[ArchipIDLE] Use shuffled item_table during generation

This commit is contained in:
Chris Wilson 2022-03-13 20:39:13 -04:00
parent f1984a103d
commit 67d59067eb
1 changed files with 4 additions and 4 deletions

View File

@ -28,9 +28,9 @@ class ArchipIDLEWorld(World):
item_pool = []
for i in range(100):
item = Item(
item_table[i],
self.item_name_to_id[item_table[i]] < 9020,
self.item_name_to_id[item_table[i]],
item_table_copy[i],
i < 20,
self.item_name_to_id[item_table_copy[i]],
self.player
)
item.game = 'ArchipIDLE'
@ -42,7 +42,7 @@ class ArchipIDLEWorld(World):
set_rules(self.world, self.player)
def create_item(self, name: str) -> Item:
return Item(name, self.item_name_to_id[name] < 9020, self.item_name_to_id[name], self.player)
return Item(name, True, self.item_name_to_id[name], self.player)
def create_regions(self):
self.world.regions += [