fix Factorio Recipe Time randomization not being deterministic

This commit is contained in:
Fabian Dill 2021-06-11 14:47:13 +02:00
parent 278f40471b
commit 760fb32016
5 changed files with 12 additions and 12 deletions

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@ -18,7 +18,7 @@ class AdjusterWorld(object):
def __init__(self, sprite_pool): def __init__(self, sprite_pool):
import random import random
self.sprite_pool = {1: sprite_pool} self.sprite_pool = {1: sprite_pool}
self.rom_seeds = {1: random} self.slot_seeds = {1: random}
class ArgumentDefaultsHelpFormatter(argparse.RawTextHelpFormatter): class ArgumentDefaultsHelpFormatter(argparse.RawTextHelpFormatter):

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@ -130,8 +130,8 @@ def main(args, seed=None):
setattr(world, option, getattr(args, option, {})) setattr(world, option, getattr(args, option, {}))
world.glitch_triforce = args.glitch_triforce # This is enabled/disabled globally, no per player option. world.glitch_triforce = args.glitch_triforce # This is enabled/disabled globally, no per player option.
world.rom_seeds = {player: random.Random(world.random.randint(0, 999999999)) for player in world.slot_seeds = {player: random.Random(world.random.randint(0, 999999999)) for player in
range(1, world.players + 1)} range(1, world.players + 1)}
for player in range(1, world.players + 1): for player in range(1, world.players + 1):
world.er_seeds[player] = str(world.random.randint(0, 2 ** 64)) world.er_seeds[player] = str(world.random.randint(0, 2 ** 64))

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@ -80,7 +80,7 @@ class LocalRom(object):
self.write_bytes(startaddress + i, bytearray(data)) self.write_bytes(startaddress + i, bytearray(data))
def encrypt(self, world, player): def encrypt(self, world, player):
local_random = world.rom_seeds[player] local_random = world.slot_seeds[player]
key = bytes(local_random.getrandbits(8 * 16).to_bytes(16, 'big')) key = bytes(local_random.getrandbits(8 * 16).to_bytes(16, 'big'))
self.write_bytes(0x1800B0, bytearray(key)) self.write_bytes(0x1800B0, bytearray(key))
self.write_int16(0x180087, 1) self.write_int16(0x180087, 1)
@ -384,7 +384,7 @@ def patch_enemizer(world, team: int, player: int, rom: LocalRom, enemizercli):
max_enemizer_tries = 5 max_enemizer_tries = 5
for i in range(max_enemizer_tries): for i in range(max_enemizer_tries):
enemizer_seed = str(world.rom_seeds[player].randint(0, 999999999)) enemizer_seed = str(world.slot_seeds[player].randint(0, 999999999))
enemizer_command = [os.path.abspath(enemizercli), enemizer_command = [os.path.abspath(enemizercli),
'--rom', randopatch_path, '--rom', randopatch_path,
'--seed', enemizer_seed, '--seed', enemizer_seed,
@ -414,7 +414,7 @@ def patch_enemizer(world, team: int, player: int, rom: LocalRom, enemizercli):
continue continue
for j in range(i + 1, max_enemizer_tries): for j in range(i + 1, max_enemizer_tries):
world.rom_seeds[player].randint(0, 999999999) world.slot_seeds[player].randint(0, 999999999)
# Sacrifice all remaining random numbers that would have been used for unused enemizer tries. # Sacrifice all remaining random numbers that would have been used for unused enemizer tries.
# This allows for future enemizer bug fixes to NOT affect the rest of the seed's randomness # This allows for future enemizer bug fixes to NOT affect the rest of the seed's randomness
break break
@ -760,7 +760,7 @@ def get_nonnative_item_sprite(game):
return game_to_id.get(game, 0x6B) # default to Power Star return game_to_id.get(game, 0x6B) # default to Power Star
def patch_rom(world, rom, player, team, enemized): def patch_rom(world, rom, player, team, enemized):
local_random = world.rom_seeds[player] local_random = world.slot_seeds[player]
# progressive bow silver arrow hint hack # progressive bow silver arrow hint hack
prog_bow_locs = world.find_items('Progressive Bow', player) prog_bow_locs = world.find_items('Progressive Bow', player)
@ -1643,7 +1643,7 @@ def patch_rom(world, rom, player, team, enemized):
rom.write_byte(0xFEE41, 0x2A) # preopen bombable exit rom.write_byte(0xFEE41, 0x2A) # preopen bombable exit
if world.tile_shuffle[player]: if world.tile_shuffle[player]:
tile_set = TileSet.get_random_tile_set(world.rom_seeds[player]) tile_set = TileSet.get_random_tile_set(world.slot_seeds[player])
rom.write_byte(0x4BA21, tile_set.get_speed()) rom.write_byte(0x4BA21, tile_set.get_speed())
rom.write_byte(0x4BA1D, tile_set.get_len()) rom.write_byte(0x4BA1D, tile_set.get_len())
rom.write_bytes(0x4BA2A, tile_set.get_bytes()) rom.write_bytes(0x4BA2A, tile_set.get_bytes())
@ -1774,7 +1774,7 @@ def hud_format_text(text):
def apply_rom_settings(rom, beep, color, quickswap, fastmenu, disable_music, sprite: str, palettes_options, def apply_rom_settings(rom, beep, color, quickswap, fastmenu, disable_music, sprite: str, palettes_options,
world=None, player=1, allow_random_on_event=False, reduceflashing=False, world=None, player=1, allow_random_on_event=False, reduceflashing=False,
triforcehud: str = None): triforcehud: str = None):
local_random = random if not world else world.rom_seeds[player] local_random = random if not world else world.slot_seeds[player]
# enable instant item menu # enable instant item menu
if fastmenu == 'instant': if fastmenu == 'instant':
@ -2091,7 +2091,7 @@ def write_string_to_rom(rom, target, string):
def write_strings(rom, world, player, team): def write_strings(rom, world, player, team):
local_random = world.rom_seeds[player] local_random = world.slot_seeds[player]
tt = TextTable() tt = TextTable()
tt.removeUnwantedText() tt.removeUnwantedText()

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@ -74,7 +74,7 @@ def generate_mod(world: MultiWorld, player: int):
"rocket_recipe": rocket_recipes[world.max_science_pack[player].value], "rocket_recipe": rocket_recipes[world.max_science_pack[player].value],
"slot_name": world.player_names[player][0], "seed_name": world.seed_name, "slot_name": world.player_names[player][0], "seed_name": world.seed_name,
"starting_items": world.starting_items[player], "recipes": recipes, "starting_items": world.starting_items[player], "recipes": recipes,
"random": world.random, "random": world.slot_seeds[player],
"recipe_time_scale": recipe_time_scales[world.recipe_time[player].value]} "recipe_time_scale": recipe_time_scales[world.recipe_time[player].value]}
for factorio_option in Options.factorio_options: for factorio_option in Options.factorio_options:

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@ -20,7 +20,7 @@ def get_mc_data(world: MultiWorld, player: int):
exits = ["Overworld Structure 1", "Overworld Structure 2", "Nether Structure 1", "Nether Structure 2", exits = ["Overworld Structure 1", "Overworld Structure 2", "Nether Structure 1", "Nether Structure 2",
"The End Structure"] "The End Structure"]
return { return {
'world_seed': Random(world.rom_seeds[player]).getrandbits(32), 'world_seed': world.slot_seeds[player].getrandbits(32),
# consistent and doesn't interfere with other generation # consistent and doesn't interfere with other generation
'seed_name': world.seed_name, 'seed_name': world.seed_name,
'player_name': world.get_player_names(player), 'player_name': world.get_player_names(player),