[ArchipIDLE] Use shuffled item_table during generation
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			@ -28,9 +28,9 @@ class ArchipIDLEWorld(World):
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        item_pool = []
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        for i in range(100):
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            item = Item(
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                item_table[i],
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                self.item_name_to_id[item_table[i]] < 9020,
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                self.item_name_to_id[item_table[i]],
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                item_table_copy[i],
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                i < 20,
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                self.item_name_to_id[item_table_copy[i]],
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                self.player
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            )
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            item.game = 'ArchipIDLE'
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			@ -42,7 +42,7 @@ class ArchipIDLEWorld(World):
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        set_rules(self.world, self.player)
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    def create_item(self, name: str) -> Item:
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        return Item(name, self.item_name_to_id[name] < 9020, self.item_name_to_id[name], self.player)
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        return Item(name, True, self.item_name_to_id[name], self.player)
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    def create_regions(self):
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        self.world.regions += [
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