Add options to generate page (#450)
* Add Item cheat permission to generate page. * Indicate that both remaining_mode and item cheat are disabled in race mode. * Add server_password * refine tooltips and help for server_password and !admin command. * Add Plando options to generation page. * Remove debugging code * Style adjustments and HTML formatting and tag fixes with the goal of making the page nicer looking and not as vertical. Co-authored-by: Chris Wilson <chris@legendserver.info>
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517e72f442
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@ -1060,7 +1060,10 @@ class ClientMessageProcessor(CommonCommandProcessor):
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@mark_raw
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def _cmd_admin(self, command: str = ""):
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"""Allow remote administration of the multiworld server"""
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"""Allow remote administration of the multiworld server
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Usage: "!admin login <password>" in order to log in to the remote interface.
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Once logged in, you can then use "!admin <command>" to issue commands.
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If you need further help once logged in. use "!admin /help" """
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output = f"!admin {command}"
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if output.lower().startswith(
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@ -45,7 +45,7 @@ def generate_api():
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"detail": app.config["MAX_ROLL"]}, 409
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meta = get_meta(meta_options_source)
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meta["race"] = race
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results, gen_options = roll_options(options)
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results, gen_options = roll_options(options, meta["plando_options"])
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if any(type(result) == str for result in results.values()):
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return {"text": str(results),
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"detail": results}, 400
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@ -62,7 +62,7 @@ def get_yaml_data(file) -> Union[Dict[str, str], str]:
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return options
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def roll_options(options: Dict[str, Union[dict, str]]) -> Tuple[Dict[str, Union[str, bool]], Dict[str, dict]]:
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def roll_options(options: Dict[str, Union[dict, str]], plando_options: set = {"bosses", "items", "connections", "texts"}) -> Tuple[Dict[str, Union[str, bool]], Dict[str, dict]]:
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results = {}
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rolled_results = {}
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for filename, text in options.items():
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@ -77,11 +77,11 @@ def roll_options(options: Dict[str, Union[dict, str]]) -> Tuple[Dict[str, Union[
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try:
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if len(yaml_datas) == 1:
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rolled_results[filename] = roll_settings(yaml_datas[0],
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plando_options={"bosses", "items", "connections", "texts"})
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plando_options=plando_options)
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else:
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for i, yaml_data in enumerate(yaml_datas):
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rolled_results[f"{filename}/{i + 1}"] = roll_settings(yaml_data,
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plando_options={"bosses", "items", "connections", "texts"})
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plando_options=plando_options)
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except Exception as e:
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results[filename] = f"Failed to generate mystery in {filename}: {e}"
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else:
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@ -22,11 +22,22 @@ from .upload import upload_zip_to_db
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def get_meta(options_source: dict) -> dict:
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plando_options = {
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options_source.get("plando_bosses", ""),
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options_source.get("plando_items", ""),
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options_source.get("plando_connections", ""),
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options_source.get("plando_texts", "")
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}
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plando_options -= {""}
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meta = {
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"hint_cost": int(options_source.get("hint_cost", 10)),
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"forfeit_mode": options_source.get("forfeit_mode", "goal"),
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"remaining_mode": options_source.get("remaining_mode", "disabled"),
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"collect_mode": options_source.get("collect_mode", "disabled"),
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"item_cheat": bool(int(options_source.get("item_cheat", 1))),
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"server_password": options_source.get("server_password", None),
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"plando_options": plando_options
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}
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return meta
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@ -44,10 +55,9 @@ def generate(race=False):
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if type(options) == str:
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flash(options)
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else:
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results, gen_options = roll_options(options)
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# get form data -> server settings
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meta = get_meta(request.form)
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meta["race"] = race
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results, gen_options = roll_options(options, meta["plando_options"])
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if race:
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meta["item_cheat"] = False
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@ -89,6 +99,8 @@ def gen_game(gen_options, meta: TypeOptional[Dict[str, object]] = None, owner=No
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meta.setdefault("hint_cost", 10)
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race = meta.get("race", False)
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del (meta["race"])
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plando_options = meta.get("plando", {"bosses", "items", "connections", "texts"})
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del (meta["plando_options"])
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try:
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target = tempfile.TemporaryDirectory()
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playercount = len(gen_options)
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@ -108,6 +120,7 @@ def gen_game(gen_options, meta: TypeOptional[Dict[str, object]] = None, owner=No
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erargs.outputname = seedname
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erargs.outputpath = target.name
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erargs.teams = 1
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erargs.plando_options = ", ".join(plando_options)
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name_counter = Counter()
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for player, (playerfile, settings) in enumerate(gen_options.items(), 1):
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@ -6,7 +6,7 @@
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}
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#generate-game{
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width: 700px;
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width: 990px;
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min-height: 360px;
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text-align: center;
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}
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@ -25,9 +25,26 @@
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margin-bottom: 1rem;
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}
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#generate-game-tables-container{
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display: flex;
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flex-direction: row;
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flex-wrap: wrap;
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justify-content: space-around;
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}
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.table-wrapper select {
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width: 200px;
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}
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.table-wrapper input:not([type]){
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width: 200px;
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}
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#generate-game-form-wrapper table td{
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text-align: left;
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padding-right: 0.5rem;
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vertical-align: top;
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width: 230px;
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}
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#generate-form-button-row{
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@ -35,86 +35,153 @@
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</p>
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<div id="generate-game-form-wrapper">
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<form id="generate-game-form" method="post" enctype="multipart/form-data">
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<table>
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<tbody>
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<tr>
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<td>
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<label for="forfeit_mode">Forfeit Permission:</label>
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<span
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class="interactive"
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data-tooltip="A forfeit releases all remaining items from the locations
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in your world.">(?)
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</span>
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</td>
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<td>
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<select name="forfeit_mode" id="forfeit_mode">
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<option value="auto">Automatic on goal completion</option>
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<option value="goal">Allow !forfeit after goal completion</option>
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<option value="auto-enabled">Automatic on goal completion and manual !forfeit</option>
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<option value="enabled">Manual !forfeit</option>
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<option value="disabled">Disabled</option>
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</select>
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</td>
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</tr>
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<tr>
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<td>
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<label for="collect_mode">Collect Permission:</label>
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<span
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class="interactive"
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data-tooltip="A collect releases all of your remaining items to you
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from across the multiworld.">(?)
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</span>
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</td>
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<td>
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<select name="collect_mode" id="collect_mode">
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<option value="goal">Allow !collect after goal completion</option>
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<option value="auto">Automatic on goal completion</option>
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<option value="auto-enabled">Automatic on goal completion and manual !collect</option>
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<option value="enabled">Manual !collect</option>
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<option value="disabled">Disabled</option>
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</select>
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</td>
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</tr>
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<tr>
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<td>
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<label for="remaining_mode">Remaining Permission:</label>
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<span
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class="interactive"
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data-tooltip="Remaining lists all items still in your world by name only.">(?)
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</span>
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</td>
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<td>
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<select name="remaining_mode" id="remaining_mode">
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<option value="disabled">Disabled</option>
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<option value="goal">Allow !remaining after goal completion</option>
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<option value="enabled">Manual !remaining</option>
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</select>
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</td>
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</tr>
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<tr>
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<td>
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<label for="hint_cost"> Hint Cost:</label>
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<span
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class="interactive"
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data-tooltip="After gathering this many checks, players can !hint <itemname>
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to get the location of that hint item.">(?)
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</span>
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</td>
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<td>
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<select name="hint_cost" id="hint_cost">
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{% for n in range(0, 110, 5) %}
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<option {% if n == 10 %}selected="selected" {% endif %} value="{{ n }}">
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{% if n > 100 %}Off{% else %}{{ n }}%{% endif %}
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<div id="generate-game-tables-container">
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<div class="table-wrapper">
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<table>
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<tbody>
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<tr>
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<td>
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<label for="forfeit_mode">Forfeit Permission:</label>
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<span
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class="interactive"
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data-tooltip="A forfeit releases all remaining items from the locations
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in your world.">(?)
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</span>
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</td>
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<td>
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<select name="forfeit_mode" id="forfeit_mode">
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<option value="auto">Automatic on goal completion</option>
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<option value="goal">Allow !forfeit after goal completion</option>
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<option value="auto-enabled">
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Automatic on goal completion and manual !forfeit
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</option>
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{% endfor %}
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</select>
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</td>
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</tr>
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</tbody>
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</table>
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<option value="enabled">Manual !forfeit</option>
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<option value="disabled">Disabled</option>
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</select>
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</td>
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</tr>
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<tr>
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<td>
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<label for="collect_mode">Collect Permission:</label>
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<span
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class="interactive"
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data-tooltip="A collect releases all of your remaining items to you
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from across the multiworld.">(?)
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</span>
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</td>
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<td>
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<select name="collect_mode" id="collect_mode">
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<option value="goal">Allow !collect after goal completion</option>
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<option value="auto">Automatic on goal completion</option>
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<option value="auto-enabled">
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Automatic on goal completion and manual !collect
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</option>
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<option value="enabled">Manual !collect</option>
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<option value="disabled">Disabled</option>
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</select>
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</td>
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</tr>
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<tr>
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<td>
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<label for="remaining_mode">Remaining Permission:</label>
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<span
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class="interactive"
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data-tooltip="Remaining lists all items still in your world by name only."
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>(?)
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</span>
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</td>
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<td>
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<select name="remaining_mode" id="remaining_mode">
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{% if race -%}
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<option value="disabled">Disabled in Race mode</option>
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{%- else -%}
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<option value="disabled">Disabled</option>
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<option value="goal">Allow !remaining after goal completion</option>
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<option value="enabled">Manual !remaining</option>
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{%- endif -%}
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</select>
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</td>
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</tr>
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<tr>
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<td>
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<label for="item_cheat">Item Cheat:</label>
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<span
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class="interactive"
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data-tooltip="Allows players to use the !getitem command.">(?)
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</span>
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</td>
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<td>
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<select name="item_cheat" id="item_cheat">
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{% if race -%}
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<option value="0">Disabled in Race mode</option>
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{%- else -%}
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<option value="1">Enabled</option>
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<option value="0">Disabled</option>
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{%- endif -%}
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</select>
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</td>
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</tr>
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</tbody>
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</table>
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</div>
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<div class="table-wrapper">
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<table>
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<tbody>
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<tr>
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<td>
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<label for="hint_cost"> Hint Cost:</label>
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<span
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class="interactive"
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data-tooltip="After gathering this many checks, players can !hint <itemname>
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to get the location of that hint item.">(?)
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</span>
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</td>
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<td>
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<select name="hint_cost" id="hint_cost">
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{% for n in range(0, 110, 5) %}
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<option {% if n == 10 %}selected="selected" {% endif %} value="{{ n }}">
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{% if n > 100 %}Off{% else %}{{ n }}%{% endif %}
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</option>
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{% endfor %}
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</select>
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</td>
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</tr>
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<tr>
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<td>
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<label for="server_password">Server Password:</label>
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<span
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class="interactive"
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data-tooltip="Allows for issuing of server console commands from any text client or in-game client using the !admin command.">(?)
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</span>
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</td>
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<td>
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<input id="server_password" name="server_password">
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</td>
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</tr>
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<tr>
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<td>
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<label for="plando_options">Plando Options:</label>
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</td>
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<td>
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<input type="checkbox" name="plando_bosses" value="bosses" checked>
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<label for="plando_bosses">Bosses</label><br>
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<input type="checkbox" name="plando_items" value="items" checked>
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<label for="plando_items">Items</label><br>
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<input type="checkbox" name="plando_connections" value="connections" checked>
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<label for="plando_connections">Connections</label><br>
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<input type="checkbox" name="plando_texts" value="texts" checked>
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<label for="plando_texts">Text</label>
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</td>
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</tr>
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</tbody>
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</table>
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</div>
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</div>
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<div id="generate-form-button-row">
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<input id="file-input" type="file" name="file">
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</div>
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