Core: Make region.add_exits return the created Entrances (#3885)
* Core: Make region.add_exits return the created Entrances * Update BaseClasses.py * Update BaseClasses.py Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> --------- Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
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@ -1110,7 +1110,7 @@ class Region:
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return exit_
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def add_exits(self, exits: Union[Iterable[str], Dict[str, Optional[str]]],
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rules: Dict[str, Callable[[CollectionState], bool]] = None) -> None:
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rules: Dict[str, Callable[[CollectionState], bool]] = None) -> List[Entrance]:
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"""
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Connects current region to regions in exit dictionary. Passed region names must exist first.
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@ -1120,10 +1120,14 @@ class Region:
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"""
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if not isinstance(exits, Dict):
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exits = dict.fromkeys(exits)
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for connecting_region, name in exits.items():
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self.connect(self.multiworld.get_region(connecting_region, self.player),
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name,
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rules[connecting_region] if rules and connecting_region in rules else None)
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return [
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self.connect(
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self.multiworld.get_region(connecting_region, self.player),
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name,
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rules[connecting_region] if rules and connecting_region in rules else None,
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)
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for connecting_region, name in exits.items()
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]
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def __repr__(self):
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return self.multiworld.get_name_string_for_object(self) if self.multiworld else f'{self.name} (Player {self.player})'
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