Make red shield quiver also single use
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			@ -341,7 +341,7 @@ def shuffle_shops(world, items, player: int):
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                shop.clear_inventory()
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        for i, item in enumerate(items):
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            if item.name.startswith(("Bombs", "Arrows", "Rupees")):
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            if item.name.startswith(("Bombs", "Arrows", "Rupee", "Nothing")):
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                items[i] = ItemFactory(new_items.pop(), player)
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                if not new_items:
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                    break
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			@ -485,7 +485,7 @@ def set_up_shops(world, player: int):
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    if world.retro[player]:
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        rss = world.get_region('Red Shield Shop', player).shop
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        rss.add_inventory(2, 'Single Arrow', 80)
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        rss.push_inventory(2, 'Single Arrow', 80)
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        rss.locked = True
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    if world.keyshuffle[player] == "universal" or world.retro[player]:
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			@ -23,7 +23,8 @@ glitches_required: # Determine the logic required to complete the seed
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  none: 1 # No glitches required
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  minor_glitches: 0 # Puts fake flipper, waterwalk, super bunny shenanigans, and etc into logic
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  overworld_glitches: 0 # Assumes the player has knowledge of both overworld major glitches (boots clips, mirror clips) and minor glitches (fake flipper, super bunny shenanigans, water walk and etc.)
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  no_logic: 0 # Items are places completely at random and with no regard for logic. Your fire rod could be on Trinexx
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  no_logic: 0 # Your own items are placed with no regard to any logic; such as your Fire Rod can be on your Trinexx.
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  # Other players items are placed into your world under OWG logic
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meta_ignore: # Nullify options specified in the meta.yaml file. Adding an option here guarantees it will not occur in your seed, even if the .yaml file specifies it
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  mode:
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    - inverted # Never play inverted seeds
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