revert boss placement logging to debug
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					@ -175,7 +175,7 @@ def can_place_boss(boss: str, dungeon_name: str, level: Optional[str] = None) ->
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def place_boss(world, player: int, boss: str, location: str, level: Optional[str]):
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					def place_boss(world, player: int, boss: str, location: str, level: Optional[str]):
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    if location == 'Ganons Tower' and world.mode[player] == 'inverted':
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					    if location == 'Ganons Tower' and world.mode[player] == 'inverted':
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        location = 'Inverted Ganons Tower'
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					        location = 'Inverted Ganons Tower'
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    logging.info('Placing boss %s at %s', boss, location + (' (' + level + ')' if level else ''))
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					    logging.debug('Placing boss %s at %s', boss, location + (' (' + level + ')' if level else ''))
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    world.get_dungeon(location, player).bosses[level] = BossFactory(boss, player)
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					    world.get_dungeon(location, player).bosses[level] = BossFactory(boss, player)
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