Update Player Settings and Weighted Settings pages on website to reflect new possible settings.

- Also fix a bug caused by the website settings always forcing options to lowercase
This commit is contained in:
Chris Wilson 2021-01-24 21:14:58 -05:00
parent 5c427f5e3e
commit 635d04f6ec
4 changed files with 127 additions and 24 deletions

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@ -512,11 +512,15 @@ def roll_settings(weights, plando_options: typing.Set[str] = frozenset(("bosses"
ret.shuffle_prizes = get_choice('shuffle_prizes', weights, "g") ret.shuffle_prizes = get_choice('shuffle_prizes', weights, "g")
ret.required_medallions = (get_choice("misery_mire_medallion", weights, "random"), ret.required_medallions = [get_choice("misery_mire_medallion", weights, "random"),
get_choice("turtle_rock_medallion", weights, "random")) get_choice("turtle_rock_medallion", weights, "random")]
for medallion in ret.required_medallions:
if medallion not in {"random", "Ether", "Bombos", "Quake"}: for index, medallion in enumerate(ret.required_medallions):
ret.required_medallions[index] = {"ether": "Ether", "quake": "Quake", "bombos": "Bombos", "random": "random"}\
.get(medallion.lower(), None)
if not ret.required_medallions[index]:
raise Exception(f"unknown Medallion {medallion}") raise Exception(f"unknown Medallion {medallion}")
inventoryweights = weights.get('startinventory', {}) inventoryweights = weights.get('startinventory', {})
startitems = [] startitems = []
for item in inventoryweights.keys(): for item in inventoryweights.keys():

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@ -483,7 +483,7 @@
}, },
{ {
"name": "Inventory", "name": "Inventory",
"value": "i" "value": "f"
}, },
{ {
"name": "Prices", "name": "Prices",
@ -495,11 +495,11 @@
}, },
{ {
"name": "Inventory and Prices", "name": "Inventory and Prices",
"value": "ip" "value": "fp"
}, },
{ {
"name": "Inventory, Prices, and Upgrades", "name": "Inventory, Prices, and Upgrades",
"value": "ipu" "value": "fpu"
} }
] ]
} }

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@ -950,6 +950,70 @@
} }
} }
}, },
"misery_mire_medallion": {
"keyString": "misery_mire_medallion",
"friendlyName": "Misery Mire Medallion",
"description": "Determines the medallion required to access Misery Mire",
"inputType": "range",
"subOptions": {
"random": {
"keyString": "misery_mire_medallion.random",
"friendlyName": "Random",
"description": "Choose the medallion randomly.",
"defaultValue": 50
},
"quake": {
"keyString": "misery_mire_medallion.quake",
"friendlyName": "Quake",
"description": "Quake will be required ot enter Misery Mire.",
"defaultValue": 0
},
"bombos": {
"keyString": "misery_mire_medallion.bombos",
"friendlyName": "Bombos",
"description": "Bombos will be required ot enter Misery Mire.",
"defaultValue": 0
},
"ether": {
"keyString": "misery_mire_medallion.ether",
"friendlyName": "Ether",
"description": "Ether will be required ot enter Misery Mire.",
"defaultValue": 0
}
}
},
"turtle_rock_medallion": {
"keyString": "turtle_rock_medallion",
"friendlyName": "Turtle Rock Medallion",
"description": "Determines the medallion required to access Turtle Rock",
"inputType": "range",
"subOptions": {
"random": {
"keyString": "turtle_rock_medallion.random",
"friendlyName": "Random",
"description": "Choose the medallion randomly.",
"defaultValue": 50
},
"quake": {
"keyString": "turtle_rock_medallion.quake",
"friendlyName": "Quake",
"description": "Quake will be required ot enter Turtle Rock.",
"defaultValue": 0
},
"bombos": {
"keyString": "turtle_rock_medallion.bombos",
"friendlyName": "Bombos",
"description": "Bombos will be required ot enter Turtle Rock.",
"defaultValue": 0
},
"ether": {
"keyString": "turtle_rock_medallion.ether",
"friendlyName": "Ether",
"description": "Ether will be required ot enter Turtle Rock.",
"defaultValue": 0
}
}
},
"bush_shuffle": { "bush_shuffle": {
"keyString": "bush_shuffle", "keyString": "bush_shuffle",
"friendlyName": "Bush Shuffle", "friendlyName": "Bush Shuffle",
@ -1098,10 +1162,16 @@
"description": "Shop contents are left unchanged.", "description": "Shop contents are left unchanged.",
"defaultValue": 50 "defaultValue": 50
}, },
"i": { "g": {
"keyString": "shop_shuffle.i", "keyString": "shop_shuffle.g",
"friendlyName": "Inventory Shuffle", "friendlyName": "Pool Shuffle",
"description": "Randomizes the inventories of shops.", "description": "Shuffles the inventory of shops.",
"defaultValue": 0
},
"f": {
"keyString": "shop_shuffle.f",
"friendlyName": "Random Shuffle",
"description": "Randomly generate an inventory for each shop from a pool of non-progression items.",
"defaultValue": 0 "defaultValue": 0
}, },
"p": { "p": {
@ -1116,24 +1186,42 @@
"description": "Shuffles capacity upgrades throughout the game world.", "description": "Shuffles capacity upgrades throughout the game world.",
"defaultValue": 0 "defaultValue": 0
}, },
"ip": { "gp": {
"keyString": "shop_shuffle.ip", "keyString": "shop_shuffle.gp",
"friendlyName": "Inventory & Prices", "friendlyName": "Pool & Prices",
"description": "Shuffles the inventory and randomizes the prices of items in shops.", "description": "Shuffles the inventory and randomizes the prices of items in shops.",
"defaultValue": 0 "defaultValue": 0
}, },
"uip": { "fp": {
"keyString": "shop_shuffle.uip", "keyString": "shop_shuffle.fp",
"friendlyName": "Full Shuffle", "friendlyName": "Full Shuffle",
"description": "Shuffles the inventory and randomizes the prices of items in shops. Also distributes capacity upgrades throughout the world.", "description": "Randomizes the inventory and prices of shops.",
"defaultValue": 0
},
"ufp": {
"keyString": "shop_shuffle.ufp",
"friendlyName": "Full Shuffle & Capacity",
"description": "Randomizes the inventory and prices in shops, and distributes capacity upgrades throughout the world.",
"defaultValue": 0
},
"wfp": {
"keyString": "shop_shuffle.wfp",
"friendlyName": "Full Shuffle & Potion Shop",
"description": "Randomizes the inventory prices of shops, and shuffles items in the potion shop.",
"defaultValue": 0
},
"ufpw": {
"keyString": "shop_shuffle.ufpw",
"friendlyName": "Randomize Everything",
"description": "Randomizes the inventory and prices in shops, distributes capacity upgrades throughout the world, and shuffles items in the potion shop.",
"defaultValue": 0 "defaultValue": 0
} }
} }
}, },
"shop_shuffle_slots": { "shop_shuffle_slots": {
"keyString": "shop_shuffle_slots", "keyString": "shop_shuffle_slots",
"friendlyName": "Shop Itempool Slots", "friendlyName": "Pay (Rupees) to Win",
"description": "Move items from the general Itempool into shops for purchase.", "description": "Move items from the general item pool into shops for purchase.",
"inputType": "range", "inputType": "range",
"subOptions": { "subOptions": {
"0": { "0": {

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@ -177,6 +177,16 @@ progression_balancing:
tile_shuffle: # Randomize the tile layouts in flying tile rooms tile_shuffle: # Randomize the tile layouts in flying tile rooms
on: 0 on: 0
off: 50 off: 50
misery_mire_medallion: # required medallion to open Misery Mire front entrance
random: 50
ether: 0
bombos: 0
quake: 0
turtle_rock_medallion: # required medallion to open Turtle Rock front entrance
random: 50
ether: 0
bombos: 0
quake: 0
### Enemizer Section ### ### Enemizer Section ###
boss_shuffle: boss_shuffle:
none: 50 # Vanilla bosses none: 50 # Vanilla bosses
@ -222,13 +232,14 @@ shop_shuffle:
none: 50 none: 50
g: 0 # Generate new default inventories for overworld/underworld shops, and unique shops g: 0 # Generate new default inventories for overworld/underworld shops, and unique shops
f: 0 # Generate new default inventories for every shop independently f: 0 # Generate new default inventories for every shop independently
i: 0 # Shuffle default inventories of the shops around
p: 0 # Randomize the prices of the items in shop inventories p: 0 # Randomize the prices of the items in shop inventories
u: 0 # Shuffle capacity upgrades into the item pool (and allow them to traverse the multiworld) u: 0 # Shuffle capacity upgrades into the item pool (and allow them to traverse the multiworld)
w: 0 # Consider witch's hut like any other shop and shuffle/randomize it too w: 0 # Consider witch's hut like any other shop and shuffle/randomize it too
ip: 0 # Shuffle inventories and randomize prices gp: 0 # Shuffle inventories and randomize prices
fpu: 0 # Generate new inventories, randomize prices and shuffle capacity upgrades into item pool fp: 0 # Randomize items in every shop and their prices
uip: 0 # Shuffle inventories, randomize prices and shuffle capacity upgrades into the item pool ufp: 0 # Randomize items and prices in every shop, and include capacity upgrades in item pool
wfp: 0 # Randomize items and prices in every shop, and include potion shop inventory in shuffle
ufpw: 0 # Randomize items and prices in every shop, shuffle potion shop inventory, and include capacity upgrades
# You can add more combos # You can add more combos
### End of Shop Section ### ### End of Shop Section ###
shuffle_prizes: # aka drops shuffle_prizes: # aka drops