fix Factorio Recipe Time randomization not being deterministic
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parent
278f40471b
commit
760fb32016
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@ -18,7 +18,7 @@ class AdjusterWorld(object):
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def __init__(self, sprite_pool):
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import random
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self.sprite_pool = {1: sprite_pool}
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self.rom_seeds = {1: random}
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self.slot_seeds = {1: random}
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class ArgumentDefaultsHelpFormatter(argparse.RawTextHelpFormatter):
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4
Main.py
4
Main.py
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@ -130,8 +130,8 @@ def main(args, seed=None):
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setattr(world, option, getattr(args, option, {}))
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world.glitch_triforce = args.glitch_triforce # This is enabled/disabled globally, no per player option.
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world.rom_seeds = {player: random.Random(world.random.randint(0, 999999999)) for player in
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range(1, world.players + 1)}
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world.slot_seeds = {player: random.Random(world.random.randint(0, 999999999)) for player in
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range(1, world.players + 1)}
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for player in range(1, world.players + 1):
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world.er_seeds[player] = str(world.random.randint(0, 2 ** 64))
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@ -80,7 +80,7 @@ class LocalRom(object):
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self.write_bytes(startaddress + i, bytearray(data))
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def encrypt(self, world, player):
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local_random = world.rom_seeds[player]
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local_random = world.slot_seeds[player]
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key = bytes(local_random.getrandbits(8 * 16).to_bytes(16, 'big'))
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self.write_bytes(0x1800B0, bytearray(key))
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self.write_int16(0x180087, 1)
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@ -384,7 +384,7 @@ def patch_enemizer(world, team: int, player: int, rom: LocalRom, enemizercli):
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max_enemizer_tries = 5
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for i in range(max_enemizer_tries):
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enemizer_seed = str(world.rom_seeds[player].randint(0, 999999999))
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enemizer_seed = str(world.slot_seeds[player].randint(0, 999999999))
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enemizer_command = [os.path.abspath(enemizercli),
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'--rom', randopatch_path,
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'--seed', enemizer_seed,
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@ -414,7 +414,7 @@ def patch_enemizer(world, team: int, player: int, rom: LocalRom, enemizercli):
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continue
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for j in range(i + 1, max_enemizer_tries):
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world.rom_seeds[player].randint(0, 999999999)
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world.slot_seeds[player].randint(0, 999999999)
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# Sacrifice all remaining random numbers that would have been used for unused enemizer tries.
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# This allows for future enemizer bug fixes to NOT affect the rest of the seed's randomness
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break
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@ -760,7 +760,7 @@ def get_nonnative_item_sprite(game):
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return game_to_id.get(game, 0x6B) # default to Power Star
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def patch_rom(world, rom, player, team, enemized):
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local_random = world.rom_seeds[player]
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local_random = world.slot_seeds[player]
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# progressive bow silver arrow hint hack
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prog_bow_locs = world.find_items('Progressive Bow', player)
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@ -1643,7 +1643,7 @@ def patch_rom(world, rom, player, team, enemized):
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rom.write_byte(0xFEE41, 0x2A) # preopen bombable exit
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if world.tile_shuffle[player]:
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tile_set = TileSet.get_random_tile_set(world.rom_seeds[player])
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tile_set = TileSet.get_random_tile_set(world.slot_seeds[player])
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rom.write_byte(0x4BA21, tile_set.get_speed())
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rom.write_byte(0x4BA1D, tile_set.get_len())
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rom.write_bytes(0x4BA2A, tile_set.get_bytes())
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@ -1774,7 +1774,7 @@ def hud_format_text(text):
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def apply_rom_settings(rom, beep, color, quickswap, fastmenu, disable_music, sprite: str, palettes_options,
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world=None, player=1, allow_random_on_event=False, reduceflashing=False,
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triforcehud: str = None):
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local_random = random if not world else world.rom_seeds[player]
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local_random = random if not world else world.slot_seeds[player]
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# enable instant item menu
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if fastmenu == 'instant':
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@ -2091,7 +2091,7 @@ def write_string_to_rom(rom, target, string):
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def write_strings(rom, world, player, team):
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local_random = world.rom_seeds[player]
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local_random = world.slot_seeds[player]
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tt = TextTable()
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tt.removeUnwantedText()
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@ -74,7 +74,7 @@ def generate_mod(world: MultiWorld, player: int):
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"rocket_recipe": rocket_recipes[world.max_science_pack[player].value],
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"slot_name": world.player_names[player][0], "seed_name": world.seed_name,
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"starting_items": world.starting_items[player], "recipes": recipes,
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"random": world.random,
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"random": world.slot_seeds[player],
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"recipe_time_scale": recipe_time_scales[world.recipe_time[player].value]}
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for factorio_option in Options.factorio_options:
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@ -20,7 +20,7 @@ def get_mc_data(world: MultiWorld, player: int):
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exits = ["Overworld Structure 1", "Overworld Structure 2", "Nether Structure 1", "Nether Structure 2",
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"The End Structure"]
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return {
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'world_seed': Random(world.rom_seeds[player]).getrandbits(32),
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'world_seed': world.slot_seeds[player].getrandbits(32),
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# consistent and doesn't interfere with other generation
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'seed_name': world.seed_name,
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'player_name': world.get_player_names(player),
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