Docs: datapackage typing (#1229)

* Docs: add ClassVar marker to World class

* Docs: add typing to network_data_package
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Fabian Dill 2022-11-28 02:25:53 +01:00 committed by GitHub
parent ff1f5569e7
commit 67be80e59d
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4 changed files with 34 additions and 22 deletions

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@ -92,7 +92,7 @@ def generate(race=False):
return render_template("generate.html", race=race, version=__version__)
def gen_game(gen_options, meta: Optional[Dict[str, Any]] = None, owner=None, sid=None):
def gen_game(gen_options: dict, meta: Optional[Dict[str, Any]] = None, owner=None, sid=None):
if not meta:
meta: Dict[str, Any] = {}

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@ -3,7 +3,8 @@ from __future__ import annotations
import logging
import sys
import pathlib
from typing import Dict, FrozenSet, Set, Tuple, List, Optional, TextIO, Any, Callable, Type, Union, TYPE_CHECKING
from typing import Dict, FrozenSet, Set, Tuple, List, Optional, TextIO, Any, Callable, Type, Union, TYPE_CHECKING, \
ClassVar
from Options import AssembleOptions
from BaseClasses import CollectionState
@ -130,24 +131,24 @@ class World(metaclass=AutoWorldRegister):
"""A World object encompasses a game's Items, Locations, Rules and additional data or functionality required.
A Game should have its own subclass of World in which it defines the required data structures."""
option_definitions: Dict[str, AssembleOptions] = {} # link your Options mapping
game: str # name the game
topology_present: bool = False # indicate if world type has any meaningful layout/pathing
option_definitions: ClassVar[Dict[str, AssembleOptions]] = {} # link your Options mapping
game: ClassVar[str] # name the game
topology_present: ClassVar[bool] = False # indicate if world type has any meaningful layout/pathing
# gets automatically populated with all item and item group names
all_item_and_group_names: FrozenSet[str] = frozenset()
all_item_and_group_names: ClassVar[FrozenSet[str]] = frozenset()
# map names to their IDs
item_name_to_id: Dict[str, int] = {}
location_name_to_id: Dict[str, int] = {}
item_name_to_id: ClassVar[Dict[str, int]] = {}
location_name_to_id: ClassVar[Dict[str, int]] = {}
# maps item group names to sets of items. Example: "Weapons" -> {"Sword", "Bow"}
item_name_groups: Dict[str, Set[str]] = {}
item_name_groups: ClassVar[Dict[str, Set[str]]] = {}
# increment this every time something in your world's names/id mappings changes.
# While this is set to 0 in *any* AutoWorld, the entire DataPackage is considered in testing mode and will be
# retrieved by clients on every connection.
data_version: int = 1
data_version: ClassVar[int] = 1
# override this if changes to a world break forward-compatibility of the client
# The base version of (0, 1, 6) is provided for backwards compatibility and does *not* need to be updated in the
@ -157,7 +158,7 @@ class World(metaclass=AutoWorldRegister):
# update this if the resulting multidata breaks forward-compatibility of the server
required_server_version: Tuple[int, int, int] = (0, 2, 4)
hint_blacklist: FrozenSet[str] = frozenset() # any names that should not be hintable
hint_blacklist: ClassVar[FrozenSet[str]] = frozenset() # any names that should not be hintable
# NOTE: remote_items and remote_start_inventory are now available in the network protocol for the client to set.
# These values will be removed.
@ -176,24 +177,24 @@ class World(metaclass=AutoWorldRegister):
forced_auto_forfeit: bool = False
# Hide World Type from various views. Does not remove functionality.
hidden: bool = False
hidden: ClassVar[bool] = False
# see WebWorld for options
web: WebWorld = WebWorld()
web: ClassVar[WebWorld] = WebWorld()
# autoset on creation:
multiworld: "MultiWorld"
player: int
# automatically generated
item_id_to_name: Dict[int, str]
location_id_to_name: Dict[int, str]
item_id_to_name: ClassVar[Dict[int, str]]
location_id_to_name: ClassVar[Dict[int, str]]
item_names: Set[str] # set of all potential item names
location_names: Set[str] # set of all potential location names
item_names: ClassVar[Set[str]] # set of all potential item names
location_names: ClassVar[Set[str]] # set of all potential location names
zip_path: Optional[pathlib.Path] = None # If loaded from a .apworld, this is the Path to it.
__file__: str # path it was loaded from
zip_path: ClassVar[Optional[pathlib.Path]] = None # If loaded from a .apworld, this is the Path to it.
__file__: ClassVar[str] # path it was loaded from
def __init__(self, world: "MultiWorld", player: int):
self.multiworld = world

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@ -20,6 +20,17 @@ if typing.TYPE_CHECKING:
from .AutoWorld import World
class GamesPackage(typing.TypedDict):
item_name_to_id: typing.Dict[str, int]
location_name_to_id: typing.Dict[str, int]
version: int
class DataPackage(typing.TypedDict):
version: int
games: typing.Dict[str, GamesPackage]
class WorldSource(typing.NamedTuple):
path: str # typically relative path from this module
is_zip: bool = False
@ -54,7 +65,7 @@ for world_source in world_sources:
lookup_any_item_id_to_name = {}
lookup_any_location_id_to_name = {}
games = {}
games: typing.Dict[str, GamesPackage] = {}
from .AutoWorld import AutoWorldRegister
@ -69,7 +80,7 @@ for world_name, world in AutoWorldRegister.world_types.items():
lookup_any_item_id_to_name.update(world.item_id_to_name)
lookup_any_location_id_to_name.update(world.location_id_to_name)
network_data_package = {
network_data_package: DataPackage = {
"version": sum(world.data_version for world in AutoWorldRegister.world_types.values()),
"games": games,
}