improve easy.yaml documentation

This commit is contained in:
Fabian Dill 2020-04-02 11:30:47 +02:00
parent 8b02103b93
commit 59f1999881
1 changed files with 26 additions and 26 deletions

View File

@ -86,17 +86,17 @@ item_functionality:
expert: 0
boss_shuffle:
none: 1
simple: 0
full: 0
random: 0
simple: 0 # existing bosses gets shuffled around
full: 0 # all bosses exist once, except 3 can appear twice
random: 0 # any boss can appear any number of times
enemy_shuffle:
none: 1
shuffled: 0
random: 0
shuffled: 0 # enemies get shuffled around
random: 0 # any enemy can appear any number of times
enemy_damage:
default: 1
shuffled: 0
random: 0
shuffled: 0 # damage tables get shuffled, however armor effects are not
random: 0 # all damages are completely shuffled, including armor effects, making it possible red mail is worse than green
enemy_health:
default: 1
easy: 0
@ -105,10 +105,10 @@ enemy_health:
pot_shuffle: # Shuffle pots, their contents and whatever is hiding under them. Broken with any door shuffle that is not vanilla, do not combine
on: 0
off: 1
beemizer:
beemizer: # replace items with bees, that will attack you
0: 1
1: 0
2: 0
1: 0 # max 15 hearts
2: 0 # max 10 hearts
3: 0
4: 0
timer:
@ -118,25 +118,25 @@ timer:
ohko: 0
timed_countdown: 0
display: 0
remote_items: # Stores all your items on the server, effectively sending them to you as if another player picked it up
remote_items: # Warning: currently broken. Stores all your items on the server, effectively sending them to you as if another player picked it up
on: 0 # intended for racing, as the item information is missing from the ROM
off: 1
rom:
sprite:
random: 1
randomonhit: 1
link: 1
disablemusic: off
link: 1 # to get other sprite names, open up gui/Creator, select a sprite and write down the sprite name as it is there
disablemusic: off # turn on for V30 MSU packs
extendedmsu: off #turn on to have V31 extended MSU support
quickswap:
on: 1
on: 1 # press L/R to swap items without opening the menu
off: 0
menuspeed:
normal: 1
instant: 1
double: 1
triple: 1
quadruple: 1
instant: 0
double: 0
triple: 0
quadruple: 0
half: 0
heartcolor:
red: 1
@ -145,16 +145,16 @@ rom:
yellow: 1
random: 0
heartbeep:
double: 1
double: 0
normal: 1
half: 1
quarter: 1
off: 1
half: 0
quarter: 0
off: 0
ow_palettes:
default: 1
random: 1
blackout: 0
random: 1 # shuffle the palette of overworld colors
blackout: 0 # makes everything blank, making it almost a blind playthrough
uw_palettes:
default: 1
random: 1
blackout: 0
random: 1 # shuffle the palette of dungeon/cave colors
blackout: 0 # makes everything blank, making it almost a blind playthrough