OoT: lock fast-filled shop locations (#1188)
ensures that progression balancing doesn't move them later
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				|  | @ -764,6 +764,8 @@ class OOTWorld(World): | |||
|                 self.multiworld.itempool.remove(item) | ||||
|             fill_restrictive(self.multiworld, self.multiworld.get_all_state(False), shop_locations, shop_prog, True, True) | ||||
|             fast_fill(self.multiworld, shop_junk, shop_locations) | ||||
|             for loc in shop_locations: | ||||
|                 loc.locked = True | ||||
|         set_shop_rules(self)  # sets wallet requirements on shop items, must be done after they are filled | ||||
| 
 | ||||
|         # If skip child zelda is active and Song from Impa is unfilled, put a local giveable item into it. | ||||
|  |  | |||
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