[ArchipIDLE] Use shuffled item_table during generation
This commit is contained in:
parent
f1984a103d
commit
67d59067eb
|
@ -28,9 +28,9 @@ class ArchipIDLEWorld(World):
|
||||||
item_pool = []
|
item_pool = []
|
||||||
for i in range(100):
|
for i in range(100):
|
||||||
item = Item(
|
item = Item(
|
||||||
item_table[i],
|
item_table_copy[i],
|
||||||
self.item_name_to_id[item_table[i]] < 9020,
|
i < 20,
|
||||||
self.item_name_to_id[item_table[i]],
|
self.item_name_to_id[item_table_copy[i]],
|
||||||
self.player
|
self.player
|
||||||
)
|
)
|
||||||
item.game = 'ArchipIDLE'
|
item.game = 'ArchipIDLE'
|
||||||
|
@ -42,7 +42,7 @@ class ArchipIDLEWorld(World):
|
||||||
set_rules(self.world, self.player)
|
set_rules(self.world, self.player)
|
||||||
|
|
||||||
def create_item(self, name: str) -> Item:
|
def create_item(self, name: str) -> Item:
|
||||||
return Item(name, self.item_name_to_id[name] < 9020, self.item_name_to_id[name], self.player)
|
return Item(name, True, self.item_name_to_id[name], self.player)
|
||||||
|
|
||||||
def create_regions(self):
|
def create_regions(self):
|
||||||
self.world.regions += [
|
self.world.regions += [
|
||||||
|
|
Loading…
Reference in New Issue