improve easy.yaml
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easy.yaml
14
easy.yaml
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@ -15,6 +15,10 @@ smallkey_shuffle: #same for small keys
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bigkey_shuffle: #same for big keys
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on: 0
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off: 1
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dungeon_items: # alternative to the 4 shuffles above this, does nothing until the respective 4 shuffles are deleted
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mc: 0 # shuffle Maps and Compass
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none: 1 # shuffle none of the 4
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mcsb: 0 # shuffle all of the 4, any combination of m, c, s and b will shuffle the respective item, or not if it's missing, so you can add more options here
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accessibility:
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items: 0 # item accessibility means you can get all inventory items. So a key could lock itself, but you can fill your inventory
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locations: 1 # location accessibility means you can access every location in your seed and get all 216 checks
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@ -25,8 +29,8 @@ progressive: #not available in bonta's multiworld at this time. If you want this
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random: 0 # rolls a 50/50 chance for each potentially progressive item. So, for example, you can have progressive swords but non-progressive mittens
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entrance_shuffle:
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none: 1 # no entrance shuffle
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dungeonssimple: 0 # shuffle just dungeons amongst each other, swapping dungeons entirely
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dungeonsfull: 0 # shuffle any dungeon entrance with any dungeon interior
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dungeonssimple: 0 # shuffle just dungeons amongst each other, swapping dungeons entirely, so Hyrule Castle is always 1 dungeon
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dungeonsfull: 0 # shuffle any dungeon entrance with any dungeon interior, so Hyrule Castle can be 4 different dungeons
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simple: 0 #dungeons are shuffled with each other and the other entrances are shuffled with each other
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restricted: 0 #dungeons still shuffle along each other but connects other entrances more feely with each other while keeping entrances in one world
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full: 0 # mixes caves and dungeons freely, except for confining all entrances to one world
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@ -98,9 +102,9 @@ enemy_health:
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easy: 0
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hard: 0
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expert: 0
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pot_shuffle:
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'on': 0
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'off': 1
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pot_shuffle: # Shuffle pots, their contents and whatever is hiding under them. Broken with any door shuffle that is not vanilla, do not combine
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on: 0
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off: 1
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beemizer:
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0: 1
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1: 0
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