improve easy.yaml

This commit is contained in:
Fabian Dill 2020-03-04 11:59:59 +01:00
parent ced107dd0b
commit 62c54e2eab
1 changed files with 9 additions and 5 deletions

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@ -15,6 +15,10 @@ smallkey_shuffle: #same for small keys
bigkey_shuffle: #same for big keys
on: 0
off: 1
dungeon_items: # alternative to the 4 shuffles above this, does nothing until the respective 4 shuffles are deleted
mc: 0 # shuffle Maps and Compass
none: 1 # shuffle none of the 4
mcsb: 0 # shuffle all of the 4, any combination of m, c, s and b will shuffle the respective item, or not if it's missing, so you can add more options here
accessibility:
items: 0 # item accessibility means you can get all inventory items. So a key could lock itself, but you can fill your inventory
locations: 1 # location accessibility means you can access every location in your seed and get all 216 checks
@ -25,8 +29,8 @@ progressive: #not available in bonta's multiworld at this time. If you want this
random: 0 # rolls a 50/50 chance for each potentially progressive item. So, for example, you can have progressive swords but non-progressive mittens
entrance_shuffle:
none: 1 # no entrance shuffle
dungeonssimple: 0 # shuffle just dungeons amongst each other, swapping dungeons entirely
dungeonsfull: 0 # shuffle any dungeon entrance with any dungeon interior
dungeonssimple: 0 # shuffle just dungeons amongst each other, swapping dungeons entirely, so Hyrule Castle is always 1 dungeon
dungeonsfull: 0 # shuffle any dungeon entrance with any dungeon interior, so Hyrule Castle can be 4 different dungeons
simple: 0 #dungeons are shuffled with each other and the other entrances are shuffled with each other
restricted: 0 #dungeons still shuffle along each other but connects other entrances more feely with each other while keeping entrances in one world
full: 0 # mixes caves and dungeons freely, except for confining all entrances to one world
@ -98,9 +102,9 @@ enemy_health:
easy: 0
hard: 0
expert: 0
pot_shuffle:
'on': 0
'off': 1
pot_shuffle: # Shuffle pots, their contents and whatever is hiding under them. Broken with any door shuffle that is not vanilla, do not combine
on: 0
off: 1
beemizer:
0: 1
1: 0