||
0x00038 (Monastery Rhombic Avoid 2)
|
||||
0x00037 (Monastery Rhombic Avoid 3)
|
||||
0x193A7 (Monastery Branch Avoid 1)
|
||||
0x193AA (Monastery Branch Avoid 2)
|
||||
0x193AB (Monastery Branch Follow 1)
|
||||
0x193A6 (Monastery Branch Follow 2)
|
||||
0x00B10 (Monastery Entry Left)
|
||||
0x00C92 (Monastery Entry Right)
|
||||
0x00290 (Monastery Outside 1)
|
||||
0x00038 (Monastery Outside 2)
|
||||
0x00037 (Monastery Outside 3)
|
||||
0x193A7 (Monastery Inside 1)
|
||||
0x193AA (Monastery Inside 2)
|
||||
0x193AB (Monastery Inside 3)
|
||||
0x193A6 (Monastery Inside 4)
|
||||
0x17CA4 (Monastery Laser)
|
||||
0x18590 (Tree Outlines) - True - Symmetry & Environment
|
||||
0x28AE3 (Vines Shadows Follow) - 0x18590 - Shadows Follow & Environment
|
||||
0x28938 (Four-way Apple Tree) - 0x28AE3 - Environment
|
||||
0x079DF (Triple Environmental Puzzle) - 0x28938 - Shadows Avoid & Environment & Reflection
|
||||
0x28B39 (Hexagonal Reflection) - 0x079DF & 0x2896A - Reflection
|
||||
0x18590 (Transparent) - True - Symmetry & Environment
|
||||
0x28AE3 (Vines) - 0x18590 - Shadows Follow & Environment
|
||||
0x28938 (Apple Tree) - 0x28AE3 - Environment
|
||||
0x079DF (Triple Exit) - 0x28938 - Shadows Avoid & Environment & Reflection
|
||||
0x28B39 (Tall Hexagonal) - 0x079DF & 0x2896A - Reflection
|
||||
0x03553 (Theater Tutorial Video)
|
||||
0x03552 (Theater Desert Video)
|
||||
0x0354E (Theater Jungle Video)
|
||||
0x03549 (Theater Challenge Video)
|
||||
0x0354F (Theater Shipwreck Video)
|
||||
0x03545 (Theater Mountain Video)
|
||||
0x002C4 (Waves 1)
|
||||
0x00767 (Waves 2)
|
||||
0x002C6 (Waves 3)
|
||||
0x0070E (Waves 4)
|
||||
0x0070F (Waves 5)
|
||||
0x0087D (Waves 6)
|
||||
0x002C7 (Waves 7)
|
||||
0x15ADD (River Rhombic Avoid Vault)
|
||||
0x002C4 (First Row 1)
|
||||
0x00767 (First Row 2)
|
||||
0x002C6 (First Row 3)
|
||||
0x0070E (Second Row 1)
|
||||
0x0070F (Second Row 2)
|
||||
0x0087D (Second Row 3)
|
||||
0x002C7 (Second Row 4)
|
||||
0x15ADD (River Outside Vault)
|
||||
0x03702 (River Vault Box)
|
||||
0x17CAA (Rhombic Avoid to Monastery Garden)
|
||||
0x17CAA (Monastery Shortcut Panel)
|
||||
0x17C2E (Door to Bunker)
|
||||
0x09F7D (Bunker Drawn Squares 1)
|
||||
0x09FDC (Bunker Drawn Squares 2)
|
||||
0x09FF7 (Bunker Drawn Squares 3)
|
||||
0x09F82 (Bunker Drawn Squares 4)
|
||||
0x09FF8 (Bunker Drawn Squares 5)
|
||||
0x09D9F (Bunker Drawn Squares 6)
|
||||
0x09DA1 (Bunker Drawn Squares 7)
|
||||
0x09DA2 (Bunker Drawn Squares 8)
|
||||
0x09DAF (Bunker Drawn Squares 9)
|
||||
0x0A010 (Bunker Drawn Squares through Tinted Glass 1)
|
||||
0x0A01B (Bunker Drawn Squares through Tinted Glass 2)
|
||||
0x0A01F (Bunker Drawn Squares through Tinted Glass 3)
|
||||
0x0A099 (Door to Bunker Proper)
|
||||
0x09F7D (Bunker Intro Left 1)
|
||||
0x09FDC (Bunker Intro Left 2)
|
||||
0x09FF7 (Bunker Intro Left 3)
|
||||
0x09F82 (Bunker Intro Left 4)
|
||||
0x09FF8 (Bunker Intro Left 5)
|
||||
0x09D9F (Bunker Intro Back 1)
|
||||
0x09DA1 (Bunker Intro Back 2)
|
||||
0x09DA2 (Bunker Intro Back 3)
|
||||
0x09DAF (Bunker Intro Back 4)
|
||||
0x0A010 (Bunker Glass Room 1)
|
||||
0x0A01B (Bunker Glass Room 2)
|
||||
0x0A01F (Bunker Glass Room 3)
|
||||
0x0A099 (Tinted Glass Door)
|
||||
0x34BC5 (Bunker Drop-Down Door Open)
|
||||
0x34BC6 (Bunker Drop-Down Door Close)
|
||||
0x17E63 (Bunker Drop-Down Door Squares 1)
|
||||
0x17E67 (Bunker Drop-Down Door Squares 2)
|
||||
0x17E63 (Bunker UV Room 1)
|
||||
0x17E67 (Bunker UV Room 2)
|
||||
0x09DE0 (Bunker Laser)
|
||||
0x0A079 (Bunker Elevator Control)
|
||||
0x0042D (Mountaintop River Shape)
|
||||
|
||||
0x17CAA (River Door to Garden Panel)
|
||||
0x17CAA (River Garden Entry Panel)
|
||||
|
|
|
@ -1,31 +1,31 @@
|
|||
Items:
|
||||
Glass Factory Entry Door (Panel)
|
||||
Door to Symmetry Island Lower (Panel)
|
||||
Door to Symmetry Island Upper (Panel)
|
||||
Door to Desert Flood Light Room (Panel)
|
||||
Desert Flood Room Flood Controls (Panel)
|
||||
Quarry Door to Mill (Panel)
|
||||
Glass Factory Entry (Panel)
|
||||
Symmetry Island Lower (Panel)
|
||||
Symmetry Island Upper (Panel)
|
||||
Desert Light Room Entry (Panel)
|
||||
Desert Flood Controls (Panel)
|
||||
Quarry Mill Entry (Panel)
|
||||
Quarry Mill Ramp Controls (Panel)
|
||||
Quarry Mill Elevator Controls (Panel)
|
||||
Quarry Mill Lift Controls (Panel)
|
||||
Quarry Boathouse Ramp Height Control (Panel)
|
||||
Quarry Boathouse Ramp Horizontal Control (Panel)
|
||||
Shadows Door Timer (Panel)
|
||||
Monastery Entry Door Left (Panel)
|
||||
Monastery Entry Door Right (Panel)
|
||||
Town Door to RGB House (Panel)
|
||||
Town Door to Church (Panel)
|
||||
Monastery Entry Left (Panel)
|
||||
Monastery Entry Right (Panel)
|
||||
Town Tinted Glass Door (Panel)
|
||||
Town Church Entry (Panel)
|
||||
Town Maze Panel (Drop-Down Staircase) (Panel)
|
||||
Windmill Door (Panel)
|
||||
Windmill Entry (Panel)
|
||||
Treehouse First & Second Doors (Panel)
|
||||
Treehouse Third Door (Panel)
|
||||
Treehouse Laser House Door Timer (Panel)
|
||||
Treehouse Shortcut Drop-Down Bridge (Panel)
|
||||
Treehouse Drawbridge (Panel)
|
||||
Jungle Popup Wall (Panel)
|
||||
Bunker Entry Door (Panel)
|
||||
Inside Bunker Door to Bunker Proper (Panel)
|
||||
Bunker Entry (Panel)
|
||||
Bunker Tinted Glass Door (Panel)
|
||||
Bunker Elevator Control (Panel)
|
||||
Swamp Entry Door (Panel)
|
||||
Swamp Entry (Panel)
|
||||
Swamp Sliding Bridge (Panel)
|
||||
Swamp Rotating Bridge (Panel)
|
||||
Swamp Maze Control (Panel)
|
||||
Boat
|
||||
Boat
|
|
@ -1,128 +1,128 @@
|
|||
Items:
|
||||
Outside Tutorial Optional Door
|
||||
Outside Tutorial Outpost Entry Door
|
||||
Outside Tutorial Outpost Exit Door
|
||||
Glass Factory Entry Door
|
||||
Glass Factory Back Wall
|
||||
Symmetry Island Lower Door
|
||||
Symmetry Island Upper Door
|
||||
Orchard Middle Gate
|
||||
Orchard Final Gate
|
||||
Desert Door to Flood Light Room
|
||||
Desert Door to Pond Room
|
||||
Desert Door to Water Levels Room
|
||||
Desert Door to Elevator Room
|
||||
Quarry Main Entry 1
|
||||
Quarry Main Entry 2
|
||||
Quarry Door to Mill
|
||||
Quarry Mill Side Door
|
||||
Quarry Mill Rooftop Shortcut
|
||||
Quarry Mill Stairs
|
||||
Quarry Boathouse Boat Staircase
|
||||
Quarry Boathouse First Barrier
|
||||
Quarry Boathouse Shortcut
|
||||
Shadows Timed Door
|
||||
Shadows Laser Room Right Door
|
||||
Shadows Laser Room Left Door
|
||||
Shadows Barrier to Quarry
|
||||
Shadows Barrier to Ledge
|
||||
Keep Hedge Maze 1 Exit Door
|
||||
Keep Pressure Plates 1 Exit Door
|
||||
Keep Hedge Maze 2 Shortcut
|
||||
Keep Hedge Maze 2 Exit Door
|
||||
Keep Hedge Maze 3 Shortcut
|
||||
Keep Hedge Maze 3 Exit Door
|
||||
Keep Hedge Maze 4 Shortcut
|
||||
Keep Hedge Maze 4 Exit Door
|
||||
Keep Pressure Plates 2 Exit Door
|
||||
Keep Pressure Plates 3 Exit Door
|
||||
Keep Pressure Plates 4 Exit Door
|
||||
Keep Shortcut to Shadows
|
||||
Keep Tower Shortcut
|
||||
Monastery Shortcut
|
||||
Monastery Inner Door
|
||||
Monastery Outer Door
|
||||
Monastery Door to Garden
|
||||
Town Cargo Box Door
|
||||
Town Wooden Roof Staircase
|
||||
Town Tinted Door to RGB House
|
||||
Town Door to Church
|
||||
Town Maze Staircase
|
||||
Town Windmill Door
|
||||
Town RGB House Staircase
|
||||
Town Tower Blue Panels Door
|
||||
Town Tower Lattice Door
|
||||
Town Tower Environmental Set Door
|
||||
Town Tower Wooden Roof Set Door
|
||||
Theater Entry Door
|
||||
Theater Exit Door Left
|
||||
Theater Exit Door Right
|
||||
Jungle Bamboo Shortcut to River
|
||||
Jungle Popup Wall
|
||||
River Shortcut to Monastery Garden
|
||||
Bunker Bunker Entry Door
|
||||
Bunker Tinted Glass Door
|
||||
Bunker Door to Ultraviolet Room
|
||||
Bunker Door to Elevator
|
||||
Swamp Entry Door
|
||||
Swamp Door to Broken Shapers
|
||||
Outside Tutorial Outpost Path (Door)
|
||||
Outside Tutorial Outpost Entry (Door)
|
||||
Outside Tutorial Outpost Exit (Door)
|
||||
Glass Factory Entry (Door)
|
||||
Glass Factory Back Wall (Door)
|
||||
Symmetry Island Lower (Door)
|
||||
Symmetry Island Upper (Door)
|
||||
Orchard First Gate (Door)
|
||||
Orchard Second Gate (Door)
|
||||
Desert Light Room Entry (Door)
|
||||
Desert Pond Room Entry (Door)
|
||||
Desert Flood Room Entry (Door)
|
||||
Desert Elevator Room Entry (Door)
|
||||
Quarry Entry 1 (Door)
|
||||
Quarry Entry 2 (Door)
|
||||
Quarry Mill Entry (Door)
|
||||
Quarry Mill Side Exit (Door)
|
||||
Quarry Mill Roof Exit (Door)
|
||||
Quarry Mill Stairs (Door)
|
||||
Quarry Boathouse Dock (Door)
|
||||
Quarry Boathouse First Barrier (Door)
|
||||
Quarry Boathouse Second Barrier (Door)
|
||||
Shadows Timed Door (Door)
|
||||
Shadows Laser Entry Right (Door)
|
||||
Shadows Laser Entry Left (Door)
|
||||
Shadows Quarry Barrier (Door)
|
||||
Shadows Ledge Barrier (Door)
|
||||
Keep Hedge Maze 1 Exit (Door)
|
||||
Keep Pressure Plates 1 Exit (Door)
|
||||
Keep Hedge Maze 2 Shortcut (Door)
|
||||
Keep Hedge Maze 2 Exit (Door)
|
||||
Keep Hedge Maze 3 Shortcut (Door)
|
||||
Keep Hedge Maze 3 Exit (Door)
|
||||
Keep Hedge Maze 4 Shortcut (Door)
|
||||
Keep Hedge Maze 4 Exit (Door)
|
||||
Keep Pressure Plates 2 Exit (Door)
|
||||
Keep Pressure Plates 3 Exit (Door)
|
||||
Keep Pressure Plates 4 Exit (Door)
|
||||
Keep Shadows Shortcut (Door)
|
||||
Keep Tower Shortcut (Door)
|
||||
Monastery Shortcut (Door)
|
||||
Monastery Entry Inner (Door)
|
||||
Monastery Entry Outer (Door)
|
||||
Monastery Garden Entry (Door)
|
||||
Town Cargo Box Entry (Door)
|
||||
Town Wooden Roof Stairs (Door)
|
||||
Town Tinted Glass Door (Door)
|
||||
Town Church Entry (Door)
|
||||
Town Maze Stairs (Door)
|
||||
Town Windmill Entry (Door)
|
||||
Town RGB House Stairs (Door)
|
||||
Town Tower First Door (Door)
|
||||
Town Tower Third Door (Door)
|
||||
Town Tower Fourth Door (Door)
|
||||
Town Tower Second Door (Door)
|
||||
Theater Entry (Door)
|
||||
Theater Exit Left (Door)
|
||||
Theater Exit Right (Door)
|
||||
Jungle Bamboo Laser Shortcut (Door)
|
||||
Jungle Popup Wall (Door)
|
||||
River Monastery Shortcut (Door)
|
||||
Bunker Entry (Door)
|
||||
Bunker Tinted Glass Door (Door)
|
||||
Bunker UV Room Entry (Door)
|
||||
Bunker Elevator Room Entry (Door)
|
||||
Swamp Entry (Door)
|
||||
Swamp Between Bridges First Door
|
||||
Swamp Platform Shortcut Door
|
||||
Swamp Cyan Water Pump
|
||||
Swamp Door to Rotated Shapers
|
||||
Swamp Red Water Pump
|
||||
Swamp Red Underwater Exit
|
||||
Swamp Blue Water Pump
|
||||
Swamp Purple Water Pump
|
||||
Swamp Near Laser Shortcut
|
||||
Treehouse First Door
|
||||
Treehouse Second Door
|
||||
Treehouse Beyond Yellow Bridge Door
|
||||
Treehouse Drawbridge
|
||||
Treehouse Timed Door to Laser House
|
||||
Inside Mountain First Layer Exit Door
|
||||
Inside Mountain Second Layer Staircase Near
|
||||
Inside Mountain Second Layer Exit Door
|
||||
Inside Mountain Second Layer Staircase Far
|
||||
Inside Mountain Giant Puzzle Exit Door
|
||||
Inside Mountain Door to Final Room
|
||||
Inside Mountain Bottom Layer Rock
|
||||
Inside Mountain Door to Secret Area
|
||||
Caves Pillar Door
|
||||
Caves Mountain Shortcut
|
||||
Caves Swamp Shortcut
|
||||
Challenge Entry Door
|
||||
Challenge Door to Theater Walkway
|
||||
Theater Walkway Door to Windmill Interior
|
||||
Theater Walkway Door to Desert Elevator Room
|
||||
Theater Walkway Door to Town
|
||||
Swamp Cyan Water Pump (Door)
|
||||
Swamp Between Bridges Second Door
|
||||
Swamp Red Water Pump (Door)
|
||||
Swamp Red Underwater Exit (Door)
|
||||
Swamp Blue Water Pump (Door)
|
||||
Swamp Purple Water Pump (Door)
|
||||
Swamp Laser Shortcut (Door)
|
||||
Treehouse First Door (Door)
|
||||
Treehouse Second Door (Door)
|
||||
Treehouse Third Door (Door)
|
||||
Treehouse Drawbridge (Door)
|
||||
Treehouse Laser House Entry (Door)
|
||||
Mountain Floor 1 Exit (Door)
|
||||
Mountain Floor 2 Staircase Near (Door)
|
||||
Mountain Floor 2 Exit (Door)
|
||||
Mountain Floor 2 Staircase Far (Door)
|
||||
Mountain Bottom Floor Giant Puzzle Exit (Door)
|
||||
Mountain Bottom Floor Final Room Entry (Door)
|
||||
Mountain Bottom Floor Rock (Door)
|
||||
Caves Entry (Door)
|
||||
Caves Pillar Door (Door)
|
||||
Caves Mountain Shortcut (Door)
|
||||
Caves Swamp Shortcut (Door)
|
||||
Challenge Entry (Door)
|
||||
Challenge Tunnels Entry (Door)
|
||||
Tunnels Theater Shortcut (Door)
|
||||
Tunnels Desert Shortcut (Door)
|
||||
Tunnels Town Shortcut (Door)
|
||||
|
||||
Added Locations:
|
||||
Outside Tutorial Door to Outpost Panel
|
||||
Outside Tutorial Exit Door from Outpost Panel
|
||||
Glass Factory Entry Door Panel
|
||||
Glass Factory Vertical Symmetry 5
|
||||
Symmetry Island Door to Symmetry Island Lower Panel
|
||||
Symmetry Island Door to Symmetry Island Upper Panel
|
||||
Outside Tutorial Outpost Entry Panel
|
||||
Outside Tutorial Outpost Exit Panel
|
||||
Glass Factory Entry Panel
|
||||
Glass Factory Back Wall 5
|
||||
Symmetry Island Lower Panel
|
||||
Symmetry Island Upper Panel
|
||||
Orchard Apple Tree 3
|
||||
Orchard Apple Tree 5
|
||||
Desert Door to Desert Flood Light Room Panel
|
||||
Desert Artificial Light Reflection 3
|
||||
Desert Door to Water Levels Room Panel
|
||||
Desert Flood Reflection 6
|
||||
Quarry Door to Quarry 1 Panel
|
||||
Quarry Door to Quarry 2 Panel
|
||||
Quarry Door to Mill Right
|
||||
Quarry Door to Mill Left
|
||||
Quarry Mill Ground Floor Shortcut Door Panel
|
||||
Quarry Mill Door to Outside Quarry Stairs Panel
|
||||
Desert Light Room Entry Panel
|
||||
Desert Light Room 3
|
||||
Desert Flood Room Entry Panel
|
||||
Desert Flood Room 6
|
||||
Quarry Entry 1 Panel
|
||||
Quarry Entry 2 Panel
|
||||
Quarry Mill Entry Right Panel
|
||||
Quarry Mill Entry Left Panel
|
||||
Quarry Mill Side Exit Panel
|
||||
Quarry Mill Roof Exit Panel
|
||||
Quarry Mill Stair Control
|
||||
Quarry Boathouse Shortcut Door Panel
|
||||
Quarry Boathouse Second Barrier Panel
|
||||
Shadows Door Timer Inside
|
||||
Shadows Door Timer Outside
|
||||
Shadows Environmental Avoid 8
|
||||
Shadows Follow 5
|
||||
Shadows Lower Avoid 3
|
||||
Shadows Lower Avoid 5
|
||||
Shadows Far 8
|
||||
Shadows Near 5
|
||||
Shadows Intro 3
|
||||
Shadows Intro 5
|
||||
Keep Hedge Maze 1
|
||||
Keep Pressure Plates 1
|
||||
Keep Hedge Maze 2
|
||||
|
@ -131,71 +131,70 @@ Keep Hedge Maze 4
|
|||
Keep Pressure Plates 2
|
||||
Keep Pressure Plates 3
|
||||
Keep Pressure Plates 4
|
||||
Keep Shortcut to Shadows Panel
|
||||
Keep Tower Shortcut to Keep Panel
|
||||
Monastery Shortcut Door Panel
|
||||
Monastery Door Open Left
|
||||
Monastery Door Open Right
|
||||
Monastery Rhombic Avoid 3
|
||||
Town Cargo Box Panel
|
||||
Town Full Dot Grid Shapers 5
|
||||
Town Tinted Door Panel
|
||||
Town Door to Church Stars Panel
|
||||
Keep Shadows Shortcut Panel
|
||||
Keep Tower Shortcut Panel
|
||||
Monastery Shortcut Panel
|
||||
Monastery Entry Left
|
||||
Monastery Entry Right
|
||||
Monastery Outside 3
|
||||
Town Cargo Box Entry Panel
|
||||
Town Wooden Roof Lower Row 5
|
||||
Town Tinted Glass Door Panel
|
||||
Town Church Entry Panel
|
||||
Town Maze Stair Control
|
||||
Town Windmill Door Panel
|
||||
Town Sound Room Left
|
||||
Town Windmill Entry Panel
|
||||
Town Sound Room Right
|
||||
Town Symmetry Squares 5 + Dots
|
||||
Town Red Rooftop 5
|
||||
Town Church Lattice
|
||||
Town Hexagonal Reflection
|
||||
Town Shapers & Dots & Eraser
|
||||
Windmill Door to Front of Theater Panel
|
||||
Theater Door to Cargo Box Left Panel
|
||||
Theater Door to Cargo Box Right Panel
|
||||
Jungle Shortcut to River Panel
|
||||
Town Tall Hexagonal
|
||||
Town Wooden Rooftop
|
||||
Windmill Theater Entry Panel
|
||||
Theater Exit Left Panel
|
||||
Theater Exit Right Panel
|
||||
Jungle Laser Shortcut Panel
|
||||
Jungle Popup Wall Control
|
||||
River Rhombic Avoid to Monastery Garden
|
||||
Bunker Bunker Entry Panel
|
||||
Bunker Door to Bunker Proper Panel
|
||||
Bunker Drawn Squares through Tinted Glass 3
|
||||
Bunker Drop-Down Door Squares 2
|
||||
River Monastery Shortcut Panel
|
||||
Bunker Entry Panel
|
||||
Bunker Tinted Glass Door Panel
|
||||
Bunker Glass Room 3
|
||||
Bunker UV Room 2
|
||||
Swamp Entry Panel
|
||||
Swamp Platform Shapers 4
|
||||
Swamp Platform Row 4
|
||||
Swamp Platform Shortcut Right Panel
|
||||
Swamp Blue Underwater Negative Shapers 5
|
||||
Swamp Broken Shapers 4
|
||||
Swamp Cyan Underwater Negative Shapers 5
|
||||
Swamp Red Underwater Negative Shapers 4
|
||||
Swamp More Rotated Shapers 4
|
||||
Swamp More Rotated Shapers 4
|
||||
Swamp Near Laser Shortcut Right Panel
|
||||
Swamp Blue Underwater 5
|
||||
Swamp Between Bridges Near Row 4
|
||||
Swamp Cyan Underwater 5
|
||||
Swamp Red Underwater 4
|
||||
Swamp Beyond Rotating Bridge 4
|
||||
Swamp Beyond Rotating Bridge 4
|
||||
Swamp Laser Shortcut Right Panel
|
||||
Treehouse First Door Panel
|
||||
Treehouse Second Door Panel
|
||||
Treehouse Beyond Yellow Bridge Door Panel
|
||||
Treehouse Third Door Panel
|
||||
Treehouse Bridge Control
|
||||
Treehouse Left Orange Bridge 15
|
||||
Treehouse Right Orange Bridge 12
|
||||
Treehouse Laser House Door Timer Outside Control
|
||||
Treehouse Laser House Door Timer Inside Control
|
||||
Inside Mountain Moving Background 7
|
||||
Inside Mountain Obscured Vision 5
|
||||
Inside Mountain Physically Obstructed 3
|
||||
Inside Mountain Angled Inside Trash 2
|
||||
Inside Mountain Color Cycle 5
|
||||
Inside Mountain Light Bridge Controller 2
|
||||
Inside Mountain Light Bridge Controller 3
|
||||
Inside Mountain Same Solution 6
|
||||
Inside Mountain Giant Puzzle
|
||||
Inside Mountain Door to Final Room Left
|
||||
Inside Mountain Door to Final Room Right
|
||||
Inside Mountain Bottom Layer Discard
|
||||
Inside Mountain Rock Control
|
||||
Inside Mountain Secret Area Entry Panel
|
||||
Inside Mountain Caves Lone Pillar
|
||||
Inside Mountain Caves Shortcut to Mountain Panel
|
||||
Inside Mountain Caves Shortcut to Swamp Panel
|
||||
Inside Mountain Caves Challenge Entry Panel
|
||||
Challenge Door to Theater Walkway Panel
|
||||
Theater Walkway Theater Shortcut Panel
|
||||
Theater Walkway Desert Shortcut Panel
|
||||
Theater Walkway Town Shortcut Panel
|
||||
Treehouse Laser House Door Timer Inside
|
||||
Mountain Floor 1 Left Row 7
|
||||
Mountain Floor 1 Right Row 5
|
||||
Mountain Floor 1 Back Row 3
|
||||
Mountain Floor 1 Trash Pillar 2
|
||||
Mountain Floor 2 Near Row 5
|
||||
Mountain Floor 2 Light Bridge Controller Near
|
||||
Mountain Floor 2 Light Bridge Controller Far
|
||||
Mountain Floor 2 Far Row 6
|
||||
Mountain Bottom Floor Giant Puzzle
|
||||
Mountain Bottom Floor Final Room Entry Left
|
||||
Mountain Bottom Floor Final Room Entry Right
|
||||
Mountain Bottom Floor Discard
|
||||
Mountain Bottom Floor Rock Control
|
||||
Mountain Bottom Floor Caves Entry Panel
|
||||
Caves Lone Pillar
|
||||
Caves Mountain Shortcut Panel
|
||||
Caves Swamp Shortcut Panel
|
||||
Caves Challenge Entry Panel
|
||||
Challenge Tunnels Entry Panel
|
||||
Tunnels Theater Shortcut Panel
|
||||
Tunnels Desert Shortcut Panel
|
||||
Tunnels Town Shortcut Panel
|
|
@ -1,104 +1,104 @@
|
|||
Items:
|
||||
Outside Tutorial Optional Door
|
||||
Outside Tutorial Outpost Entry Door
|
||||
Outside Tutorial Outpost Exit Door
|
||||
Glass Factory Entry Door
|
||||
Glass Factory Back Wall
|
||||
Symmetry Island Lower Door
|
||||
Symmetry Island Upper Door
|
||||
Orchard Middle Gate
|
||||
Orchard Final Gate
|
||||
Desert Door to Flood Light Room
|
||||
Desert Door to Pond Room
|
||||
Desert Door to Water Levels Room
|
||||
Desert Door to Elevator Room
|
||||
Quarry Main Entry 1
|
||||
Quarry Main Entry 2
|
||||
Quarry Door to Mill
|
||||
Quarry Mill Side Door
|
||||
Quarry Mill Rooftop Shortcut
|
||||
Quarry Mill Stairs
|
||||
Quarry Boathouse Boat Staircase
|
||||
Quarry Boathouse First Barrier
|
||||
Quarry Boathouse Shortcut
|
||||
Shadows Timed Door
|
||||
Shadows Laser Room Right Door
|
||||
Shadows Laser Room Left Door
|
||||
Shadows Barrier to Quarry
|
||||
Shadows Barrier to Ledge
|
||||
Keep Hedge Maze 1 Exit Door
|
||||
Keep Pressure Plates 1 Exit Door
|
||||
Keep Hedge Maze 2 Shortcut
|
||||
Keep Hedge Maze 2 Exit Door
|
||||
Keep Hedge Maze 3 Shortcut
|
||||
Keep Hedge Maze 3 Exit Door
|
||||
Keep Hedge Maze 4 Shortcut
|
||||
Keep Hedge Maze 4 Exit Door
|
||||
Keep Pressure Plates 2 Exit Door
|
||||
Keep Pressure Plates 3 Exit Door
|
||||
Keep Pressure Plates 4 Exit Door
|
||||
Keep Shortcut to Shadows
|
||||
Keep Tower Shortcut
|
||||
Monastery Shortcut
|
||||
Monastery Inner Door
|
||||
Monastery Outer Door
|
||||
Monastery Door to Garden
|
||||
Town Cargo Box Door
|
||||
Town Wooden Roof Staircase
|
||||
Town Tinted Door to RGB House
|
||||
Town Door to Church
|
||||
Town Maze Staircase
|
||||
Town Windmill Door
|
||||
Town RGB House Staircase
|
||||
Town Tower Blue Panels Door
|
||||
Town Tower Lattice Door
|
||||
Town Tower Environmental Set Door
|
||||
Town Tower Wooden Roof Set Door
|
||||
Theater Entry Door
|
||||
Theater Exit Door Left
|
||||
Theater Exit Door Right
|
||||
Jungle Bamboo Shortcut to River
|
||||
Jungle Popup Wall
|
||||
River Shortcut to Monastery Garden
|
||||
Bunker Bunker Entry Door
|
||||
Bunker Tinted Glass Door
|
||||
Bunker Door to Ultraviolet Room
|
||||
Bunker Door to Elevator
|
||||
Swamp Entry Door
|
||||
Swamp Door to Broken Shapers
|
||||
Outside Tutorial Outpost Path (Door)
|
||||
Outside Tutorial Outpost Entry (Door)
|
||||
Outside Tutorial Outpost Exit (Door)
|
||||
Glass Factory Entry (Door)
|
||||
Glass Factory Back Wall (Door)
|
||||
Symmetry Island Lower (Door)
|
||||
Symmetry Island Upper (Door)
|
||||
Orchard First Gate (Door)
|
||||
Orchard Second Gate (Door)
|
||||
Desert Light Room Entry (Door)
|
||||
Desert Pond Room Entry (Door)
|
||||
Desert Flood Room Entry (Door)
|
||||
Desert Elevator Room Entry (Door)
|
||||
Quarry Entry 1 (Door)
|
||||
Quarry Entry 2 (Door)
|
||||
Quarry Mill Entry (Door)
|
||||
Quarry Mill Side Exit (Door)
|
||||
Quarry Mill Roof Exit (Door)
|
||||
Quarry Mill Stairs (Door)
|
||||
Quarry Boathouse Dock (Door)
|
||||
Quarry Boathouse First Barrier (Door)
|
||||
Quarry Boathouse Second Barrier (Door)
|
||||
Shadows Timed Door (Door)
|
||||
Shadows Laser Entry Right (Door)
|
||||
Shadows Laser Entry Left (Door)
|
||||
Shadows Quarry Barrier (Door)
|
||||
Shadows Ledge Barrier (Door)
|
||||
Keep Hedge Maze 1 Exit (Door)
|
||||
Keep Pressure Plates 1 Exit (Door)
|
||||
Keep Hedge Maze 2 Shortcut (Door)
|
||||
Keep Hedge Maze 2 Exit (Door)
|
||||
Keep Hedge Maze 3 Shortcut (Door)
|
||||
Keep Hedge Maze 3 Exit (Door)
|
||||
Keep Hedge Maze 4 Shortcut (Door)
|
||||
Keep Hedge Maze 4 Exit (Door)
|
||||
Keep Pressure Plates 2 Exit (Door)
|
||||
Keep Pressure Plates 3 Exit (Door)
|
||||
Keep Pressure Plates 4 Exit (Door)
|
||||
Keep Shadows Shortcut (Door)
|
||||
Keep Tower Shortcut (Door)
|
||||
Monastery Shortcut (Door)
|
||||
Monastery Entry Inner (Door)
|
||||
Monastery Entry Outer (Door)
|
||||
Monastery Garden Entry (Door)
|
||||
Town Cargo Box Entry (Door)
|
||||
Town Wooden Roof Stairs (Door)
|
||||
Town Tinted Glass Door (Door)
|
||||
Town Church Entry (Door)
|
||||
Town Maze Stairs (Door)
|
||||
Town Windmill Entry (Door)
|
||||
Town RGB House Stairs (Door)
|
||||
Town Tower First Door (Door)
|
||||
Town Tower Third Door (Door)
|
||||
Town Tower Fourth Door (Door)
|
||||
Town Tower Second Door (Door)
|
||||
Theater Entry (Door)
|
||||
Theater Exit Left (Door)
|
||||
Theater Exit Right (Door)
|
||||
Jungle Bamboo Laser Shortcut (Door)
|
||||
Jungle Popup Wall (Door)
|
||||
River Monastery Shortcut (Door)
|
||||
Bunker Entry (Door)
|
||||
Bunker Tinted Glass Door (Door)
|
||||
Bunker UV Room Entry (Door)
|
||||
Bunker Elevator Room Entry (Door)
|
||||
Swamp Entry (Door)
|
||||
Swamp Between Bridges First Door
|
||||
Swamp Platform Shortcut Door
|
||||
Swamp Cyan Water Pump
|
||||
Swamp Door to Rotated Shapers
|
||||
Swamp Red Water Pump
|
||||
Swamp Red Underwater Exit
|
||||
Swamp Blue Water Pump
|
||||
Swamp Purple Water Pump
|
||||
Swamp Near Laser Shortcut
|
||||
Treehouse First Door
|
||||
Treehouse Second Door
|
||||
Treehouse Beyond Yellow Bridge Door
|
||||
Treehouse Drawbridge
|
||||
Treehouse Timed Door to Laser House
|
||||
Inside Mountain First Layer Exit Door
|
||||
Inside Mountain Second Layer Staircase Near
|
||||
Inside Mountain Second Layer Exit Door
|
||||
Inside Mountain Second Layer Staircase Far
|
||||
Inside Mountain Giant Puzzle Exit Door
|
||||
Inside Mountain Door to Final Room
|
||||
Inside Mountain Bottom Layer Rock
|
||||
Inside Mountain Door to Secret Area
|
||||
Caves Pillar Door
|
||||
Caves Mountain Shortcut
|
||||
Caves Swamp Shortcut
|
||||
Challenge Entry Door
|
||||
Challenge Door to Theater Walkway
|
||||
Theater Walkway Door to Windmill Interior
|
||||
Theater Walkway Door to Desert Elevator Room
|
||||
Theater Walkway Door to Town
|
||||
Swamp Cyan Water Pump (Door)
|
||||
Swamp Between Bridges Second Door
|
||||
Swamp Red Water Pump (Door)
|
||||
Swamp Red Underwater Exit (Door)
|
||||
Swamp Blue Water Pump (Door)
|
||||
Swamp Purple Water Pump (Door)
|
||||
Swamp Laser Shortcut (Door)
|
||||
Treehouse First Door (Door)
|
||||
Treehouse Second Door (Door)
|
||||
Treehouse Third Door (Door)
|
||||
Treehouse Drawbridge (Door)
|
||||
Treehouse Laser House Entry (Door)
|
||||
Mountain Floor 1 Exit (Door)
|
||||
Mountain Floor 2 Staircase Near (Door)
|
||||
Mountain Floor 2 Exit (Door)
|
||||
Mountain Floor 2 Staircase Far (Door)
|
||||
Mountain Bottom Floor Giant Puzzle Exit (Door)
|
||||
Mountain Bottom Floor Final Room Entry (Door)
|
||||
Mountain Bottom Floor Rock (Door)
|
||||
Caves Entry (Door)
|
||||
Caves Pillar Door (Door)
|
||||
Caves Mountain Shortcut (Door)
|
||||
Caves Swamp Shortcut (Door)
|
||||
Challenge Entry (Door)
|
||||
Challenge Tunnels Entry (Door)
|
||||
Tunnels Theater Shortcut (Door)
|
||||
Tunnels Desert Shortcut (Door)
|
||||
Tunnels Town Shortcut (Door)
|
||||
|
||||
Desert Flood Room Flood Controls (Panel)
|
||||
Desert Flood Controls (Panel)
|
||||
Quarry Mill Ramp Controls (Panel)
|
||||
Quarry Mill Elevator Controls (Panel)
|
||||
Quarry Mill Lift Controls (Panel)
|
||||
Quarry Boathouse Ramp Height Control (Panel)
|
||||
Quarry Boathouse Ramp Horizontal Control (Panel)
|
||||
Bunker Elevator Control (Panel)
|
||||
|
@ -108,32 +108,32 @@ Swamp Maze Control (Panel)
|
|||
Boat
|
||||
|
||||
Added Locations:
|
||||
Outside Tutorial Door to Outpost Panel
|
||||
Outside Tutorial Exit Door from Outpost Panel
|
||||
Glass Factory Entry Door Panel
|
||||
Glass Factory Vertical Symmetry 5
|
||||
Symmetry Island Door to Symmetry Island Lower Panel
|
||||
Symmetry Island Door to Symmetry Island Upper Panel
|
||||
Outside Tutorial Outpost Entry Panel
|
||||
Outside Tutorial Outpost Exit Panel
|
||||
Glass Factory Entry Panel
|
||||
Glass Factory Back Wall 5
|
||||
Symmetry Island Lower Panel
|
||||
Symmetry Island Upper Panel
|
||||
Orchard Apple Tree 3
|
||||
Orchard Apple Tree 5
|
||||
Desert Door to Desert Flood Light Room Panel
|
||||
Desert Artificial Light Reflection 3
|
||||
Desert Door to Water Levels Room Panel
|
||||
Desert Flood Reflection 6
|
||||
Quarry Door to Quarry 1 Panel
|
||||
Quarry Door to Quarry 2 Panel
|
||||
Quarry Door to Mill Right
|
||||
Quarry Door to Mill Left
|
||||
Quarry Mill Ground Floor Shortcut Door Panel
|
||||
Quarry Mill Door to Outside Quarry Stairs Panel
|
||||
Desert Light Room Entry Panel
|
||||
Desert Light Room 3
|
||||
Desert Flood Room Entry Panel
|
||||
Desert Flood Room 6
|
||||
Quarry Entry 1 Panel
|
||||
Quarry Entry 2 Panel
|
||||
Quarry Mill Entry Right Panel
|
||||
Quarry Mill Entry Left Panel
|
||||
Quarry Mill Side Exit Panel
|
||||
Quarry Mill Roof Exit Panel
|
||||
Quarry Mill Stair Control
|
||||
Quarry Boathouse Shortcut Door Panel
|
||||
Quarry Boathouse Second Barrier Panel
|
||||
Shadows Door Timer Inside
|
||||
Shadows Door Timer Outside
|
||||
Shadows Environmental Avoid 8
|
||||
Shadows Follow 5
|
||||
Shadows Lower Avoid 3
|
||||
Shadows Lower Avoid 5
|
||||
Shadows Far 8
|
||||
Shadows Near 5
|
||||
Shadows Intro 3
|
||||
Shadows Intro 5
|
||||
Keep Hedge Maze 1
|
||||
Keep Pressure Plates 1
|
||||
Keep Hedge Maze 2
|
||||
|
@ -142,71 +142,70 @@ Keep Hedge Maze 4
|
|||
Keep Pressure Plates 2
|
||||
Keep Pressure Plates 3
|
||||
Keep Pressure Plates 4
|
||||
Keep Shortcut to Shadows Panel
|
||||
Keep Tower Shortcut to Keep Panel
|
||||
Monastery Shortcut Door Panel
|
||||
Monastery Door Open Left
|
||||
Monastery Door Open Right
|
||||
Monastery Rhombic Avoid 3
|
||||
Town Cargo Box Panel
|
||||
Town Full Dot Grid Shapers 5
|
||||
Town Tinted Door Panel
|
||||
Town Door to Church Stars Panel
|
||||
Keep Shadows Shortcut Panel
|
||||
Keep Tower Shortcut Panel
|
||||
Monastery Shortcut Panel
|
||||
Monastery Entry Left
|
||||
Monastery Entry Right
|
||||
Monastery Outside 3
|
||||
Town Cargo Box Entry Panel
|
||||
Town Wooden Roof Lower Row 5
|
||||
Town Tinted Glass Door Panel
|
||||
Town Church Entry Panel
|
||||
Town Maze Stair Control
|
||||
Town Windmill Door Panel
|
||||
Town Sound Room Left
|
||||
Town Windmill Entry Panel
|
||||
Town Sound Room Right
|
||||
Town Symmetry Squares 5 + Dots
|
||||
Town Red Rooftop 5
|
||||
Town Church Lattice
|
||||
Town Hexagonal Reflection
|
||||
Town Shapers & Dots & Eraser
|
||||
Windmill Door to Front of Theater Panel
|
||||
Theater Door to Cargo Box Left Panel
|
||||
Theater Door to Cargo Box Right Panel
|
||||
Jungle Shortcut to River Panel
|
||||
Town Tall Hexagonal
|
||||
Town Wooden Rooftop
|
||||
Windmill Theater Entry Panel
|
||||
Theater Exit Left Panel
|
||||
Theater Exit Right Panel
|
||||
Jungle Laser Shortcut Panel
|
||||
Jungle Popup Wall Control
|
||||
River Rhombic Avoid to Monastery Garden
|
||||
Bunker Bunker Entry Panel
|
||||
Bunker Door to Bunker Proper Panel
|
||||
Bunker Drawn Squares through Tinted Glass 3
|
||||
Bunker Drop-Down Door Squares 2
|
||||
River Monastery Shortcut Panel
|
||||
Bunker Entry Panel
|
||||
Bunker Tinted Glass Door Panel
|
||||
Bunker Glass Room 3
|
||||
Bunker UV Room 2
|
||||
Swamp Entry Panel
|
||||
Swamp Platform Shapers 4
|
||||
Swamp Platform Row 4
|
||||
Swamp Platform Shortcut Right Panel
|
||||
Swamp Blue Underwater Negative Shapers 5
|
||||
Swamp Broken Shapers 4
|
||||
Swamp Cyan Underwater Negative Shapers 5
|
||||
Swamp Red Underwater Negative Shapers 4
|
||||
Swamp More Rotated Shapers 4
|
||||
Swamp More Rotated Shapers 4
|
||||
Swamp Near Laser Shortcut Right Panel
|
||||
Swamp Blue Underwater 5
|
||||
Swamp Between Bridges Near Row 4
|
||||
Swamp Cyan Underwater 5
|
||||
Swamp Red Underwater 4
|
||||
Swamp Beyond Rotating Bridge 4
|
||||
Swamp Beyond Rotating Bridge 4
|
||||
Swamp Laser Shortcut Right Panel
|
||||
Treehouse First Door Panel
|
||||
Treehouse Second Door Panel
|
||||
Treehouse Beyond Yellow Bridge Door Panel
|
||||
Treehouse Third Door Panel
|
||||
Treehouse Bridge Control
|
||||
Treehouse Left Orange Bridge 15
|
||||
Treehouse Right Orange Bridge 12
|
||||
Treehouse Laser House Door Timer Outside Control
|
||||
Treehouse Laser House Door Timer Inside Control
|
||||
Inside Mountain Moving Background 7
|
||||
Inside Mountain Obscured Vision 5
|
||||
Inside Mountain Physically Obstructed 3
|
||||
Inside Mountain Angled Inside Trash 2
|
||||
Inside Mountain Color Cycle 5
|
||||
Inside Mountain Light Bridge Controller 2
|
||||
Inside Mountain Light Bridge Controller 3
|
||||
Inside Mountain Same Solution 6
|
||||
Inside Mountain Giant Puzzle
|
||||
Inside Mountain Door to Final Room Left
|
||||
Inside Mountain Door to Final Room Right
|
||||
Inside Mountain Bottom Layer Discard
|
||||
Inside Mountain Rock Control
|
||||
Inside Mountain Secret Area Entry Panel
|
||||
Inside Mountain Caves Lone Pillar
|
||||
Inside Mountain Caves Shortcut to Mountain Panel
|
||||
Inside Mountain Caves Shortcut to Swamp Panel
|
||||
Inside Mountain Caves Challenge Entry Panel
|
||||
Challenge Door to Theater Walkway Panel
|
||||
Theater Walkway Theater Shortcut Panel
|
||||
Theater Walkway Desert Shortcut Panel
|
||||
Theater Walkway Town Shortcut Panel
|
||||
Treehouse Laser House Door Timer Inside
|
||||
Mountain Floor 1 Left Row 7
|
||||
Mountain Floor 1 Right Row 5
|
||||
Mountain Floor 1 Back Row 3
|
||||
Mountain Floor 1 Trash Pillar 2
|
||||
Mountain Floor 2 Near Row 5
|
||||
Mountain Floor 2 Light Bridge Controller Near
|
||||
Mountain Floor 2 Light Bridge Controller Far
|
||||
Mountain Floor 2 Far Row 6
|
||||
Mountain Bottom Floor Giant Puzzle
|
||||
Mountain Bottom Floor Final Room Entry Left
|
||||
Mountain Bottom Floor Final Room Entry Right
|
||||
Mountain Bottom Floor Discard
|
||||
Mountain Bottom Floor Rock Control
|
||||
Mountain Bottom Floor Caves Entry Panel
|
||||
Caves Lone Pillar
|
||||
Caves Mountain Shortcut Panel
|
||||
Caves Swamp Shortcut Panel
|
||||
Caves Challenge Entry Panel
|
||||
Challenge Tunnels Entry Panel
|
||||
Tunnels Theater Shortcut Panel
|
||||
Tunnels Desert Shortcut Panel
|
||||
Tunnels Town Shortcut Panel
|
|
@ -1,73 +1,73 @@
|
|||
Items:
|
||||
Glass Factory Back Wall
|
||||
Quarry Boathouse Boat Staircase
|
||||
Glass Factory Back Wall (Door)
|
||||
Quarry Boathouse Dock (Door)
|
||||
Outside Tutorial Outpost Doors
|
||||
Glass Factory Entry Door
|
||||
Glass Factory Entry (Door)
|
||||
Symmetry Island Doors
|
||||
Orchard Gates
|
||||
Desert Doors
|
||||
Quarry Main Entry
|
||||
Quarry Door to Mill
|
||||
Quarry Mill Entry (Door)
|
||||
Quarry Mill Shortcuts
|
||||
Quarry Boathouse Barriers
|
||||
Shadows Timed Door
|
||||
Shadows Timed Door (Door)
|
||||
Shadows Laser Room Door
|
||||
Shadows Barriers
|
||||
Keep Hedge Maze Doors
|
||||
Keep Pressure Plates Doors
|
||||
Keep Shortcuts
|
||||
Monastery Entry Door
|
||||
Monastery Entry
|
||||
Monastery Shortcuts
|
||||
Town Doors
|
||||
Town Tower Doors
|
||||
Theater Entry Door
|
||||
Theater Exit Door
|
||||
Theater Entry (Door)
|
||||
Theater Exit
|
||||
Jungle & River Shortcuts
|
||||
Jungle Popup Wall
|
||||
Jungle Popup Wall (Door)
|
||||
Bunker Doors
|
||||
Swamp Doors
|
||||
Swamp Near Laser Shortcut
|
||||
Swamp Laser Shortcut (Door)
|
||||
Swamp Water Pumps
|
||||
Treehouse Entry Doors
|
||||
Treehouse Drawbridge
|
||||
Treehouse Timed Door to Laser House
|
||||
Inside Mountain First Layer Exit Door
|
||||
Inside Mountain Second Layer Stairs & Doors
|
||||
Inside Mountain Giant Puzzle Exit Door
|
||||
Inside Mountain Door to Final Room
|
||||
Inside Mountain Bottom Layer Doors to Caves
|
||||
Treehouse Drawbridge (Door)
|
||||
Treehouse Laser House Entry (Door)
|
||||
Mountain Floor 1 Exit (Door)
|
||||
Mountain Floor 2 Stairs & Doors
|
||||
Mountain Bottom Floor Giant Puzzle Exit (Door)
|
||||
Mountain Bottom Floor Final Room Entry (Door)
|
||||
Mountain Bottom Floor Doors to Caves
|
||||
Caves Doors to Challenge
|
||||
Caves Exits to Main Island
|
||||
Challenge Door to Theater Walkway
|
||||
Theater Walkway Doors
|
||||
Challenge Tunnels Entry (Door)
|
||||
Tunnels Doors
|
||||
|
||||
Added Locations:
|
||||
Outside Tutorial Door to Outpost Panel
|
||||
Outside Tutorial Exit Door from Outpost Panel
|
||||
Glass Factory Entry Door Panel
|
||||
Glass Factory Vertical Symmetry 5
|
||||
Symmetry Island Door to Symmetry Island Lower Panel
|
||||
Symmetry Island Door to Symmetry Island Upper Panel
|
||||
Outside Tutorial Outpost Entry Panel
|
||||
Outside Tutorial Outpost Exit Panel
|
||||
Glass Factory Entry Panel
|
||||
Glass Factory Back Wall 5
|
||||
Symmetry Island Lower Panel
|
||||
Symmetry Island Upper Panel
|
||||
Orchard Apple Tree 3
|
||||
Orchard Apple Tree 5
|
||||
Desert Door to Desert Flood Light Room Panel
|
||||
Desert Artificial Light Reflection 3
|
||||
Desert Door to Water Levels Room Panel
|
||||
Desert Flood Reflection 6
|
||||
Quarry Door to Quarry 1 Panel
|
||||
Quarry Door to Quarry 2 Panel
|
||||
Quarry Door to Mill Right
|
||||
Quarry Door to Mill Left
|
||||
Quarry Mill Ground Floor Shortcut Door Panel
|
||||
Quarry Mill Door to Outside Quarry Stairs Panel
|
||||
Desert Light Room Entry Panel
|
||||
Desert Light Room 3
|
||||
Desert Flood Room Entry Panel
|
||||
Desert Flood Room 6
|
||||
Quarry Entry 1 Panel
|
||||
Quarry Entry 2 Panel
|
||||
Quarry Mill Entry Right Panel
|
||||
Quarry Mill Entry Left Panel
|
||||
Quarry Mill Side Exit Panel
|
||||
Quarry Mill Roof Exit Panel
|
||||
Quarry Mill Stair Control
|
||||
Quarry Boathouse Shortcut Door Panel
|
||||
Quarry Boathouse Second Barrier Panel
|
||||
Shadows Door Timer Inside
|
||||
Shadows Door Timer Outside
|
||||
Shadows Environmental Avoid 8
|
||||
Shadows Follow 5
|
||||
Shadows Lower Avoid 3
|
||||
Shadows Lower Avoid 5
|
||||
Shadows Far 8
|
||||
Shadows Near 5
|
||||
Shadows Intro 3
|
||||
Shadows Intro 5
|
||||
Keep Hedge Maze 1
|
||||
Keep Pressure Plates 1
|
||||
Keep Hedge Maze 2
|
||||
|
@ -76,71 +76,70 @@ Keep Hedge Maze 4
|
|||
Keep Pressure Plates 2
|
||||
Keep Pressure Plates 3
|
||||
Keep Pressure Plates 4
|
||||
Keep Shortcut to Shadows Panel
|
||||
Keep Tower Shortcut to Keep Panel
|
||||
Monastery Shortcut Door Panel
|
||||
Monastery Door Open Left
|
||||
Monastery Door Open Right
|
||||
Monastery Rhombic Avoid 3
|
||||
Town Cargo Box Panel
|
||||
Town Full Dot Grid Shapers 5
|
||||
Town Tinted Door Panel
|
||||
Town Door to Church Stars Panel
|
||||
Keep Shadows Shortcut Panel
|
||||
Keep Tower Shortcut Panel
|
||||
Monastery Shortcut Panel
|
||||
Monastery Entry Left
|
||||
Monastery Entry Right
|
||||
Monastery Outside 3
|
||||
Town Cargo Box Entry Panel
|
||||
Town Wooden Roof Lower Row 5
|
||||
Town Tinted Glass Door Panel
|
||||
Town Church Entry Panel
|
||||
Town Maze Stair Control
|
||||
Town Windmill Door Panel
|
||||
Town Sound Room Left
|
||||
Town Windmill Entry Panel
|
||||
Town Sound Room Right
|
||||
Town Symmetry Squares 5 + Dots
|
||||
Town Red Rooftop 5
|
||||
Town Church Lattice
|
||||
Town Hexagonal Reflection
|
||||
Town Shapers & Dots & Eraser
|
||||
Windmill Door to Front of Theater Panel
|
||||
Theater Door to Cargo Box Left Panel
|
||||
Theater Door to Cargo Box Right Panel
|
||||
Jungle Shortcut to River Panel
|
||||
Town Tall Hexagonal
|
||||
Town Wooden Rooftop
|
||||
Windmill Theater Entry Panel
|
||||
Theater Exit Left Panel
|
||||
Theater Exit Right Panel
|
||||
Jungle Laser Shortcut Panel
|
||||
Jungle Popup Wall Control
|
||||
River Rhombic Avoid to Monastery Garden
|
||||
Bunker Bunker Entry Panel
|
||||
Bunker Door to Bunker Proper Panel
|
||||
Bunker Drawn Squares through Tinted Glass 3
|
||||
Bunker Drop-Down Door Squares 2
|
||||
River Monastery Shortcut Panel
|
||||
Bunker Entry Panel
|
||||
Bunker Tinted Glass Door Panel
|
||||
Bunker Glass Room 3
|
||||
Bunker UV Room 2
|
||||
Swamp Entry Panel
|
||||
Swamp Platform Shapers 4
|
||||
Swamp Platform Row 4
|
||||
Swamp Platform Shortcut Right Panel
|
||||
Swamp Blue Underwater Negative Shapers 5
|
||||
Swamp Broken Shapers 4
|
||||
Swamp Cyan Underwater Negative Shapers 5
|
||||
Swamp Red Underwater Negative Shapers 4
|
||||
Swamp More Rotated Shapers 4
|
||||
Swamp More Rotated Shapers 4
|
||||
Swamp Near Laser Shortcut Right Panel
|
||||
Swamp Blue Underwater 5
|
||||
Swamp Between Bridges Near Row 4
|
||||
Swamp Cyan Underwater 5
|
||||
Swamp Red Underwater 4
|
||||
Swamp Beyond Rotating Bridge 4
|
||||
Swamp Beyond Rotating Bridge 4
|
||||
Swamp Laser Shortcut Right Panel
|
||||
Treehouse First Door Panel
|
||||
Treehouse Second Door Panel
|
||||
Treehouse Beyond Yellow Bridge Door Panel
|
||||
Treehouse Third Door Panel
|
||||
Treehouse Bridge Control
|
||||
Treehouse Left Orange Bridge 15
|
||||
Treehouse Right Orange Bridge 12
|
||||
Treehouse Laser House Door Timer Outside Control
|
||||
Treehouse Laser House Door Timer Inside Control
|
||||
Inside Mountain Moving Background 7
|
||||
Inside Mountain Obscured Vision 5
|
||||
Inside Mountain Physically Obstructed 3
|
||||
Inside Mountain Angled Inside Trash 2
|
||||
Inside Mountain Color Cycle 5
|
||||
Inside Mountain Light Bridge Controller 2
|
||||
Inside Mountain Light Bridge Controller 3
|
||||
Inside Mountain Same Solution 6
|
||||
Inside Mountain Giant Puzzle
|
||||
Inside Mountain Door to Final Room Left
|
||||
Inside Mountain Door to Final Room Right
|
||||
Inside Mountain Bottom Layer Discard
|
||||
Inside Mountain Rock Control
|
||||
Inside Mountain Secret Area Entry Panel
|
||||
Inside Mountain Caves Lone Pillar
|
||||
Inside Mountain Caves Shortcut to Mountain Panel
|
||||
Inside Mountain Caves Shortcut to Swamp Panel
|
||||
Inside Mountain Caves Challenge Entry Panel
|
||||
Challenge Door to Theater Walkway Panel
|
||||
Theater Walkway Theater Shortcut Panel
|
||||
Theater Walkway Desert Shortcut Panel
|
||||
Theater Walkway Town Shortcut Panel
|
||||
Treehouse Laser House Door Timer Inside
|
||||
Mountain Floor 1 Left Row 7
|
||||
Mountain Floor 1 Right Row 5
|
||||
Mountain Floor 1 Back Row 3
|
||||
Mountain Floor 1 Trash Pillar 2
|
||||
Mountain Floor 2 Near Row 5
|
||||
Mountain Floor 2 Light Bridge Controller Near
|
||||
Mountain Floor 2 Light Bridge Controller Far
|
||||
Mountain Floor 2 Far Row 6
|
||||
Mountain Bottom Floor Giant Puzzle
|
||||
Mountain Bottom Floor Final Room Entry Left
|
||||
Mountain Bottom Floor Final Room Entry Right
|
||||
Mountain Bottom Floor Discard
|
||||
Mountain Bottom Floor Rock Control
|
||||
Mountain Bottom Floor Caves Entry Panel
|
||||
Caves Lone Pillar
|
||||
Caves Mountain Shortcut Panel
|
||||
Caves Swamp Shortcut Panel
|
||||
Caves Challenge Entry Panel
|
||||
Challenge Tunnels Entry Panel
|
||||
Tunnels Theater Shortcut Panel
|
||||
Tunnels Desert Shortcut Panel
|
||||
Tunnels Town Shortcut Panel
|
|
@ -5,5 +5,5 @@ Starting Inventory:
|
|||
Caves Exits to Main Island
|
||||
|
||||
Remove Items:
|
||||
Caves Mountain Shortcut
|
||||
Caves Swamp Shortcut
|
||||
Caves Mountain Shortcut (Door)
|
||||
Caves Swamp Shortcut (Door)
|
Loading…
Reference in New Issue