SA2B: Option Groups and Dataclass (#3357)
* Merge Conflicts * SA2B: Option Groups * Re-add erroneously-removed import
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@ -1,18 +1,26 @@
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import typing
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from dataclasses import dataclass
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from Options import Choice, Range, Option, Toggle, DeathLink, DefaultOnToggle, OptionList
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from Options import Choice, Range, Toggle, DeathLink, DefaultOnToggle, OptionGroup, PerGameCommonOptions
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class Goal(Choice):
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class Goal(Choice):
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"""
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"""
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Determines the goal of the seed
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Determines the goal of the seed
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Biolizard: Finish Cannon's Core and defeat the Biolizard and Finalhazard
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Biolizard: Finish Cannon's Core and defeat the Biolizard and Finalhazard
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Chaos Emerald Hunt: Find the Seven Chaos Emeralds and reach Green Hill Zone
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Chaos Emerald Hunt: Find the Seven Chaos Emeralds and reach Green Hill Zone
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Finalhazard Chaos Emerald Hunt: Find the Seven Chaos Emeralds and reach Green Hill Zone, then defeat Finalhazard
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Finalhazard Chaos Emerald Hunt: Find the Seven Chaos Emeralds and reach Green Hill Zone, then defeat Finalhazard
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Grand Prix: Win every race in Kart Race Mode (all standard levels are disabled)
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Grand Prix: Win every race in Kart Race Mode (all standard levels are disabled)
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Boss Rush: Beat all of the bosses in the Boss Rush, ending with Finalhazard
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Boss Rush: Beat all of the bosses in the Boss Rush, ending with Finalhazard
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Cannon's Core Boss Rush: Beat Cannon's Core, then beat all of the bosses in the Boss Rush, ending with Finalhazard
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Cannon's Core Boss Rush: Beat Cannon's Core, then beat all of the bosses in the Boss Rush, ending with Finalhazard
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Boss Rush Chaos Emerald Hunt: Find the Seven Chaos Emeralds, then beat all of the bosses in the Boss Rush, ending with Finalhazard
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Boss Rush Chaos Emerald Hunt: Find the Seven Chaos Emeralds, then beat all of the bosses in the Boss Rush, ending with Finalhazard
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Chaos Chao: Raise a Chaos Chao to win
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Chaos Chao: Raise a Chaos Chao to win
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"""
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"""
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display_name = "Goal"
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display_name = "Goal"
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@ -46,9 +54,13 @@ class MissionShuffle(Toggle):
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class BossRushShuffle(Choice):
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class BossRushShuffle(Choice):
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"""
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"""
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Determines how bosses in Boss Rush Mode are shuffled
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Determines how bosses in Boss Rush Mode are shuffled
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Vanilla: Bosses appear in the Vanilla ordering
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Vanilla: Bosses appear in the Vanilla ordering
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Shuffled: The same bosses appear, but in a random order
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Shuffled: The same bosses appear, but in a random order
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Chaos: Each boss is randomly chosen separately (one will always be King Boom Boo)
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Chaos: Each boss is randomly chosen separately (one will always be King Boom Boo)
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Singularity: One boss is chosen and placed in every slot (one will always be replaced with King Boom Boo)
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Singularity: One boss is chosen and placed in every slot (one will always be replaced with King Boom Boo)
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"""
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"""
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display_name = "Boss Rush Shuffle"
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display_name = "Boss Rush Shuffle"
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@ -196,9 +208,13 @@ class Keysanity(Toggle):
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class Whistlesanity(Choice):
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class Whistlesanity(Choice):
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"""
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"""
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Determines whether whistling at various spots grants checks
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Determines whether whistling at various spots grants checks
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None: No Whistle Spots grant checks
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None: No Whistle Spots grant checks
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Pipes: Whistling at Pipes grants checks (97 Locations)
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Pipes: Whistling at Pipes grants checks (97 Locations)
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Hidden: Whistling at Hidden Whistle Spots grants checks (32 Locations)
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Hidden: Whistling at Hidden Whistle Spots grants checks (32 Locations)
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Both: Whistling at both Pipes and Hidden Whistle Spots grants checks (129 Locations)
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Both: Whistling at both Pipes and Hidden Whistle Spots grants checks (129 Locations)
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"""
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"""
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display_name = "Whistlesanity"
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display_name = "Whistlesanity"
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@ -228,8 +244,9 @@ class Omosanity(Toggle):
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class Animalsanity(Toggle):
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class Animalsanity(Toggle):
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"""
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"""
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Determines whether unique counts of animals grant checks.
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Determines whether unique counts of animals grant checks.
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ALL animals must be collected in a single run of a mission to get all checks.
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(421 Locations)
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(421 Locations)
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ALL animals must be collected in a single run of a mission to get all checks.
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"""
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"""
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display_name = "Animalsanity"
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display_name = "Animalsanity"
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@ -237,8 +254,11 @@ class Animalsanity(Toggle):
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class KartRaceChecks(Choice):
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class KartRaceChecks(Choice):
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"""
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"""
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Determines whether Kart Race Mode grants checks
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Determines whether Kart Race Mode grants checks
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None: No Kart Races grant checks
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None: No Kart Races grant checks
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Mini: Each Kart Race difficulty must be beaten only once
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Mini: Each Kart Race difficulty must be beaten only once
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Full: Every Character must separately beat each Kart Race difficulty
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Full: Every Character must separately beat each Kart Race difficulty
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"""
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"""
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display_name = "Kart Race Checks"
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display_name = "Kart Race Checks"
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@ -271,8 +291,11 @@ class NumberOfLevelGates(Range):
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class LevelGateDistribution(Choice):
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class LevelGateDistribution(Choice):
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"""
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"""
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Determines how levels are distributed between level gate regions
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Determines how levels are distributed between level gate regions
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Early: Earlier regions will have more levels than later regions
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Early: Earlier regions will have more levels than later regions
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Even: Levels will be evenly distributed between all regions
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Even: Levels will be evenly distributed between all regions
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Late: Later regions will have more levels than earlier regions
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Late: Later regions will have more levels than earlier regions
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"""
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"""
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display_name = "Level Gate Distribution"
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display_name = "Level Gate Distribution"
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@ -296,7 +319,9 @@ class LevelGateCosts(Choice):
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class MaximumEmblemCap(Range):
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class MaximumEmblemCap(Range):
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"""
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"""
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Determines the maximum number of emblems that can be in the item pool.
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Determines the maximum number of emblems that can be in the item pool.
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If fewer available locations exist in the pool than this number, the number of available locations will be used instead.
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If fewer available locations exist in the pool than this number, the number of available locations will be used instead.
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Gate and Cannon's Core costs will be calculated based off of that number.
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Gate and Cannon's Core costs will be calculated based off of that number.
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"""
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"""
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display_name = "Max Emblem Cap"
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display_name = "Max Emblem Cap"
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@ -321,9 +346,13 @@ class RequiredRank(Choice):
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class ChaoRaceDifficulty(Choice):
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class ChaoRaceDifficulty(Choice):
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"""
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"""
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Determines the number of Chao Race difficulty levels included. Easier difficulty settings means fewer Chao Race checks
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Determines the number of Chao Race difficulty levels included. Easier difficulty settings means fewer Chao Race checks
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None: No Chao Races have checks
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None: No Chao Races have checks
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Beginner: Beginner Races
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Beginner: Beginner Races
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Intermediate: Beginner, Challenge, Hero, and Dark Races
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Intermediate: Beginner, Challenge, Hero, and Dark Races
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Expert: Beginner, Challenge, Hero, Dark and Jewel Races
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Expert: Beginner, Challenge, Hero, Dark and Jewel Races
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"""
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"""
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display_name = "Chao Race Difficulty"
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display_name = "Chao Race Difficulty"
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@ -350,9 +379,10 @@ class ChaoKarateDifficulty(Choice):
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class ChaoStadiumChecks(Choice):
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class ChaoStadiumChecks(Choice):
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"""
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"""
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Determines which Chao Stadium activities grant checks
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Determines which Chao Stadium activities grant checks
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All: Each individual race and karate fight grants a check
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All: Each individual race and karate fight grants a check
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Prize: Only the races which grant Chao Toys grant checks (final race of each Beginner and Jewel cup, 4th, 8th, and
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12th Challenge Races, 2nd and 4th Hero and Dark Races, final fight of each Karate difficulty)
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Prize: Only the races which grant Chao Toys grant checks (final race of each Beginner and Jewel cup, 4th, 8th, and 12th Challenge Races, 2nd and 4th Hero and Dark Races, final fight of each Karate difficulty)
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"""
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"""
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display_name = "Chao Stadium Checks"
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display_name = "Chao Stadium Checks"
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option_all = 0
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option_all = 0
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@ -374,6 +404,7 @@ class ChaoStats(Range):
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class ChaoStatsFrequency(Range):
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class ChaoStatsFrequency(Range):
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"""
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"""
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Determines how many levels in each Chao Stat grant checks (up to the maximum set in the `chao_stats` option)
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Determines how many levels in each Chao Stat grant checks (up to the maximum set in the `chao_stats` option)
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`1` means every level is included, `2` means every other level is included, `3` means every third, and so on
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`1` means every level is included, `2` means every other level is included, `3` means every third, and so on
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"""
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"""
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display_name = "Chao Stats Frequency"
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display_name = "Chao Stats Frequency"
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@ -408,8 +439,11 @@ class ChaoKindergarten(Choice):
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"""
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"""
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Determines whether learning the lessons from the Kindergarten Classroom grants checks
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Determines whether learning the lessons from the Kindergarten Classroom grants checks
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(WARNING: VERY SLOW)
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(WARNING: VERY SLOW)
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None: No Kindergarten classes have checks
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None: No Kindergarten classes have checks
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Basics: One class from each category (Drawing, Dance, Song, and Instrument) is a check (4 Locations)
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Basics: One class from each category (Drawing, Dance, Song, and Instrument) is a check (4 Locations)
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Full: Every class is a check (23 Locations)
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Full: Every class is a check (23 Locations)
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"""
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"""
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display_name = "Chao Kindergarten Checks"
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display_name = "Chao Kindergarten Checks"
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@ -443,8 +477,8 @@ class BlackMarketUnlockCosts(Choice):
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class BlackMarketPriceMultiplier(Range):
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class BlackMarketPriceMultiplier(Range):
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"""
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"""
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Determines how many rings the Black Market items cost
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Determines how many rings the Black Market items cost
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The base ring costs of items in the Black Market range from 50-100,
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and are then multiplied by this value
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The base ring costs of items in the Black Market range from 50-100, and are then multiplied by this value
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"""
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"""
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display_name = "Black Market Price Multiplier"
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display_name = "Black Market Price Multiplier"
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range_start = 0
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range_start = 0
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@ -469,7 +503,9 @@ class ChaoEntranceRandomization(Toggle):
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class RequiredCannonsCoreMissions(Choice):
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class RequiredCannonsCoreMissions(Choice):
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"""
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"""
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Determines how many Cannon's Core missions must be completed (for Biolizard or Cannon's Core goals)
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Determines how many Cannon's Core missions must be completed (for Biolizard or Cannon's Core goals)
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First: Only the first mission must be completed
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First: Only the first mission must be completed
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All Active: All active Cannon's Core missions must be completed
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All Active: All active Cannon's Core missions must be completed
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"""
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"""
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display_name = "Required Cannon's Core Missions"
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display_name = "Required Cannon's Core Missions"
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@ -665,8 +701,11 @@ class CannonsCoreMission5(DefaultOnToggle):
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class RingLoss(Choice):
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class RingLoss(Choice):
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"""
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"""
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How taking damage is handled
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How taking damage is handled
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Classic: You lose all of your rings when hit
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Classic: You lose all of your rings when hit
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Modern: You lose 20 rings when hit
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Modern: You lose 20 rings when hit
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OHKO: You die immediately when hit (NOTE: Some Hard Logic tricks may require damage boosts!)
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OHKO: You die immediately when hit (NOTE: Some Hard Logic tricks may require damage boosts!)
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"""
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"""
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display_name = "Ring Loss"
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display_name = "Ring Loss"
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@ -693,9 +732,13 @@ class RingLink(Toggle):
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class SADXMusic(Choice):
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class SADXMusic(Choice):
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"""
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"""
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Whether the randomizer will include Sonic Adventure DX Music in the music pool
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Whether the randomizer will include Sonic Adventure DX Music in the music pool
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SA2B: Only SA2B music will be played
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SA2B: Only SA2B music will be played
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SADX: Only SADX music will be played
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SADX: Only SADX music will be played
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Both: Both SA2B and SADX music will be played
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Both: Both SA2B and SADX music will be played
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NOTE: This option requires the player to own a PC copy of SADX and to follow the addition steps in the setup guide.
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NOTE: This option requires the player to own a PC copy of SADX and to follow the addition steps in the setup guide.
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"""
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"""
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display_name = "SADX Music"
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display_name = "SADX Music"
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class MusicShuffle(Choice):
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class MusicShuffle(Choice):
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"""
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"""
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What type of Music Shuffle is used
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What type of Music Shuffle is used
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None: No music is shuffled.
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None: No music is shuffled.
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Levels: Level music is shuffled.
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Levels: Level music is shuffled.
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Full: Level, Menu, and Additional music is shuffled.
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Full: Level, Menu, and Additional music is shuffled.
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Singularity: Level, Menu, and Additional music is all replaced with a single random song.
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Singularity: Level, Menu, and Additional music is all replaced with a single random song.
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"""
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"""
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display_name = "Music Shuffle Type"
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display_name = "Music Shuffle Type"
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@ -731,10 +778,15 @@ class MusicShuffle(Choice):
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class VoiceShuffle(Choice):
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class VoiceShuffle(Choice):
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"""
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"""
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What type of Voice Shuffle is used
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What type of Voice Shuffle is used
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None: No voices are shuffled.
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None: No voices are shuffled.
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Shuffled: Voices are shuffled.
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Shuffled: Voices are shuffled.
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Rude: Voices are shuffled, but some are replaced with rude words.
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Rude: Voices are shuffled, but some are replaced with rude words.
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Chao: All voices are replaced with chao sounds.
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Chao: All voices are replaced with chao sounds.
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Singularity: All voices are replaced with a single random voice.
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Singularity: All voices are replaced with a single random voice.
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"""
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"""
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display_name = "Voice Shuffle Type"
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display_name = "Voice Shuffle Type"
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@ -768,7 +820,9 @@ class Narrator(Choice):
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class LogicDifficulty(Choice):
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class LogicDifficulty(Choice):
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"""
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"""
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What set of Upgrade Requirement logic to use
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What set of Upgrade Requirement logic to use
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Standard: The logic assumes the "intended" usage of Upgrades to progress through levels
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Standard: The logic assumes the "intended" usage of Upgrades to progress through levels
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Hard: Some simple skips or sequence breaks may be required
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Hard: Some simple skips or sequence breaks may be required
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"""
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"""
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display_name = "Logic Difficulty"
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display_name = "Logic Difficulty"
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default = 0
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default = 0
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sa2b_options: typing.Dict[str, type(Option)] = {
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sa2b_option_groups = [
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"goal": Goal,
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OptionGroup("General Options", [
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Goal,
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BossRushShuffle,
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LogicDifficulty,
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RequiredRank,
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MaximumEmblemCap,
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RingLoss,
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]),
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OptionGroup("Stages", [
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MissionShuffle,
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EmblemPercentageForCannonsCore,
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RequiredCannonsCoreMissions,
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NumberOfLevelGates,
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LevelGateCosts,
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LevelGateDistribution,
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]),
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OptionGroup("Sanity Options", [
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Keysanity,
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Whistlesanity,
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Beetlesanity,
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Omosanity,
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Animalsanity,
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KartRaceChecks,
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]),
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OptionGroup("Chao", [
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BlackMarketSlots,
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BlackMarketUnlockCosts,
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BlackMarketPriceMultiplier,
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ChaoRaceDifficulty,
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ChaoKarateDifficulty,
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ChaoStadiumChecks,
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ChaoAnimalParts,
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ChaoStats,
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ChaoStatsFrequency,
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ChaoStatsStamina,
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ChaoStatsHidden,
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ChaoKindergarten,
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ShuffleStartingChaoEggs,
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ChaoEntranceRandomization,
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]),
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OptionGroup("Junk and Traps", [
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JunkFillPercentage,
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TrapFillPercentage,
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OmochaoTrapWeight,
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TimestopTrapWeight,
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ConfusionTrapWeight,
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TinyTrapWeight,
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GravityTrapWeight,
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ExpositionTrapWeight,
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IceTrapWeight,
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SlowTrapWeight,
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CutsceneTrapWeight,
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ReverseTrapWeight,
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PongTrapWeight,
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MinigameTrapDifficulty,
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]),
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OptionGroup("Speed Missions", [
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SpeedMissionCount,
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SpeedMission2,
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SpeedMission3,
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SpeedMission4,
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SpeedMission5,
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]),
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OptionGroup("Mech Missions", [
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MechMissionCount,
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MechMission2,
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MechMission3,
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MechMission4,
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MechMission5,
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]),
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OptionGroup("Hunt Missions", [
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HuntMissionCount,
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HuntMission2,
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HuntMission3,
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HuntMission4,
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HuntMission5,
|
||||||
|
]),
|
||||||
|
OptionGroup("Kart Missions", [
|
||||||
|
KartMissionCount,
|
||||||
|
KartMission2,
|
||||||
|
KartMission3,
|
||||||
|
KartMission4,
|
||||||
|
KartMission5,
|
||||||
|
]),
|
||||||
|
OptionGroup("Cannon's Core Missions", [
|
||||||
|
CannonsCoreMissionCount,
|
||||||
|
CannonsCoreMission2,
|
||||||
|
CannonsCoreMission3,
|
||||||
|
CannonsCoreMission4,
|
||||||
|
CannonsCoreMission5,
|
||||||
|
]),
|
||||||
|
OptionGroup("Aesthetics", [
|
||||||
|
SADXMusic,
|
||||||
|
MusicShuffle,
|
||||||
|
VoiceShuffle,
|
||||||
|
Narrator,
|
||||||
|
]),
|
||||||
|
]
|
||||||
|
|
||||||
"mission_shuffle": MissionShuffle,
|
|
||||||
"boss_rush_shuffle": BossRushShuffle,
|
|
||||||
|
|
||||||
"keysanity": Keysanity,
|
@dataclass
|
||||||
"whistlesanity": Whistlesanity,
|
class SA2BOptions(PerGameCommonOptions):
|
||||||
"beetlesanity": Beetlesanity,
|
goal: Goal
|
||||||
"omosanity": Omosanity,
|
boss_rush_shuffle: BossRushShuffle
|
||||||
"animalsanity": Animalsanity,
|
logic_difficulty: LogicDifficulty
|
||||||
"kart_race_checks": KartRaceChecks,
|
required_rank: RequiredRank
|
||||||
|
max_emblem_cap: MaximumEmblemCap
|
||||||
|
ring_loss: RingLoss
|
||||||
|
|
||||||
"logic_difficulty": LogicDifficulty,
|
mission_shuffle: MissionShuffle
|
||||||
"required_rank": RequiredRank,
|
required_cannons_core_missions: RequiredCannonsCoreMissions
|
||||||
"required_cannons_core_missions": RequiredCannonsCoreMissions,
|
emblem_percentage_for_cannons_core: EmblemPercentageForCannonsCore
|
||||||
|
number_of_level_gates: NumberOfLevelGates
|
||||||
|
level_gate_distribution: LevelGateDistribution
|
||||||
|
level_gate_costs: LevelGateCosts
|
||||||
|
|
||||||
"emblem_percentage_for_cannons_core": EmblemPercentageForCannonsCore,
|
keysanity: Keysanity
|
||||||
"number_of_level_gates": NumberOfLevelGates,
|
whistlesanity: Whistlesanity
|
||||||
"level_gate_distribution": LevelGateDistribution,
|
beetlesanity: Beetlesanity
|
||||||
"level_gate_costs": LevelGateCosts,
|
omosanity: Omosanity
|
||||||
"max_emblem_cap": MaximumEmblemCap,
|
animalsanity: Animalsanity
|
||||||
|
kart_race_checks: KartRaceChecks
|
||||||
|
|
||||||
"chao_race_difficulty": ChaoRaceDifficulty,
|
black_market_slots: BlackMarketSlots
|
||||||
"chao_karate_difficulty": ChaoKarateDifficulty,
|
black_market_unlock_costs: BlackMarketUnlockCosts
|
||||||
"chao_stadium_checks": ChaoStadiumChecks,
|
black_market_price_multiplier: BlackMarketPriceMultiplier
|
||||||
"chao_stats": ChaoStats,
|
chao_race_difficulty: ChaoRaceDifficulty
|
||||||
"chao_stats_frequency": ChaoStatsFrequency,
|
chao_karate_difficulty: ChaoKarateDifficulty
|
||||||
"chao_stats_stamina": ChaoStatsStamina,
|
chao_stadium_checks: ChaoStadiumChecks
|
||||||
"chao_stats_hidden": ChaoStatsHidden,
|
chao_animal_parts: ChaoAnimalParts
|
||||||
"chao_animal_parts": ChaoAnimalParts,
|
chao_stats: ChaoStats
|
||||||
"chao_kindergarten": ChaoKindergarten,
|
chao_stats_frequency: ChaoStatsFrequency
|
||||||
"black_market_slots": BlackMarketSlots,
|
chao_stats_stamina: ChaoStatsStamina
|
||||||
"black_market_unlock_costs": BlackMarketUnlockCosts,
|
chao_stats_hidden: ChaoStatsHidden
|
||||||
"black_market_price_multiplier": BlackMarketPriceMultiplier,
|
chao_kindergarten: ChaoKindergarten
|
||||||
"shuffle_starting_chao_eggs": ShuffleStartingChaoEggs,
|
shuffle_starting_chao_eggs: ShuffleStartingChaoEggs
|
||||||
"chao_entrance_randomization": ChaoEntranceRandomization,
|
chao_entrance_randomization: ChaoEntranceRandomization
|
||||||
|
|
||||||
"junk_fill_percentage": JunkFillPercentage,
|
junk_fill_percentage: JunkFillPercentage
|
||||||
"trap_fill_percentage": TrapFillPercentage,
|
trap_fill_percentage: TrapFillPercentage
|
||||||
"omochao_trap_weight": OmochaoTrapWeight,
|
omochao_trap_weight: OmochaoTrapWeight
|
||||||
"timestop_trap_weight": TimestopTrapWeight,
|
timestop_trap_weight: TimestopTrapWeight
|
||||||
"confusion_trap_weight": ConfusionTrapWeight,
|
confusion_trap_weight: ConfusionTrapWeight
|
||||||
"tiny_trap_weight": TinyTrapWeight,
|
tiny_trap_weight: TinyTrapWeight
|
||||||
"gravity_trap_weight": GravityTrapWeight,
|
gravity_trap_weight: GravityTrapWeight
|
||||||
"exposition_trap_weight": ExpositionTrapWeight,
|
exposition_trap_weight: ExpositionTrapWeight
|
||||||
#"darkness_trap_weight": DarknessTrapWeight,
|
#darkness_trap_weight: DarknessTrapWeight
|
||||||
"ice_trap_weight": IceTrapWeight,
|
ice_trap_weight: IceTrapWeight
|
||||||
"slow_trap_weight": SlowTrapWeight,
|
slow_trap_weight: SlowTrapWeight
|
||||||
"cutscene_trap_weight": CutsceneTrapWeight,
|
cutscene_trap_weight: CutsceneTrapWeight
|
||||||
"reverse_trap_weight": ReverseTrapWeight,
|
reverse_trap_weight: ReverseTrapWeight
|
||||||
"pong_trap_weight": PongTrapWeight,
|
pong_trap_weight: PongTrapWeight
|
||||||
"minigame_trap_difficulty": MinigameTrapDifficulty,
|
minigame_trap_difficulty: MinigameTrapDifficulty
|
||||||
|
|
||||||
"sadx_music": SADXMusic,
|
sadx_music: SADXMusic
|
||||||
"music_shuffle": MusicShuffle,
|
music_shuffle: MusicShuffle
|
||||||
"voice_shuffle": VoiceShuffle,
|
voice_shuffle: VoiceShuffle
|
||||||
"narrator": Narrator,
|
narrator: Narrator
|
||||||
"ring_loss": RingLoss,
|
|
||||||
|
|
||||||
"speed_mission_count": SpeedMissionCount,
|
speed_mission_count: SpeedMissionCount
|
||||||
"speed_mission_2": SpeedMission2,
|
speed_mission_2: SpeedMission2
|
||||||
"speed_mission_3": SpeedMission3,
|
speed_mission_3: SpeedMission3
|
||||||
"speed_mission_4": SpeedMission4,
|
speed_mission_4: SpeedMission4
|
||||||
"speed_mission_5": SpeedMission5,
|
speed_mission_5: SpeedMission5
|
||||||
|
|
||||||
"mech_mission_count": MechMissionCount,
|
mech_mission_count: MechMissionCount
|
||||||
"mech_mission_2": MechMission2,
|
mech_mission_2: MechMission2
|
||||||
"mech_mission_3": MechMission3,
|
mech_mission_3: MechMission3
|
||||||
"mech_mission_4": MechMission4,
|
mech_mission_4: MechMission4
|
||||||
"mech_mission_5": MechMission5,
|
mech_mission_5: MechMission5
|
||||||
|
|
||||||
"hunt_mission_count": HuntMissionCount,
|
hunt_mission_count: HuntMissionCount
|
||||||
"hunt_mission_2": HuntMission2,
|
hunt_mission_2: HuntMission2
|
||||||
"hunt_mission_3": HuntMission3,
|
hunt_mission_3: HuntMission3
|
||||||
"hunt_mission_4": HuntMission4,
|
hunt_mission_4: HuntMission4
|
||||||
"hunt_mission_5": HuntMission5,
|
hunt_mission_5: HuntMission5
|
||||||
|
|
||||||
"kart_mission_count": KartMissionCount,
|
kart_mission_count: KartMissionCount
|
||||||
"kart_mission_2": KartMission2,
|
kart_mission_2: KartMission2
|
||||||
"kart_mission_3": KartMission3,
|
kart_mission_3: KartMission3
|
||||||
"kart_mission_4": KartMission4,
|
kart_mission_4: KartMission4
|
||||||
"kart_mission_5": KartMission5,
|
kart_mission_5: KartMission5
|
||||||
|
|
||||||
"cannons_core_mission_count": CannonsCoreMissionCount,
|
cannons_core_mission_count: CannonsCoreMissionCount
|
||||||
"cannons_core_mission_2": CannonsCoreMission2,
|
cannons_core_mission_2: CannonsCoreMission2
|
||||||
"cannons_core_mission_3": CannonsCoreMission3,
|
cannons_core_mission_3: CannonsCoreMission3
|
||||||
"cannons_core_mission_4": CannonsCoreMission4,
|
cannons_core_mission_4: CannonsCoreMission4
|
||||||
"cannons_core_mission_5": CannonsCoreMission5,
|
cannons_core_mission_5: CannonsCoreMission5
|
||||||
|
|
||||||
"ring_link": RingLink,
|
ring_link: RingLink
|
||||||
"death_link": DeathLink,
|
death_link: DeathLink
|
||||||
}
|
|
||||||
|
|
|
@ -3,20 +3,20 @@ import math
|
||||||
import logging
|
import logging
|
||||||
|
|
||||||
from BaseClasses import Item, MultiWorld, Tutorial, ItemClassification
|
from BaseClasses import Item, MultiWorld, Tutorial, ItemClassification
|
||||||
|
from worlds.AutoWorld import WebWorld, World
|
||||||
|
|
||||||
|
from .AestheticData import chao_name_conversion, sample_chao_names, totally_real_item_names, \
|
||||||
|
all_exits, all_destinations, multi_rooms, single_rooms, room_to_exits_map, exit_to_room_map, valid_kindergarten_exits
|
||||||
|
from .GateBosses import get_gate_bosses, get_boss_rush_bosses, get_boss_name
|
||||||
from .Items import SA2BItem, ItemData, item_table, upgrades_table, emeralds_table, junk_table, trap_table, item_groups, \
|
from .Items import SA2BItem, ItemData, item_table, upgrades_table, emeralds_table, junk_table, trap_table, item_groups, \
|
||||||
eggs_table, fruits_table, seeds_table, hats_table, animals_table, chaos_drives_table
|
eggs_table, fruits_table, seeds_table, hats_table, animals_table, chaos_drives_table
|
||||||
from .Locations import SA2BLocation, all_locations, setup_locations, chao_animal_event_location_table, black_market_location_table
|
from .Locations import SA2BLocation, all_locations, setup_locations, chao_animal_event_location_table, black_market_location_table
|
||||||
from .Options import sa2b_options
|
from .Missions import get_mission_table, get_mission_count_table, get_first_and_last_cannons_core_missions
|
||||||
|
from .Names import ItemName, LocationName
|
||||||
|
from .Options import SA2BOptions, sa2b_option_groups
|
||||||
from .Regions import create_regions, shuffleable_regions, connect_regions, LevelGate, gate_0_whitelist_regions, \
|
from .Regions import create_regions, shuffleable_regions, connect_regions, LevelGate, gate_0_whitelist_regions, \
|
||||||
gate_0_blacklist_regions
|
gate_0_blacklist_regions
|
||||||
from .Rules import set_rules
|
from .Rules import set_rules
|
||||||
from .Names import ItemName, LocationName
|
|
||||||
from .AestheticData import chao_name_conversion, sample_chao_names, totally_real_item_names, \
|
|
||||||
all_exits, all_destinations, multi_rooms, single_rooms, room_to_exits_map, exit_to_room_map, valid_kindergarten_exits
|
|
||||||
from worlds.AutoWorld import WebWorld, World
|
|
||||||
from .GateBosses import get_gate_bosses, get_boss_rush_bosses, get_boss_name
|
|
||||||
from .Missions import get_mission_table, get_mission_count_table, get_first_and_last_cannons_core_missions
|
|
||||||
import Patch
|
|
||||||
|
|
||||||
|
|
||||||
class SA2BWeb(WebWorld):
|
class SA2BWeb(WebWorld):
|
||||||
|
@ -32,6 +32,7 @@ class SA2BWeb(WebWorld):
|
||||||
)
|
)
|
||||||
|
|
||||||
tutorials = [setup_en]
|
tutorials = [setup_en]
|
||||||
|
option_groups = sa2b_option_groups
|
||||||
|
|
||||||
|
|
||||||
def check_for_impossible_shuffle(shuffled_levels: typing.List[int], gate_0_range: int, multiworld: MultiWorld):
|
def check_for_impossible_shuffle(shuffled_levels: typing.List[int], gate_0_range: int, multiworld: MultiWorld):
|
||||||
|
@ -54,7 +55,8 @@ class SA2BWorld(World):
|
||||||
Sonic Adventure 2 Battle is an action platforming game. Play as Sonic, Tails, Knuckles, Shadow, Rouge, and Eggman across 31 stages and prevent the destruction of the earth.
|
Sonic Adventure 2 Battle is an action platforming game. Play as Sonic, Tails, Knuckles, Shadow, Rouge, and Eggman across 31 stages and prevent the destruction of the earth.
|
||||||
"""
|
"""
|
||||||
game: str = "Sonic Adventure 2 Battle"
|
game: str = "Sonic Adventure 2 Battle"
|
||||||
option_definitions = sa2b_options
|
options_dataclass = SA2BOptions
|
||||||
|
options: SA2BOptions
|
||||||
topology_present = False
|
topology_present = False
|
||||||
data_version = 7
|
data_version = 7
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue