Meritous: Minor logic change (#584)
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@ -163,6 +163,8 @@ class MeritousItem(Item):
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self.type = name
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elif name == "Extra Life":
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self.type = "Other"
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elif self.advancement:
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self.type = "Important Artifact"
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else:
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self.type = "Artifact"
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self.never_exclude = True
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@ -210,5 +212,6 @@ item_groups = {
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"Artifacts": ["Map", "Shield Boost", "Crystal Efficiency", "Circuit Booster",
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"Metabolism", "Dodge Enhancer", "Ethereal Monocle", "Crystal Gatherer",
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"Portable Compass"],
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"Important Artifacts": ["Shield Boost", "Circuit Booster", "Metabolism", "Dodge Enhancer"],
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"Crystals": ["Crystals x500", "Crystals x1000", "Crystals x2000"]
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}
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@ -68,7 +68,8 @@ def create_regions(world: MultiWorld, player: int):
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entrance_map = {
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"To Meridian": {
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"to": "Meridian",
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"rule": lambda state: state.has_group("PSI Keys", player, 1)
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"rule": lambda state: state.has_group("PSI Keys", player, 1) and
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state.has_group("Important Artifacts", player, 1)
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},
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"To Second Quarter": {
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"to": "Second Quarter",
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@ -76,7 +77,8 @@ def create_regions(world: MultiWorld, player: int):
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},
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"To Ataraxia": {
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"to": "Ataraxia",
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"rule": lambda state: state.has_group("PSI Keys", player, 2)
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"rule": lambda state: state.has_group("PSI Keys", player, 2) and
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state.has_group("Important Artifacts", player, 2)
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},
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"To Third Quarter": {
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"to": "Third Quarter",
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@ -84,7 +86,8 @@ def create_regions(world: MultiWorld, player: int):
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},
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"To Merodach": {
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"to": "Merodach",
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"rule": lambda state: state.has_group("PSI Keys", player, 3)
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"rule": lambda state: state.has_group("PSI Keys", player, 3) and
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state.has_group("Important Artifacts", player, 3)
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},
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"To Last Quarter": {
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"to": "Last Quarter",
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@ -24,6 +24,8 @@ class MeritousWeb(WebWorld):
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"setup/en",
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["KewlioMZX"]
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)]
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theme = "ice"
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bug_report_page = "https://github.com/FelicitusNeko/meritous-ap/issues"
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class MeritousWorld(World):
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@ -60,7 +62,10 @@ class MeritousWorld(World):
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@staticmethod
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def _is_progression(name):
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return "PSI Key" in name or name in ["Cursed Seal", "Agate Knife"]
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return "PSI Key" in name or name in [
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"Cursed Seal", "Agate Knife", "Dodge Enhancer",
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"Shield Boost", "Metabolism", "Circuit Booster"
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]
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def create_item(self, name: str) -> Item:
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return MeritousItem(name, self._is_progression(
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