revert boss placement logging to debug

This commit is contained in:
Fabian Dill 2020-12-31 13:25:14 +01:00
parent 6256337df1
commit 6e650f8e93
1 changed files with 1 additions and 1 deletions

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@ -175,7 +175,7 @@ def can_place_boss(boss: str, dungeon_name: str, level: Optional[str] = None) ->
def place_boss(world, player: int, boss: str, location: str, level: Optional[str]): def place_boss(world, player: int, boss: str, location: str, level: Optional[str]):
if location == 'Ganons Tower' and world.mode[player] == 'inverted': if location == 'Ganons Tower' and world.mode[player] == 'inverted':
location = 'Inverted Ganons Tower' location = 'Inverted Ganons Tower'
logging.info('Placing boss %s at %s', boss, location + (' (' + level + ')' if level else '')) logging.debug('Placing boss %s at %s', boss, location + (' (' + level + ')' if level else ''))
world.get_dungeon(location, player).bosses[level] = BossFactory(boss, player) world.get_dungeon(location, player).bosses[level] = BossFactory(boss, player)