Fix formatting in Plando tutorial
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@ -2,10 +2,11 @@
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## Configuration
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1. Plando features have to be enabled first, before they can be used (opt-in).
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2. To do so, go to your installation directory (Windows default: C:\ProgramData\BerserkerMultiWorld),
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then open the host.yaml file therein with a text editor.
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3. In it, you're looking for the option key "plando_options",
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to enable all plando modules you can set the value to "bosses, items, texts, connections"
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2. To do so, go to your installation directory (Windows default: `C:\ProgramData\BerserkerMultiWorld`),
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then open the host.yaml file with a text editor.
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3. In it, you're looking for the option key `plando_options`. To enable all plando modules you can set the
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value to
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`bosses, items, texts, connections`
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## Modules
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@ -19,20 +20,21 @@
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- Instructions are separated by a semicolon
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- Available Instructions:
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- Direct Placement:
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- Example: "Eastern Palace-Trinexx"
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- Example: `Eastern Palace-Trinexx`
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- Takes a particular Arena and particular boss, then places that boss into that arena
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- Ganons Tower has 3 placements, "Ganons Tower Top", "Ganons Tower Middle" and "Ganons Tower Bottom"
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- Ganons Tower has 3 placements, `Ganons Tower Top`, `Ganons Tower Middle` and `Ganons Tower Bottom`
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- Boss Placement:
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- Example: "Trinexx"
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- Example: `Trinexx`
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- Takes a particular boss and places that boss in any remaining slots in which this boss can function.
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- In this example, it would fill Desert Palace, but not Tower of Hera.
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- Boss Shuffle:
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- Example: "simple"
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- Runs a particular boss shuffle mode to finish construction instead of vanilla placement, typically used as a last instruction.
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- Example: `simple`
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- Runs a particular boss shuffle mode to finish construction instead of vanilla placement, typically used as
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a last instruction.
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- [Available Bosses](https://github.com/Berserker66/MultiWorld-Utilities/blob/65fa39df95c90c9b66141aee8b16b7e560d00819/Bosses.py#L135)
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- [Available Arenas](https://github.com/Berserker66/MultiWorld-Utilities/blob/65fa39df95c90c9b66141aee8b16b7e560d00819/Bosses.py#L186)
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#### Examples:
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#### Examples
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```yaml
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boss_shuffle:
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Turtle Rock-Trinexx;basic: 1
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@ -62,10 +64,10 @@ boss_shuffle:
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- can be true, to target any other player's world
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- can be false, to target own world and is the default
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- can be null, to target a random world
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- force is either "silent", "true" or "false".
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- "true" means the item has to be placed, or the generator aborts with an exception.
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- "false" means the generator logs a warning if the placement can't be done.
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- "silent" means that this entry is entirely ignored if the placement fails and is the default.
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- force is either `silent`, `true` or `false`.
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- `true` means the item has to be placed, or the generator aborts with an exception.
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- `false` means the generator logs a warning if the placement can't be done.
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- `silent` means that this entry is entirely ignored if the placement fails and is the default.
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- Single Placement
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- place a single item at a single location
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- item denotes the Item to place
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@ -124,12 +126,12 @@ Link's House and removes the picked item from the item pool.
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### Texts
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- This module is disabled by default.
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- Has the options "text", "at" and "percentage"
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- Has the options `text`, `at`, and `percentage`
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- percentage is the percentage chance for this text to be placed, can be omitted entirely for 100%
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- text is the text to be placed.
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- can be weighted.
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- \n is a newline.
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- @ is the entered player's name.
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- `\n` is a newline.
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- `@` is the entered player's name.
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- Warning: Text Mapper does not support full unicode.
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- [Alphabet](https://github.com/Berserker66/MultiWorld-Utilities/blob/65fa39df95c90c9b66141aee8b16b7e560d00819/Text.py#L756)
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- at is the location within the game to attach the text to.
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@ -146,19 +148,18 @@ plando_texts:
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percentage: 50
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```
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This has a 50% chance to trigger at all, if it does,
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it throws a coin between "uncle_leaving_text" and "uncle_dying_sewer", then places the text
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"This is a plando.\nYou've been warned." at that location.
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This has a 50% chance to trigger at all. If it does, it throws a coin between `uncle_leaving_text` and
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`uncle_dying_sewer`, then places the text "This is a plando. You've been warned." at that location.
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### Connections
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- This module is disabled by default.
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- Has the options "percentage", "entrance", "exit" and "direction".
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- Has the options `percentage`, `entrance`, `exit` and `direction`.
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- All options support subweights
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- percentage is the percentage chance for this to be connected, can be omitted entirely for 100%
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- Any Door has 4 total directions, as a door can be unlinked like in insanity ER
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- entrance is the overworld door
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- exit is the underworld exit
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- direction can be "both", "entrance" or "exit"
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- direction can be `both`, `entrance` or `exit`
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- doors can be found in [this file](https://github.com/Berserker66/MultiWorld-Utilities/blob/main/EntranceShuffle.py)
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@ -177,4 +178,4 @@ The first block connects the overworld entrance that normally leads to Link's Ho
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to put you into the HC West Wing instead, exiting from within there will put you at the Overworld exiting Link's House.
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Without the second block, you'd still exit from within Link's House to outside Link's House and the left side
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Balcony Entrance would still lead into HC West Wing
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Balcony Entrance would still lead into HC West Wing
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@ -16,6 +16,11 @@ html{
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color: #eeffeb;
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}
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#tutorial-wrapper img{
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max-width: 100%;
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border-radius: 6px;
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}
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#tutorial-wrapper p{
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margin-top: 0;
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}
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